[03:10:46] I'm getting a weird flickering graphics glitch on my rover [03:11:21] parts are flickering through each other [03:12:44] https://imgur.com/HKLBeP8 [03:12:45] https://i.imgur.com/HKLBeP8.jpg [03:13:56] and now I jsut fell through the ground [03:26:18] ok this time it isn't flickering [03:37:57] contract complete! got a total of 90K [03:38:12] and 20 science [03:52:59] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [04:12:40] https://imgur.com/pP29BAK [04:12:40] https://i.imgur.com/pP29BAK.jpg [04:14:22] sure [04:38:15] ISS Urine Tank Level: 13% [04:40:09] 14% >.> [04:41:45] urine level? [04:41:54] what else [04:41:55] 23:38 < cringe> ISS Urine Tank Level: 13% [04:42:03] but it went back down to 13 [04:42:14] if the ISS is a rockin' ... [04:42:29] wastewater is still increasing tho [04:43:11] clean water god, O2 prod good [04:43:19] *clean water good [04:44:31] does FAR work for 1.4.5 ? [04:44:33] when recompiled [04:48:01] Cringe and how are you get'n this info even? [04:49:00] thanks for asking! [04:49:03] https://isslive.com/ [04:49:25] Live Data, ETHOS [04:51:51] what will you do after the iss is decommissioned [04:52:16] give mars station urine tank level updates [04:52:34] oh... neat [04:52:59] and here half wondering of picking up ISS data/SSTV during one of the passovers [04:53:51] mm... think Moon station will be next big project [04:54:30] funny you say that [04:54:37] nokia was contracted two months ago to deploy "wifi" on the moon [04:55:03] hmm not 100% sure that was puclic info before i said it [04:55:06] *public [04:55:12] but, thats what i know [04:55:26] and no idea on the timeline [04:56:23] typos galore as i get used to this new keyboard [04:58:55] wifi... getting a little ahead of themselves huh? [04:59:03] unless its to be used by rovers [04:59:41] my guess is, that was one small purchase as part of a larger overall project purchase [05:00:06] but hey, we'll see [05:01:43] lol... speaking of ISS.. looking some stuff up.. one of the shuttle missions to the station, poster done in startrek style? https://en.wikipedia.org/wiki/STS-134#/media/File:NASA_STS-134_Official_Mission_Poster.jpg [05:02:57] vertical stabalizer a bit off [05:03:02] that'll ruin your day [05:09:47] it led to wiki page so I dont know which picture you mean [05:11:39] why nokia? let it die peacefully [05:12:21] how is a moon wifi different from earth wifi? except that its rage would be better because there is no atmosphere to contain water in it [05:12:53] ugh.. here https://www.space.com/11672-nasa-astronauts-star-trek-movie-poster-endeavour.html [05:13:29] wifi rage huh? :P [05:14:15] range [05:14:39] ther age is mine, because the bakery has shrunk the size of the breadrolls again [05:14:43] *rage [05:50:17] hmm new scott video [05:59:04] hehe he said: thank you dick, err richard [06:42:54] https://i.redd.it/srm5igjaeyd11.jpg [07:11:06] GlassYuri: ehh dunno doubt that tow cables would hold [07:11:14] maybe need some force tractors [07:34:55] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [08:04:43] hehe [08:47:56] finally the normal scale b-52 could take the x-15 to 11 km without counterbalance. somehow the vertical stabilizer clipping into the wing explodes now on detach. previously it worked [08:48:09] but the way i builf the wing i cant cut a part out there [08:49:11] screenshot? [08:57:18] i know why there is a flap thare made o two parts and the stabilizer gets caught between the two, and the forces tear it off [08:58:01] now if i clip the left wing of the x-15 a little into the the body of the b-52 maybe i can move it enough to avoid this [09:00:35] http://warpology.com/k/b52big.png [09:01:11] hmm [09:01:27] any way to use detecher there [09:02:17] an other problem is i cant use trim because that would be inherited by the x-15 [09:02:26] and resetting it could take seconds [09:06:09] http://warpology.com/k/x15free.png [09:08:44] why not on top or bottom of large plane? [09:11:05] because that is not how it was done [09:11:39] an an-225 would be able to take it on the top [09:19:09] somehow there is a huge drag on the x-15 [09:19:15] lot bigger than i would expect [09:22:34] http://warpology.com/k/drop.png [09:22:40] lower stabilzier dropped [09:22:41] http://warpology.com/k/drop.png [09:22:58] it has a tiny parachute too it just hasnt opened there yet [09:23:23] http://warpology.com/k/landed.png [09:24:24] funny that even without the extra tanks it made it into orbit. this is how much easier it is for kerbals [09:35:46] lol [09:35:47] nivr [09:35:49] *nice [09:36:22] currently reprocessing my nuclear fuel [09:40:05] man I really need to design a better reactor, expecially for higher class of fuel like MOX or plutoium say [09:40:38] still, my automated turn on/ off before it explodes system works fine lol [09:40:42] hm [09:41:10] bet ya that got me into so many lists they lost me :P [09:41:24] hey nice fed guys its about game not actual [09:41:29] ;) [09:41:57] coworker had a degree in building (unfinished though) and he had a couse of nucler reactor building design [09:42:30] im talking about nuclear reactor I am using, in minecraft [09:43:02] yeah i got it - it was just a fun fact [09:44:42] yeah just wanted to say what game also :) [09:44:52] feed the beast revelations is lot of fun [09:49:16] Althego, with BDA you could make group flights btw [09:59:07] been working my way up to calfornium lol [11:11:18] turns out it was a bad idea to move and try to do household work [11:49:24] time for more from the depths [11:49:37] I managed to build a boat with a working gun last night [12:34:15] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:51:10] how do i ever get achievements in Cities Skylines if i can't use mods that make the game playable? (aka traffic manager) [15:53:15] there is a mod do bring back achievments [15:55:32] achievements unlocked achievement :) [16:04:04] i was also looking for a mod that removes the fake ads from the radio stations [16:05:17] because it turns out i lost my tolerance for ads about 15 years ago [16:05:34] hehe [16:05:47] and that includes these fake ads [16:08:31] the closest i got was just renaming the folder that contains the files, but that doesn't seem the correct solution to me :p [16:08:45] hehe [16:08:57] change the files? [16:09:12] same thing really [16:09:37] if there's ever a recheck of game files, or some update, it would probably put them back [16:09:57] hehe reminds me of win 10 [16:10:26] doesnt matter how many times i delete flash from the system32 and syswow64, it always puts them back and there is no way to opt out [16:11:13] so sowtch to Linux [16:11:18] *switch [16:11:56] i need my gamer pc [16:13:01] Linux plays games [16:13:09] some [16:13:09] like KSP :) [16:13:20] i am too old to waste time on that [16:13:24] setting up things [16:13:31] too old? 90+ ? [16:14:27] hello [16:14:33] heh [16:14:37] the useless bot [16:14:53] hello Althego [16:15:25] i need some help brainstorming something [16:15:34] add mroe boosters [16:15:40] and more struts [16:15:53] More boosters (tm) are the technology of the future [16:16:09] see, falcon heavy has 3 times more boosters :) [16:16:11] Yep, but you need the struts to hold them in place [16:16:17] :) [16:16:39] Azander: That's auxiliary structures [16:17:30] I use KSP to teach myself computer programming, but being both nerdy and insufferably OCD i need things to be "realistic" enough to my satisfaction [16:17:58] Action: APlayer listens intently [16:18:41] so i have been using KRCP, but since this just sets up a server for your program to interface and communicate with KSP there is that remote tech delay [16:19:20] so unless you turn off remote tech you get a signal delay that makes any sort of precise system useless. [16:19:50] Action: APlayer suggests you dispatch any communication in the form of small thumb drives with warp drives on them [16:19:55] ah that is intersting, most people do kos [16:20:08] but this allowes sane languages [16:20:58] why not do the reverse, write a physics simulator, instead of writing code to interface with one :) [16:21:16] one day i will get there! [16:21:46] I'd argue that remotech is the unrealistic part -- spacecraft have onboard computers to store and execute code. [16:22:04] but cant you turn off signal delay in remotetech? [16:22:15] i think i will use kos as the rockets brains and then use krcp to be like a mission control. [16:22:34] ok, achievement mod seems to work [16:23:08] i dont know why my x-15 has such a huge drag. delta-v wise it should be able to go into orbit on its own [16:23:38] it seems the mk2 body components are not liked by the atmosphereú [16:23:43] you can turn off signal delay but I don't want to :/ [16:24:49] i actually want to build miniature terminal computers that would function as a physical ground control station [16:24:58] i think they would be cute [16:26:10] With raspis, or ingame? (No, seriously) [16:27:20] Althego My Dakota spaceplane uses Mk2 body parts.. it gets to orbit and back, though very small payload because it is already pretty small itself [16:27:37] yes it should work [16:27:44] i routinely build mk2 spaceplanes [16:28:03] maybe you have a lot of parts sticking out? -shrug [16:28:05] UmbralRaptor out of game i haven't decided what computer yet but a pi should work fine [16:29:24] look at this cool stuff! https://www.adafruit.com/product/3502 https://www.adafruit.com/product/1431 https://www.adafruit.com/product/3130, [16:31:43] send a probe to mun and then have the game send back grainy black and white stills [16:31:53] hehe [16:32:07] then do it with duna [16:32:26] i have had KSP for years and I have never made it past mun [16:32:36] i always spend too much time designing my rockets [16:32:47] wow... versions sure went by.. My Dakota was last made back in version 1.13.... [16:44:35] wow.. ok some dramatic pic.. this is my Venturecraft Mk1. Somehow I managed to get to orbit on only once back in V1.05 with it. Found it somewhat.. difficult to repeat getting to orbit again with it: https://imgur.com/a/9GJ1mnb [16:44:36] https://i.imgur.com/4V8qd4D.png [16:46:28] I ended up putting more effort into my Dynafly, same 4 engines, just configured differently [16:47:04] Well ok.. jet engines, I was still trying to figure out a good rocket stage to orbit setup [17:32:48] eh i think it is the engineú [17:33:21] i turned off its base, but it is still a wider than the body [17:33:38] and the game percieves it with unchanged base, even though it is turned off. so that is only visual [17:34:12] probably simulated as a sharp 90 deg jump to a wider body, with lot of drag [17:35:51] mmm k? [17:37:42] Can someone explain to me how ISP is coded into part files? [17:40:08] for jets isp is constant, thrust changes. for rockets isp is function of atmospheric pressure [17:40:25] but it also changes the thrust too (for rockets) [17:40:35] so under atmosphereCurve? [17:40:43] it has a rather weird key function [17:40:44] that shuould be it [17:41:13] key = 0 340 [17:41:13] rockets is pretty straight forwards... jets have something of a weird curve.. or at least some of them do [17:41:21] key = 1 205 [17:41:22] key = 5 0.001 [17:41:43] for jets there are two functions, one for pressure one for speed [17:41:46] is the first key the standard (default) ISP with the second being ASL and last in space? [17:41:58] that means at 5 atmospheres is is 0.001 [17:42:07] so that engine will not work on the surface of eve [17:42:17] the game showes these partially in the tooltip helps [17:42:21] but only up to 1 atm [17:42:32] can I just say 1 120? [17:42:40] for 1 atmosphere 120 ISP? [17:42:44] that would be 120 s isp at sea level [17:42:49] very low [17:42:55] lower than monoprop [17:43:23] well I've got the parts wiki for specific values [17:43:33] I just need to know how to learn the part config part [17:43:53] dont forget the game does spline interpolation between the breakpoints [17:44:06] you can actually have 4 vazlues in each line [17:44:18] the two extara being left and right slope [17:44:36] now you're getting over my head [17:44:37] if you dont give slope as in most cases those are assumed by the other points [17:45:12] some of the parts have these [17:45:45] for example jetEngineTurbo.cfg [17:48:54] what controls the thrust curve then [17:48:59] or is that handled in the same line [17:49:38] now, next type of mod i'm missing is subway stations integrated in roads [17:50:02] ask a KK developer, they may help make em [17:50:12] for jets thrust is the product of stationary sea level thrust * result of velcurve (in mach) * result of armcurve (in atmospheres) [17:50:22] I'm not making a jet I'm making a rocket [17:50:33] I'll get to jets once I'm more comfortable with rockets [17:51:46] rockets are simpler thrust and isp vary with a single function base thrust or isp * armospherecurve (input in atmospheres) [17:52:02] I used 1 atmosphere instead of 5 in the last line [17:52:04] see how that works [17:52:13] http://www.warpology.com/k/engines.html i hacked this together to understand which engine is good for eve liftoff http://www.warpology.com/k/engines.html [17:52:19] it uses the curves from the game [17:52:25] and showes them as diagrams too [17:52:29] maybe it helps you to understand [17:52:47] I just need to learn the code, since I'm a idiot when it comes down to coding [17:53:21] If I had a dollar for every forum person that got frustrated helping me, I could hire someone else to do it [17:54:23] there's a hundred mods for subway stations, but none integrated in roads... i don't get it [17:54:38] there's a monorail station with roads, why not subway? [17:54:45] Althego flashing lines when viewing one thing... umm.. [17:55:55] crap [17:56:01] it didn't load into the game [17:56:10] this is why I hate mod making [17:56:37] oh n/m... [17:56:48] flashes only when you have mouse still hovering over show/hide button [17:57:40] let's see if it was an issue of a conflicting name [17:57:54] otherwise I haven't a clue why this won't laod [17:57:57] load* [17:58:10] ... huh.. terrier engine has such a curious isp curve... some of the other engines are just straight lines [17:58:30] which are straight lines? [17:58:47] I was looking at the Vector and it was similar to that Rhino engine [17:58:54] was comparing twitch/spark and terrior [17:59:02] hm ok [17:59:09] I'll have to look at those [18:01:06] I'm sorta conflicted between the spark and terrier engines... [18:01:23] flashing lines are there if you hover over the button, to see which one it is, because it could be hard to piv out despite the colors [18:01:35] *pick [18:01:58] spark is low thrust [18:01:59] ok second attempt [18:02:43] anyway what i tried to show there, that you only give the breakpoints of the functions but there is an interpolation with slopes too [18:02:51] so the curves will be smooth [18:02:57] I got the engine to load in [18:02:59] but not always the shape you would think [18:03:07] now I gotta fix the name, desc, and the ISP [18:03:08] I've used spark on a number of small craft, I know the isp isn't as good as terrier but its a heck of a lot lighter [18:03:27] spark is the most underrated engine [18:03:36] I almost never use the terrier anymore [18:03:37] i like the spark [18:03:44] one of the best engines for a probe [18:03:46] Spark can squeeze out more DV for less weight [18:03:54] and it used to be amazing before the thrust nerf [18:04:10] then i used to put it on everything [18:04:12] still amazing [18:04:19] I still use it for everything [18:04:19] no, not amazing, just really good [18:04:29] it's amazing for my uses [18:04:44] when I use it, I also have fuel to spare [18:04:50] I always have* [18:04:58] tiny probes I've used ant engines... [18:05:10] one such case I used a trio of them ;P [18:09:12] ok seriously why won't the name load in [18:10:03] maybe because of the multi language support [18:10:12] how do I bypass it [18:10:12] those are the autoloc things in the config [18:10:18] but i dont know how they work [18:10:23] do I just delete them? [18:10:53] they were not there in earlier versions [18:10:56] so it may work [18:11:04] hm ok [18:11:13] but those are probably references to an other filet hat contains the names descriptions, etc in other languages [18:11:23] maybe [18:12:56] aha, localization dir [18:13:00] dictionary.cfg [18:14:35] but i cant really help you anymore because i dont know modding. there is the other channel for that, kspmodding or what was its name [18:15:05] once I have the channel I'll go there [18:15:36] ayyy bit better, the description loaded [18:17:49] honestly the skiff was the perfect engine for the x-15. and it failed me with its huge drag. there is no replacement. the the-30 has only 240 kn of thrust, which is lot lower twr than the real one had [18:19:53] we need shorter engines [18:19:54] also [18:20:00] I have a gut feeling [18:20:14] the mainsail, T-30 and T-35 are getting remodeled [18:20:17] so sad! [18:20:58] there was a revamped rocketparts development, what they discarded :( [18:21:18] maybe we do that again for 1.5 [18:21:23] all that's been confirmed is that they're remodeling the 1.25m parts [18:21:30] but what's next after that? [18:21:34] for a non-DLC updat [18:21:37] update* [18:21:40] think about it [18:21:49] hmm i forgot to read the dev notes [18:22:06] why don't they add the original textures as one of the options? [18:22:08] seriously [18:22:17] https://www.youtube.com/watch?v=2ptAmif_eK8 [18:22:18] YouTube - The Gael - THE LAST OF THE MOHICANS Theme - harp / harpe / Ö4 [18:22:20] everybody wins [19:14:16] cbc has nature of things on right now, thing on Chris Hadfield's mission and things he's doing to help spark interest in space [19:57:28] ok i changed the skiff to the reliant. the increased mass and less efficiency is balanced by the less drag [19:57:51] it actually glides now instead of dropping like a stone, energy going to nowhere [20:05:27] skiff... DLC engine? [20:05:43] yes [20:05:51] it is only 1 t and 300 kn [20:05:58] howeve it has a large base [20:05:59] ISP? [20:06:11] what you can turn off, but that doesnt do anything, so it still creates huge drag [20:06:32] 265 to 330 [20:08:58] compared to the poodle.. 1.75t 60kn 350isp... wide base... [20:09:09] was just wondering trade offs [20:18:32] but it compares favorably to the reliant [20:20:25] I think the reliant works best as a booster starting from launch [20:21:22] then again, I tend to use the swivel a lot as core engines [20:34:42] yes normally i use that one too for rockets [20:34:56] but it has even lower thrust and higher mass [20:35:19] the com movement was an issue for my x-15 anyway, so the smaller engine helped a lot [20:37:27] I use them as they are my only means of control... they also slightly better isp high up than reliant... but if weight is an issue.... [20:37:57] it is slightly overweight already [20:38:07] times I've used skipper and a pair of thuds for roll control [20:38:09] and because it is under the right wing it doesnt help [20:38:22] ah... aerospace [20:38:27] but now with this engine there is lot less drag, so the b-52 fly surprisingly straight [20:38:40] can fly [20:44:46] wee [20:55:41] hah scott video [20:56:04] why is he on holiday if he makes more videos than normally? [20:56:50] bordom? [20:56:59] guess you get on a roll... can't help himself? [20:57:50] oh and he touches on the x-15... speaking of which [21:01:21] Captain Picard is back? [21:01:28] hehe [21:03:19] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [21:11:52] http://www.warpology.com/k/release.mp4 [21:13:48] heh the 2560x1440 resolution again vanished from the selection [21:13:55] why is this so hard? [21:14:05] and new video driver from few days ago [21:14:15] i should be sleeping rather than upgrading stuff [21:56:06] Someone in the Space.com comments: "The sun is both a ball of water AND a ball of electricity" and he cited this. http://www.sciencepublishinggroup.com/journal/paperinfo?journalid=622&doi=10.11648%2Fj.ajpa.20140206.12 [21:56:45] lol [21:56:58] clearly did not understand the summary [23:04:12] well, i didn't understand half the words in there... [23:06:15] iamfishhead1: indeed [23:06:20] oh, wait, wrong show. :D [23:07:53] but is there any informations about how the show will be called and in which universe it'll play? [23:08:16] I really hated it to see the alternate universe stuff. That was so boring [23:08:21] just action, no story... [23:09:45] well, time for some sleep. Even though the temperature outside is still inbetween the middle of a vulcano and hell. [23:10:20] why would you then choose to sleep in the coldest hours of the day? [23:37:23] Have you tried sleeping in a room that's e 27 ? That's why. [23:38:29] Daily. [23:38:47] what I'm interested in though, is what your weird symbol for a C is. [23:39:29] ..but apperantly not interested enough to find out for myself.