[00:16:38] Eddi|zuHause, if you lower the temp by using sun shades, that helps with wind too [00:25:18] https://imgur.com/Y89x3aJ [00:25:19] https://i.imgur.com/Y89x3aJ.png [00:27:06] OH hey look at that [00:28:26] there is also the new update [00:28:28] that is today [00:28:35] https://forum.kerbalspaceprogram.com/index.php?/topic/171755-kerbal-space-program-update-14-grand-discussion-thread/ [00:31:10] maybe that means I can remove the ugmy orange boosters from my big rocket [00:31:15] make it like grey or something [00:31:26] Hi. I'm new to IRC. Can I ask a question about mod compatibility? [00:31:39] yeah just ask [00:31:44] someone might answer [00:35:07] Okay. Has anyone else experienced Stock Visual Terrain (v2.1.3) causing the Kerbin city lights from Stock Visual Enhancements (v1.2.9.0) to not appear? [00:36:11] Guest34389: any error message in any of the logs? [00:38:08] Hmm... Exception: NullReferenceException: Object reference not set to an instance of an object [00:38:29] classic.. how did you install them? [00:40:17] I put their folders (StockVisualEnhcancements and SVT) into GameData. [00:41:18] I've also got their dependencies (EVE, module manager, scatterer, and kopernicus (and its dependency, ModularFlightIntegrator)), but nothing else. [00:41:40] any files you had to overwrite? [00:42:05] but it sounds like you are either missing something, or the mods are incompatible somehow [00:42:54] No, I didn't need to overwrite anything. Everything was functioning correctly (I think) until I added SVT. [00:44:30] And if you remove it? do the error go away? [00:46:21] because it sounds to me like both are re-defining the same function and are thus incompatible... [00:47:15] I removed the SVT folder to check, and while the city lights return the NullReferenceExceptions remain. [00:47:30] ok, maybe it's unrelated [00:58:09] Odd that they seem to be incompatible, given that SVE even reccomends SVT... Thanks for your help anyway! [01:00:31] I don't use them, so I'm not sure [01:00:43] Also, I generally use CKAN to install mods [01:02:00] Having an NRE in a video game just means you have a mod installed, no? ;) [01:02:18] dbcooper: pretty much [01:02:52] it should never happens, but nobody really cares unless something crashes [01:03:58] Meh; most modders aren't programmers. The fact that they make (mostly) functional mods is enough [01:04:18] yep... take me for example [01:04:50] It's been 3 years, so I don't remember what you made exactly [01:04:57] I remember you, though [01:05:07] And just about everyone [01:05:17] basically which was only useful to me [01:05:25] something* [01:06:03] AsteroidScanner! [01:06:07] It scaned the entire sky and added each asteroid that would encouter Kerbin to KAC [01:06:27] I tried to add relevant contracts to that, and I gave up [01:06:52] Thoses 2 things are not really made for each other, so I would have to start again from 0 [01:07:41] but then, I would need to spawn an asteroid that would land on the KSC, 1 year in the futur... the math gave me a headache [01:07:47] so... pretty much gave up [01:08:43] Heheh [01:08:57] KSP math [01:09:02] Action: dbcooper shivers [01:09:08] instead I did kOS code [01:09:17] almost as much math [01:11:39] I was going to update kOSPropMonitor [01:11:55] Then I agreed to something my lawyer wouldn't like [01:13:27] you got married? [01:14:44] Lol goodness no [01:15:08] I did meet a woman a year ago, and that was... interesting [01:15:20] Never truly had my heart broken before. Oh well. [01:15:56] Sons and daughters of Kerbin: As it turns out, exploring Venus is harder than I thought. Humans cannot, in fact, breathe carbon-dioxide. [01:16:20] Thank you for bringing us this wisdom, brave soul [01:16:24] Oh, and there's some issue over pressure instantly crushing the LMs I sent to the surface, but that's but a trivial concern. I'll send sumbarines next time. [01:16:40] I will schedule my future vacations accordingly [01:17:02] "Venus: Out. Mercury: Eh, well, I guess it's okay." [01:17:31] Scolar_Visari: next you are gonna tell me that humans have to eat? [01:17:53] ve2dmn: Well, I suppose that would explain why the astronauts I sent to Pluto-Charon have never responded to my hails. [01:18:58] It's so much less hassle to send nuclear powered robots. [01:19:34] UmbralRaptor: and they don't complain! [01:19:39] UmbralRaptor: Except they decide to, "accidentally" wipe their memory banks when they realize I've sent them on one way suicide missions. [01:20:30] Or did you really think Galileo and Cassini were remotely deorbited because of propellant issues? [01:23:48] Paul Allen finds a lost capital ship . . . Again. https://www.paulallen.com/uss-lexington-wreck-located-rv-petrel/ [01:24:24] Scolar_Visari: I was guessing Fobos 2. [01:24:58] Though Dawn, New Horizons, and Curiosity all may have made attempts. [01:25:39] If there ever is a robot revolution, they will sent manned probes into space so as to not risk robot life. [01:25:54] and they don't complain! <<< This statement has been added to your file for the inevitable trial against humanity after the overthrow of 2092 [01:26:22] Silicons v Humanity [01:26:30] The wreck is in fantastic condition, by the way: https://i.amz.mshcdn.com/hpLDcfW9WG5ZTjLJkKRgfaqnjGQ=/fit-in/1200x9600/https%3A%2F%2Fblueprint-api-production.s3.amazonaws.com%2Fuploads%2Fcard%2Fimage%2F727665%2F29654ed8-b793-49a7-b570-0c9da9ecf61f.jpg [01:27:57] &it sank in a way that left intact aircraft on it? o_O [01:28:48] UmbralRaptor: The ship was abandoned and shelled by US Navy vessels after her fires could not be stopped. [01:29:35] Though you'd be surprised. Parasite fighters from the USS Macon airship were also remarkably well reserved! [01:30:26] Scolar_Visari: still surprised, didn't the Kaga have a similar fate? [01:30:33] Action: Scolar_Visari points at https://upload.wikimedia.org/wikipedia/commons/7/72/Uss-macon-sparrowhawk-no1-port-wing-09-2006b.jpg [01:30:50] Yeah, that happene a lot during the war. [01:33:34] It's a quick and dirty way of scuttling a ship. [01:35:47] Other than pressing 's' twice. [01:41:07] Okay, so tell me: What's wrong with the original version of the AFP's story on the USS Lexington? [01:41:09] "Remarkably preserved aircraft could be seen on the seabed bearing the five-pointed star insignia of the US Army Air Forces on their wings and fuselage." [01:41:50] Uh [01:42:32] I have questions. [01:43:52] AFP? They probably badly translated the story from French [01:45:02] Amusingly, the Imperial Japanese Army Air Service *DID* have carriers! [01:49:04] Action: Scolar_Visari goes off to find the lost IJAAS carriers. [01:49:31] Imperial Japanese military designations were very confusing. [01:49:34] (in French 'Air force' translates to 'Army of the Air') [01:52:26] although, in the french wikipedia article, they call it "L'US Air Force" [01:54:20] Although it's also "La United States Air Force"... because reasons [01:55:51] uh [01:59:03] >Episode 4: Humans arrive. Episode 5: Supplies running out. Episode 6: Looting the remains. [02:43:50] :3 [02:57:49] ©_meow [04:10:26] I need some help [04:10:36] Im missing my item thumbnails [04:11:44] Darth: all of them or some? Mods or vanilla, 1.4? [04:11:56] vanilla [04:11:59] 1.4 [04:12:03] all of them [04:12:15] uploading screenshot rn [04:12:38] http://steamcommunity.com/sharedfiles/filedetails/?id=1322849942 [04:12:52] Hmm [04:13:13] Is this a fresh install? Have you tried reinstalling? [04:13:24] No and I really dont want to :P [04:13:46] I tried verifying game files [04:13:49] but no luck [04:13:50] Well I can't really help you then. It just seems like the update didn't download everything on steam [04:14:02] Go to the KSP folder and see [04:15:18] Would that be related to the new feature? [04:15:21] I deleted the squad folder so I can reinstall that [04:15:23] it* [04:35:08] when was 1.4 released? [04:38:08] today? [04:38:25] so quiet :P [04:38:56] https://steamcommunity.com/linkfilter/?url=https://forum.kerbalspaceprogram.com/index.php?/topic/171748-kerbal-space-program-14-away-with-words-mk-ii-is-now-available/ [04:39:07] (forum link does not work for me) [04:39:31] still, nice to know I wasn't completely under a rock [04:39:31] if you want to try the forum instead https://forum.kerbalspaceprogram.com/index.php?/topic/171748-kerbal-space-program-14-away-with-words-mk-ii-is-now-available/ [04:39:54] The only reason I'm aware is because of insomnia [04:44:42] haha: `UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: `Use numPositions instead.' fix that and get: `UnityEngine.LineRenderer.numPositions' is obsolete: `Use positionCount property (UnityUpgradable) -> positionCount' [04:44:43] Interesting to compare the comments on the forum vs the comments on Steam [04:46:22] biggest line in the changelog : * Upgrade to Unity 2017.1.3p1 [04:46:54] yeah, was commenting on the obsoletion chain [04:47:09] :) [04:47:44] The forum is mostly talking about the engine and mods... the steam comments are mostly about the EULA [04:48:39] other than a few Unity updates, for once updating EL was fairly trivial [04:48:51] Kethane will not be so easy (need to learn shuriken) [04:49:44] taniwha: https://forum.kerbalspaceprogram.com/index.php?/topic/171755-kerbal-space-program-update-14-grand-discussion-thread/&do=findComment&comment=3312019 [04:50:30] basically, there will be a hotfix, which may or may not break things again [04:51:19] yeah, I'm waiting on a fix for vessel modules :) [04:52:13] (discovered that vessel modules for unloaded vessels do not get saved when switching vessels in flight (they do get saved for autosave, quick save, or actual scene changes)) [04:53:25] mmm [04:53:57] an update which adds extra lag by saving WHILE unloading... I wonder if that's in our future [04:54:13] Action: kuzetsa squints [04:54:33] kuzetsa: vessel modules have been saving for a while now [04:54:49] just not when using "switch to" in map view (or KAC) [04:55:09] hmm ok [04:55:14] yay, Kethane update pain mitigated (old particle system still there) [04:55:18] my brain didn't process the stuff right [04:55:57] Talisar Parts will be fun. I'll take advantage of the variates module :) [04:57:39] Update to Stellaris, Update to KSP and I just Got Mario Odessey all within a week... [04:57:51] I should call in sick... [04:59:32] Maybe I'll try the French localization... But I sort of cringe just thinking about it [05:03:13] KSP downloaded a 645MB update....is that 1.4? [05:04:12] NO NEW PARTS? [05:04:26] Their posts said new parts, there is NO new parts. [05:07:49] I got excited for nothing. [05:09:02] Cry me a river. [05:12:06] okay [06:03:51] Trying to build a proper shuttle....how the hell did they keep the real thing from flipping over? [06:06:58] control theory! [06:07:22] also engines with high gimbal range to counteract com movement [06:07:45] yeah I think I answered my own question, I seem to remember the shuttle engines pointed at an ange out the back. [06:14:37] what i dont understand uis the oms [06:14:45] those are not at an angle yet they are on top [06:14:51] how did that work? [06:33:04] gimbal, most likely [06:33:26] that, or the CoM was pretty high (that tail fin) [06:33:53] (remember, the main engines fired with a big tank strapped to the bottom, OMS without the tank) [07:05:02] need ot keep an eye on my craft floating below 80 km pe [07:05:30] seems i keep losing some below that [07:11:46] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [07:20:07] the talfin cant be that heavy. it would have needed to be heavier than the whole shuttle [07:21:21] https://i2-prod.dailyrecord.co.uk/incoming/article911799.ece/ALTERNATES/s810/space-shuttle-atlantis-lands-for-final-time-145844489.jpg [07:21:28] they are above the top of the cargo bay [07:26:51] it would have been heavy enough to pull the CoM up somewhere the gimbals would be effective [07:40:16] my newly built and launched echostar 1 will now be tested for network connectivity [07:42:13] and it's doing the exact job it was designed for, connecting all the craft with each other and kerbin [07:42:32] now to launch a few more to shore up the network [07:46:41] i should probably put 3-4 in polar orbit around kerbol at varying distances [07:46:57] few blank out times [07:48:04] the tail fin of the orbiter was not heavy aside from the structual strength needed to function [07:50:08] the main mass of the orbiter is off to the rear [07:50:31] that's where the pumps, fuel piping, engines, and OMS pods are [07:51:22] i bet the tail is nothing but an aluminum box with smoothed edges [07:55:34] https://mannaismayaadventure.com/tag/building-it-the-space-shuttle-orbiter/ [08:01:13] https://upload.wikimedia.org/wikipedia/commons/7/70/Schema_Space_Shuttle_Orbiter.jpg [08:02:48] sorry https://www.nasa.gov/images/content/108423main_shuttle_cutaway.jpg [09:41:43] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:17:22] https://www.youtube.com/watch?v=RkU4WWEUj-Y [10:17:22] YouTube - Microsoft Bob Experience: Was It Really THAT Bad? [10:24:27] hehe [10:24:31] probably it was [12:05:52] Hello [12:06:24] Mod9000, what is the current count of connected users on this server? [12:06:34] you mean the channel [12:06:40] Yea [12:06:43] the MK3-1 pod... it's finally straight /o\ [12:07:02] ._. [12:07:16] oh yeah I need to try the new update [12:07:38] also this guy is a wizard https://www.youtube.com/watch?v=Zy1av2mbXgY [12:07:38] YouTube - Kamov Ka-52 Alligator "Hokum-B" 1/72 Italeri - Helicopter Model [12:07:47] 221 people on this channel [12:07:51] Fluburtur: do you need a craft file for ejecting a Kerbal out of a plane? :D [12:08:10] eh I made several planes with stock ejection seat [12:08:13] usually doesn't end well [12:08:23] what stock ejection seat? [12:08:34] sepratrons on command seay? [12:08:35] but one of my test planes became a part of my catalogue [12:08:39] yeah [12:08:56] I made a escape vessel [12:09:21] Heat shield and 2 of those outside seats [12:09:33] also a parachute on the top [12:09:45] who needs parachute :) [12:09:54] -_- [12:10:12] or heatshield [12:10:24] but remember from 1.4 the kerbals can have parachutes [12:10:33] lol [12:10:41] Im sad [12:10:49] My pc is broken [12:10:56] Power problems [12:23:36] Checking out 1.4 [12:23:56] uh the print bed of my printer heats up quite fast even for being glass [12:24:04] so that's nice I guess [12:24:53] I hope my save won' tbe broken [12:26:14] was launching the game in french wtf [12:26:20] I want my games in english [12:26:25] Fluburtur: they kept the old parts, but they're now hidden. [12:26:49] I start it with LC=ALL, because otherwise the config files get messed up. Not sure if this is still necessary though [12:26:57] but the tanks and stuff are tweakable now arent they? [12:27:10] so I can just edit my old rockets to look new [12:27:37] Not sure if that's possible, but worth a try [12:27:53] yeah I don't want to have to rebuild everything [12:28:10] also my koyuz heavy deserves an upgrade [12:28:15] to look better [12:29:47] hehe automatic language [12:30:03] when german dreadnought players couldntturn off the automatic german localization [12:32:28] Fractured Space is better, imho [12:36:08] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:40:32] Particle system looks a lot nicer, re-entry flames are smoother [12:41:05] new jet engine sounds too I think [12:41:33] what, where did you get that from? [12:41:35] It's out? :O [12:41:39] lol no [12:41:39] yeah [12:41:49] what [12:42:07] hah it is [12:42:15] 13 hours ago [12:42:18] ooo parachute! [12:42:21] it was tuesday [12:42:24] i thought next week [12:42:31] at the same time with the expanson [12:42:50] and i am almost finished with the career [12:43:01] now kerbals can jump off mountains and parachute their way down [12:43:16] Oh no, all my mods are gonna break :'( [12:43:37] http://kerbaldevteam.tumblr.com/post/171605467114/kerbal-space-program-14-away-with-words-mk-ii-is [12:43:45] But yay! :D [12:45:59] haha 1.4.1 comes out next week [12:46:14] Whoa! [12:46:15] probably for modding [12:46:46] Action: APlayer is only sad that he'll have to wait for months before his mods are running on 1.4 [12:48:31] Action: SpacePlaneArchitect is sad that his PC is broken [12:48:43] I gave up updating....I'm still running 1.2.2 as my modded one. [12:49:00] Althego: Yeah, there's apparently an IVA issue with the new pod [12:49:09] Action: APlayer gives SpacePlaneArchitect a defibrillator [12:52:48] Action: Arcan nibbles on SpacePlaneArchitect's pc [12:53:46] no real changelog about the new parts [12:57:06] https://lh6.googleusercontent.com/OLkz6VkFcViCkC982ZnG34pfwT9P5dML4vezDR26adcTqke5LjeDHazhQTyWN1Jh5s5fwTdBXFxSEu4fhLZv2gCkvSCAGQYMJUyvwlGX1T5ZtP_B_ubr7NmxeE42lKsNr5Q792Zz [12:57:38] They soft removed the old, huge 2.5m decoupler [12:57:53] why [12:58:06] i never use steck separators, they levae debris [12:58:20] or rather there should be a replacement [12:58:23] enough for me [12:58:34] They added a new one :) [12:58:53] and i liked it, i usually had some stuff hidden inside it [12:59:09] long before there wa a service bay. but with that you still dont need service bay [12:59:38] Just use a 2.5m reaction wheel [13:02:02] Fluburtur: the new jet afterburner engine sound sounds like a hair dryer... [13:02:11] hehe [13:02:27] how does the new particle system look like? [13:02:41] why can't we have grey or green tanks [13:02:53] you can have gold [13:02:59] wea [13:03:13] I need to make a block 3 version of the koyuz heavy now [13:03:21] gold, probably amarrian influence :9 [13:03:34] that, or goauld [13:03:52] and i dotn care where the aposrophe is, because it stands for nothing [13:07:27] sadest spot for a seat https://cdn.discordapp.com/attachments/413109312802521098/420930430783717376/20180307140140_1.jpg [13:07:47] Fluburtur: because nobody has made green textures for the tanks :P [13:08:12] I want a green and grey rocket [13:10:11] also I swapped the orange tanks of my koyuz for white ones and it somehow looks less nice [13:10:51] because white is actually a horrible color [13:11:30] also there is grey fairings but no grey tanks [13:11:37] I won't be happy until I have grey tanks [13:12:47] Action: APlayer gives Fluburtur mods [13:13:04] is there a mod to paint your craft again? [13:13:04] no [13:13:23] somebody needs to fix kerbpaint and update the textures [13:13:37] probably needs a complete rewrite [13:13:38] I gave whoever was doing that shader replacement mod my paint stuff [13:13:45] but I don't think he's interested in integrating [13:13:56] can't run two shader replacement mods :S [13:14:38] https://gfycat.com/EverlastingEarnestHellbender [13:14:43] This is great [13:14:58] ;lol [13:18:42] oh no, the raceways are gone from the orange tank [13:18:53] How long until someone makes a raceway mod [13:19:04] Oh, the IVA is really missing and the new particle effects can be seen through the ship... [13:19:30] Mat2ch: I love this, it feels like the Early Access days [13:21:28] Spizy cheeze help me make Spizy Beatz for you [13:21:43] Spizy cheeze helps me make Spizy Beatz for you [13:21:59] I mean that in a good way :P [13:22:08] mrcus: I don't know. In the Early Access days there was more stuff added in newer versions [13:22:36] True, but then they spent years fine tuning it [13:22:56] I will stay on 1.3.1 [13:23:06] i might even move down to 1.3 [13:23:17] With such a fantastic modding community I don't feel like I'm really missing out on new features. [13:23:53] well, the RSS mods look mostly abandoned. :| [13:24:06] After a while I need a greater challange. Duna is too easy :P [13:25:23] Those who will move down to 1.3 write "Me" [13:26:26] No one? [13:26:57] Why, SpacePlaneArchitect ? [13:36:15] down? [13:36:24] i am already on 1.3.1 and intend to upgrade to 1.4 [13:46:08] I'm already on 1.4... [13:46:12] nothing special there [13:46:18] old mods seem to work fine [14:01:08] http://i.imgur.com/1YoJsZF.jpg [14:50:39] im putting the wing floats on my canadair [14:52:29] where is the livestream [14:52:53] you want me to stream that? [14:53:03] i am not really into livestream [14:53:10] but lot better than people playing ksp [14:53:29] ksp is extremely boring to watch, while the player is fumbling around in the editor for hours [14:53:42] literally the best song ever [14:53:43] https://www.youtube.com/watch?v=zg5QMysuSYg [14:53:43] YouTube - Interstellar - No time for caution cover by Grissini Project [14:54:07] the only way this would be better is if i had actual subwoofers [14:55:26] risky click of the day : http://bit.ly/M6Jn2F [14:55:37] mrcus, sorry for not answering, i was AFK. Because most mods i use are for 1.3 [14:55:39] (mods: it's safe, just mostly stupid) [14:56:14] what isthat [14:56:18] rotating flower? [14:56:38] Althego: activate sound [14:56:47] there was some music [14:56:52] It's the oldest meme in the book [14:56:53] so i turned it off [14:57:11] the oldest memes probably at lest several thousand years old [14:57:27] like mother in law jokes or something [14:57:33] well if you want to see me build stuff click here https://www.youtube.com/c/Fluburtur/live [14:57:51] 2 minutes until i leave the office [14:57:59] ... ok, the oldest internet meme... which is in the same timeframe as ALL-YOUR-BASE [14:58:54] Know Your meme says 1999 [15:12:41] https://cdn.discordapp.com/attachments/255748182426910720/420961959543046149/DSC_8479.JPG [15:18:24] Fluburtur: what did you did to make it hydrofuge? [15:19:16] wait... 'hydrofuge' is a false friend... The correct translation would be 'waterproof' or 'damp-proof' [15:19:23] yeah [15:19:31] the plane is foam with tape everywehre [15:19:40] the only place water can get in is around the cockpit [15:19:48] no cardboard? [15:19:55] and even then the receiver is out of the water [15:20:04] the tail is partly cardboard [15:22:24] I kinda want to go do a test drive on water with the floats [15:24:10] but I don't have any charged battery [15:33:00] Mat2ch https://www.youtube.com/watch?v=4ELi8IWrLKI [15:33:00] YouTube - Making a Lego Powered Lazy Susan Photography Turntable [15:35:21] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:38:07] https://78.media.tumblr.com/49ca1e0bfbd11573d559e6d8e13e9ed1/tumblr_p4ol00AF2J1qzpzfmo1_540.jpg [15:46:07] Im so bored [15:49:37] do some spaceplane architecture [15:49:51] SpacePlaneArchitect: take up kOS ? [15:54:19] when are the next steam sales? [15:56:26] usually a spring sale I think? [15:56:45] because then I might get the ksp extension and also a citites skyline one [15:58:56] https://www.whenisthenextsteamsale.com/ heh maybe not [15:59:22] https://isthereanydeal.com/ stick it in your waitlist [16:01:01] Hi guys [16:02:23] hi [16:07:57] Fluburtur: +1 for https://isthereanydeal.com/ [16:13:04] Im bored because my PC is broken [16:14:49] fix it [16:15:34] I cant find the reason of power failure [16:16:06] Its ok, but running it when it has power failures will make me buy a new one [16:16:26] Because the PC will break totally [16:16:55] But the pc can be played on [16:17:05] I use my laptop now [16:18:19] did they change the atmo model? [16:18:35] Fluburtur: I saw the first few seconds and thought to myself "He didn't build a turntable, did he?" [16:18:37] :D [16:18:48] And that's not how the MMX will be ready anytime soon [16:18:52] the madman he did it [16:19:09] did you see the floats on my canadair? [16:19:35] I did see them, but not mounted or painted [16:19:41] https://cdn.discordapp.com/attachments/255748182426910720/420961959543046149/DSC_8479.JPG [16:22:02] Oh, nice! [16:22:09] The motor mounts want some paint, too! ;) [16:22:20] yeah [16:22:31] now that I have my 3d printer I could make some scale cowlings [16:26:48] I need to make a holder fo my paintbrush too [16:29:20] SpacePlaneArchitect do you have random shutdowns? Or what do you mean b power failure [16:40:38] I mean that some places dont get power [16:41:26] SpacePlaneArchitect: what do you mean?? [16:43:06] https://cdn.discordapp.com/attachments/236560222133551104/420984707484745748/20180307174225_1.jpg [16:43:16] what do you mean flash gordon approaching [16:44:59] The power just disappears in some cables [16:45:05] brb [16:51:00] Althego: OPEN FIRE! ALL WEAPONS! [16:51:10] pew pew pew [16:52:18] Althego: reminds me of the H*R joke about 'The evil Blue lasers!" [16:52:30] https://cdn.discordapp.com/attachments/236560222133551104/420986915354050570/20180307175127_1.jpg [16:53:14] "Ho my god! They are gonna blow up the oceans!" [16:54:32] hah, sausages [16:59:11] is it tuesday? [16:59:24] no, [16:59:25] ++ [16:59:35] guyz [16:59:40] _ [16:59:46] somebody use dmp plugin ? [17:00:03] for muliplayer kps [17:00:07] ksp] [17:00:09] * [17:00:41] beacuse with new engine update [17:00:48] cant be used [17:01:05] the fate of people who use mods [17:03:14] wait at least a month before updating if you use mods... [17:05:51] how can they call this update the same as the previous one? [17:05:56] it is annoying [17:06:35] as far as I'm concerned it's called KSP 1.4 :p [17:07:13] What's going on now? [17:07:27] heyayaya, what's going on [17:07:37] 1.4 is going on [17:07:59] i wanted to finish this career in 1.3.1, was almost finished [17:08:05] im back [17:08:08] first i need to merge the config files [17:08:13] i hate that step [17:10:04] ve2dmn, the computer is running fine, the problem is that sometimes there is no power in some internal cables [17:10:19] And im afraid to run it [17:11:30] I'm afraid I don't understand 100%... What happens then? The hard drive stop? The computer reboot out fo the blue? The entire thing shutdown? It freeze and start beeping? [17:11:57] if a hdd powers down it goes "urrrrh... where's my files" [17:12:02] for a few mins, possibly [17:12:18] and then maybe "urrrh, I don't know what to do now!" [17:12:49] "no power in some cables" is a very odd fault [17:13:03] usually it's "argh the PSU went up in smoke" [17:13:31] I had cases where there was not enough power for all the HDDs I had, but then it would not boot at all [17:14:19] HDDs only take a few watts... maybe there's some loose wiring in a plug? [17:14:32] No it just lags [17:14:34] And I know what the problem was mostly: crappy power supply didn't have enough power to spin up all the drives along with the DVD [17:14:41] Freeze* [17:14:45] but hdds take 5v too, isnt it? [17:14:46] hmm [17:14:48] yeah [17:14:55] the motherboards mostly needs 12 [17:14:58] SpacePlaneArchitect: sounds more like a dying HDD [17:15:01] you can run HDDs off usb power [17:15:05] Althego: exact [17:15:12] yeah that sounds more like the drive controller going "argle" [17:15:30] i had only one HDD connected at that moment [17:15:32] unless it's trying to read bad sectors... boot it up & run chkdsk [17:15:50] I have windows 10 on it [17:15:54] SpacePlaneArchitect: Well, it will be dead soon. I hope you have backups [17:16:06] Dont worry, its fresh [17:16:16] Still not impossible [17:16:40] I saw drives dead after 6month, and I have drives that lasted 10+ years [17:16:48] maybe try hdd guardian to see smart info [17:17:06] I've had drives ith some bad sectors that settled down to last years too [17:18:04] heh one workplace had 12 WD drives go bad in a week, put me off WD for ages [17:18:24] SpacePlaneArchitect: I used to work for a small company that had lots and lots of computers. The Hard drives are the thing that usually failed first [17:18:30] got a couple been used for 15 years now [17:18:31] Power supply second [17:18:43] Drives can be dead on arrival, die in 3 days, keep going for 10 years. [17:19:17] Blaank: Google had a nice whitepaper on the subject. The graph over (date of death) was a nice curve [17:19:32] There is a special name for the curve that they make with dying and time running. Lots at the start as manufacturing faults and lots at the end from wearing down. [17:28:16] Surviving Mars looks interesting. [17:47:31] is it confirmed that a long-term mars colony would need to be underground? [17:50:28] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [17:52:50] Arcan: depends on the shielding... [17:53:01] I made the tip of the nose of my canadair red [17:53:05] looks pretty nice [17:53:21] but you could not live e.g. in inflatable habitats on the surface for long-term habitation? [17:53:58] I'd me under ground [17:54:05] you could, if you wanted to spend a whole bunch of money dealing with the radiation problem [17:54:07] peasants can live outside [17:54:09] or dig a really cheap hole [17:55:48] hehe the baguette, dumpling and doughnut tanks [17:55:50] i like those [17:56:59] When my pc is okay, i will download KSP 1.3 and mods first [17:57:15] And send a base to Laythe first [17:57:21] without cheats [17:57:34] I learned alot from ksp vids [17:58:07] https://cdn.discordapp.com/attachments/255748182426910720/421003541520449536/DSC_8481.JPG [17:58:27] ...Can it even fly? [17:58:39] yeah [17:58:42] it flew already [17:59:00] https://www.youtube.com/watch?v=bhKinf8yNRU [17:59:01] YouTube - canadair "landing" on water [18:02:50] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:03:10] I updated the album https://imgur.com/a/3QFUT [18:04:07] Whoa [18:04:10] noice [18:06:24] thanks [18:07:10] Is there isolation on the bottom of the plane? [18:08:36] a whole lot of fiber tape [18:08:49] you can see in some of the pictures [18:12:51] he what happened to the kerbal faces? [18:12:58] ah probably the iva of the new command pod [18:13:25] new panther sound confirmed to suck [18:13:30] it is like a vacuum cleaner [18:13:55] wooo [18:13:56] 1.4 [18:14:11] what's new? :) [18:14:23] multi core boost [18:14:27] or? [18:15:06] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:15:56] new engine [18:15:58] few new parts [18:16:07] some new lookign parts [18:17:01] new sounds [18:20:36] WHAT PARTS?? [18:20:42] I NEED TO KNOW [18:21:03] I ALREADY GOT DISSAPOINTED FROM THE 1.3.1 UPDATE [18:21:09] ATLEAST NOW I CAN PREPARE [18:21:23] *Breathes in and out 5 times* [18:21:26] new engine means? [18:21:27] Bring it in [18:21:42] What new parts? [18:21:45] 1.3.1 was better [18:22:21] the round 8 got 2 companions, the 3 are called the doughnut, baguette and dumbpling [18:27:47] can it run properly in 3840x2160? [18:28:15] sorry i can go up to only 2560x1600, that works [18:28:35] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:28:40] trying now [18:28:48] without mods, of course [18:29:21] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:29:47] how is that parent button supposed to work? [18:30:24] it seems smooth [18:31:56] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:32:05] might be because it is vanilla [18:32:13] not really better [18:32:40] but it is a pile of bugs [18:32:53] not showing the actual icon in the research center [18:33:04] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:33:10] gui glits on the top row in editor [18:33:12] etc [18:33:24] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [18:33:34] so, let's call it 1.4alpha1 [18:33:44] the parachute is cool [18:33:55] next we we get 1.4.1 [18:33:57] but the game is half useless [18:34:06] probably the new cabin iva will be fixed too [18:34:28] Althego: broken IVA? Yeah it's gonna be fixed [18:34:31] cant loop with the parachute [18:34:56] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [18:35:17] Ive made a ship called Aurora [18:35:28] Good thing I told Steam not to auto-update KSP [18:35:50] you should have a copy of the game anyway and start from cmdline instead of steam [18:36:20] Why? You could choose another version and dowload it [18:36:21] one of the few games you can actually stop windows steam updating [18:36:35] Copy the game folder from Steam to somewhere else for backup purposes. [18:36:43] I believe you can switch between versions [18:36:56] UmbralRaptor: I did that to keep different Mod packages [18:37:01] I have a number of copies [18:37:05] different mod sets [18:37:22] like, 1 install with mods X,Y,Z and the other one with W,X & Y [18:37:32] yes [18:37:38] yeah, same [18:37:40] wat [18:38:09] SpacePlaneArchitect: there is no DRM on KSP. You can just copy the folder over to someplace else [18:38:43] fuk [18:39:33] I wonder how many installs I have now [18:39:34] Have you ever built a ship? [18:39:48] I wrote a bunch of stuff to manage virtual installs in the end :p [18:41:08] 45, apparently [18:42:56] You could add a counter that would count every Kerbal Space Program folder [18:43:11] Its easy [18:43:19] look it up on the internet [18:44:44] yeah, far from that simple [18:47:35] SpacePlaneArchitect, please don't use bad language in here [18:48:31] okay [18:48:45] Thank you. It's the same rules as the forum [18:49:44] Deddly, do you like building Rockets or Spaceplanes? [18:49:52] Spaceplanes mostly [18:50:05] Deadly ones. :P [18:50:06] I would ask you the same question, but I think I know the answer ;) [18:51:52] I like building rockets and planes. [18:52:43] but when i build Space Ships, yep those that are in Sci-fi movies, i use the SpacePlane Hangar [18:53:54] Whats ironic, is that i use cheats to get them on orbit [18:54:03] But now im bored with that [18:54:11] Eew [18:54:27] Action: APlayer prefers the old-fashioned tank-filled-with-explosives method [18:54:33] https://youtu.be/JtxI7ETcXyQ [18:54:34] YouTube - THE CUBOYD - THE RETURN [18.5] [18:54:46] I am building a large ship and it's too large to get into orbit, so my next challenge is to make it in parts that can dock together [18:55:06] Ooh, that's the fun part of designing ships [18:55:12] Indeed [18:55:14] hi there :) [18:55:23] Hi pixelfox [18:55:24] But i prefer rockets [18:55:40] By the way, Deddly, how are your mod adventures going? [18:55:44] how is everyone ? [18:55:50] And 'evening pixelfox! [18:55:54] Once i activated the infinite power and fuel cheats, and guess what engine i mounted? [18:56:07] a nice ksp evening in uk :) [18:56:08] SpacePlaneArchitect: ion? [18:56:09] APlayer, mods as in installing mods in KSP? [18:56:15] Yeah [18:56:21] emergency escape engine [18:56:31] I believe its called like that [18:56:32] APlayer, Well, 1.3.1 came out... [18:56:39] i build epic star cruisers [18:56:44] ...and I never got around to updating the mods [18:56:45] Launch Escape System, LES for short [18:56:49] Now 1.4 is out [18:56:50] Yes [18:56:59] Deddly: Aww, it's a shame [18:57:08] LES carrying a pod was fun) [18:57:10] APlayer, I did like KER though [18:57:24] TBH, I deem the game unplayable without KER by now [18:57:26] APlayer, and I like Docking Alignment thingy [18:57:41] APlayer: +1 [18:57:58] That's a nice addition for nighttime dockings, but I guess DPAI is optional [18:58:06] For me, that is [18:58:29] I once reached mun [18:58:40] That's too few times :P [18:58:42] But i had the infinite fuel cheat on [18:59:01] I didnt know how to fly to other planets [18:59:11] I refused to watch tutorials [18:59:17] I think I can guess what happened next [18:59:31] I landed successfully [18:59:38] Lost a landing leg [18:59:49] But the crew survived [18:59:52] SpacePlaneArchitect, the key to doing it without cheats is to make the craft as small and light as possible [18:59:55] who came up with the new jet engine noise? [19:00:06] needs a virtual buttkick [19:00:41] Action: APlayer gives Althego a virtual buttkick [19:01:02] it wasnt me [19:01:02] (Because " needs a virtual buttkick") :P [19:01:26] Very grammatically correct composition of username and message [19:02:06] haha, huge bug, makes the game unplayable [19:02:14] the decoupler is the old one in the menu screen [19:02:29] Deddlyy, i already know that [19:02:33] SpacePlaneArchitect: Engineering proper, cheat-free missions is so much more fun. I strongly recommend you give it a serious try, and if you get stuck, we are here to help you [19:02:48] why would you want to cheat your missions? [19:03:13] I was a noob at that 2 weeks ago [19:03:23] At flying crafts [19:03:30] "There is no wrong way to play" <--- which is why you should try them all [19:03:46] when i got the game back in 0.24 it took me a week to realize you can save :) [19:03:49] Now im ready to face challenges [19:03:53] SpacePlaneArchitect: If you're bad at piloting, I suggest you use MechJeb [19:04:00] and i was flying moon missions [19:04:03] It is an awesome all-around autopilot and maths mod [19:04:06] I know the MechJeb mod [19:04:28] Because, as I said, building rockets is /the/ fun of the game [19:04:37] Would be nice if it had an real autopilot to auto maneuver [19:04:43] It does have [19:04:49] It does? [19:04:53] or at least you have to believe it is fun, because most of it is building the rocket [19:04:57] You set up maneuver nodes and let it execute them [19:05:00] only like 5% of the time is the actual mission [19:05:12] Althego, same here - first successful moon landing and return with no quick saves... that is still my favourite memory of KSP [19:05:21] Or you make it set up maneuver nodes for certain cases, such as interplanetary transfers [19:05:33] When my pc is ok, i will set off to laythe [19:05:36] my first failed moon landing was next to a mun arch [19:05:46] i hit the surface with incredible speed :) [19:06:02] Do you think thats a bit too much? [19:06:04] My first Mun landing happened in the demo [19:06:29] APlayer, same [19:06:31] Ended up having to land a three-seater plus probe core craft pin-point next to a stranded Jebediah [19:06:35] And I forgot landing legs [19:06:44] I had never landed a craft before [19:06:44] It was horrible, but it worked eventually [19:06:58] And somehow I managed to balance it on the engine :O [19:07:00] And so I returned Jeb back home [19:07:19] Heh, good old newbie times :D [19:07:22] :) [19:07:23] Deddly, do you think setting off to laythe first is too much?? [19:07:29] SpacePlaneArchitect, yes [19:07:40] Because i think im ready for it [19:07:52] SpacePlaneArchitect: Do a few LKO missions with dockings, and a few apollo-style Mun landings [19:08:01] LKO? [19:08:03] first go to duna [19:08:07] But what can I say... Laythe was also my first interplanetary destination. But you should at least do a non-cheaty Mun mission first [19:08:10] Low Kerbin Orbit? [19:08:16] Then check out some info on interplanetary transfers and I think you'll be good to go for a Jool mission [19:08:32] SpacePlaneArchitect, yes, Low Kerbin Orbit [19:08:36] I think i will nail a moon landing at the first time [19:08:55] such a pain to have to wait one week to get plastic for my 3d printer [19:09:02] barely had enough to printt wo upgrades [19:09:09] For what [19:09:11] ? [19:09:30] Upgrades for what? [19:09:45] SpacePlaneArchitect, that's great. I look forward to hearing about your first Mun mission success :) [19:09:49] I deem it vital for a first Laythe mission to be 1) confident with rocket launches, 2) confident with reentries, 3) semi-confident with dockings, 4) have info on interplanetary transfers and hohmann orbits [19:10:12] hint: dont try to do a direct aerocaptuer with an unshielded spaceplane on laythe [19:10:19] upgrades for the printer itself [19:10:53] Fluburtur: no problems with the printer so far? [19:10:58] Deddly thanks [19:11:08] SpacePlaneArchitect: I also suggest you test your components on Kerbin as far as possible before launching to Laythe [19:11:46] It would suck to fail such a project because you forgot to add a parachute somewhere or tip over in water and cannot launch back to Laythe orbit [19:11:46] ve2dmn nah [19:11:53] im upgrading the firmware right now [19:12:09] it prints right but the extrusion flow is too low and the prints kinda look like crap [19:12:12] I want to launch an satellite to mun [19:12:28] The first sattelite will be a scanner [19:12:39] ve2dmn https://imgur.com/a/jYbh2 [19:12:43] That's a good plan! [19:12:52] Wich will scan for ore [19:13:11] Fluburtur: looks decent [19:13:11] I need to use the MechJeb mod for a accurate landing [19:13:36] And i will land a refueling station [19:13:37] with a spaceplane you can land accurately anyway [19:13:54] hard to see on the pics but the surface is really unregular [19:13:57] SpacePlaneArchitect: if you plan to land manually, Minmus is much easier [19:14:09] like the axis jumps instead of moving smoothly [19:14:24] No i plan to use MechJeb [19:14:26] Fluburtur: :/ [19:14:39] I will choose where it will land [19:14:42] im happy with my nx-01 build :) [19:14:49] but the firmware stuff should take care of that [19:14:55] pixelfox: pics? [19:14:58] this is a cheap printer after all [19:15:02] pixelfox, are you a Star Trek enterprise fan too? [19:15:05] sure [19:15:22] so it will be bad for most peoples but not those that are capable to do technical stuff and don't mind learning stuff [19:15:30] Fluburtur: my old 3d printer had a broken Z-axis. the head would stay at the same level instead of rising... [19:16:05] ...but only 1% of the time [19:16:25] Which destroyed 90% of the builds [19:16:40] Why not 1% of them? [19:16:41] I think intercepting is pretty easy [19:17:03] intercepting a planet of course [19:17:10] https://i.imgur.com/lAD6ldO.jpg [19:17:11] I had that problem [19:17:14] APlayer: 1% of the layers were affected... which means that if a build had 200 layers... [19:17:21] I had to losen the z axis nuts so it doesn't bind [19:17:27] ve2dmn: Ah, got it [19:17:35] but it means that the screws are falling off the printer when it is printing [19:17:42] complete with runabout that i actualy managed to get inside the saucer area where its supposed to be lol [19:17:49] I interpreted 1% as 1% of the builds, but then it would not move a single time [19:18:38] I could only do flat builds [19:18:46] pixelfox WOOWOWOWOWOWOWOWW!!!!!!! [19:18:58] but it's a 3D printer, not a 2D one [19:19:20] ve2dmn: And the problem was not fix-able? [19:19:33] APlayer: never found the exact source... [19:19:34] bit of forward tilt on full tanks but thats needed to balance perfectly on fumes [19:20:27] took 29 builds to perfect and standardise the build [19:20:56] I have the collection of Star Trek enterprise seasons [19:20:58] APlayer: that was 7-8 years ago... I've got rid of it since [19:21:01] 4 seasons [19:21:21] Also i got 2 star trek voyager seasons [19:21:22] ve2dmn: You were early to buy a 3D printer! [19:21:49] APlayer: original Makerbot Cupcake [19:22:01] my galaxy class build dwarfs that nx but my pc sounds like a vaccum cleaner lol [19:22:30] I am currently using the school's Ultimaker 2+, and considering to perhaps buy myself a Prusa i3 [19:22:33] Star Trek Voyager is a piece of... Poop [19:22:49] APlayer: but plastic was hard to find at a descent price, so I gave up the whole idea [19:22:56] ah but arrow head saucer hard to pull off with curves [19:23:40] it's pretty fun controlling the printer from my computer [19:23:46] feels like im doing wizard stuff [19:23:49] ve2dmn: It's improved a lot in the past few years, but I am still not quite ready to actually buy a 3D printer. I feel like mine would be obsolete way before its expected end of life [19:24:25] Same with computers, actually, but can't really live a modern life without one, so we all have computers [19:24:41] And i cant live without Games [19:24:46] Soooo you win [19:24:54] eh my printer is a piece of crap and I will probably have changed all of it at some point but it is still pretty fun [19:24:58] APlayer: had to import all the raw plastic from the US... [19:25:12] ksp is life :) [19:25:14] So, you bribed them with maple syrup? :P [19:25:19] GAMES IS LIFE [19:25:21] voyager was ok, because of seven and the doc [19:25:26] pixelfox: KSP is 1500h of my life [19:25:34] ME KINDA [19:25:39] TOO [19:26:04] Althego: the doc now works for the planetary society [19:26:12] SpacePlaneArchitect, it's nice to hear that you like KSP, but I don't think caps lock is an appropriate means of expressing that ;-) [19:26:15] he was also in stargate [19:26:27] which seemed to be the collection of other scifi casts, liek farscape [19:26:38] Looks like KSP is patching [19:26:44] I got season 2 and 3 of voyager [19:26:48] don't remember the actor's name [19:26:52] Opened( [19:26:56] robert picardo [19:27:03] Kalpa: it's 1.4 or 1.4.1 ? [19:27:11] Althego: thank you [19:27:13] 1.4.1 is not out yet [19:27:13] looked all over the net nobody has attempted a stock galaxy class of any impressive scale [19:27:14] Im going to sell Star Trek Voyager [19:27:14] No idea, it's 647.5MB [19:27:51] Anyone need star trek voyager? [19:27:57] It's on netflix. [19:28:03] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [19:28:22] I got Opened Packs [19:28:29] Season 2 and 3 [19:30:23] Action: SpacePlaneArchitect killed the chat [19:31:53] God i just killed it [19:32:41] ive just finished dinner , back to ksp lol :P [19:32:57] Action: x-x festers [19:33:37] KSP [19:33:47] x-x change your nickname back [19:34:13] Or change it to Mun [19:34:14] I'm dead, see? [19:34:19] lol [19:34:32] Its super Ed-ective! [19:34:44] lol [19:34:56] Undertale [19:35:10] Anyone like undertale? [19:35:17] Or atleast played it? [19:35:30] Never heard of it [19:35:42] ._. [19:35:47] Really? [19:35:50] Play it [19:36:00] Good gameplay [19:36:13] But dont judge the book, with just one look [19:36:21] Play the game, the judge it [19:36:26] then [19:36:39] undertale is meh [19:36:52] SANEESS [19:37:01] DO YOU WANNA HAVE A BAD TOM?! [19:37:41] how do i change nickname? [19:38:34] try /nick ? [19:38:35] ay Leveller [19:39:02] nope [19:39:16] Kerbals = Salty Cucumbers [19:39:20] lol [19:40:10] Have anyone get that thought that kerbals look like cucumbers? [19:41:45] Nope. [19:42:16] Glyk have [19:43:04] Anyone know if theres a way to edit the level required to deploy the EVA chutes? [19:43:12] 3 [19:43:22] edit? no idea [19:43:33] Search in confings [19:43:37] configs [19:45:51] where are they? [19:49:14] Idk [19:49:25] Look it up on yt [19:49:39] ... [19:50:11] goldenpeach: probably too new for any good info [19:52:33] So, grep? [19:52:40] Theres a girl, i know. Deep like the ocean and bright like the stars. [19:53:38] She, never let it show. Covered in secrets and many scars. [19:57:12] Slender and tall, i cant help but fall. Tragic and painfully strong. [20:00:21] And i know what i feel. And i know that its real. And i know where i belong! [20:01:50] 'Cause i belong with you! And nothing can take me away! [20:05:05] And this song is for you! [20:10:39] you know, spaceplanearchitect, you are a somewhat annoying [20:12:42] Just tease him into finding alternate words for "feces" [20:13:04] that will get him thrown out, speaking from experience ;) [20:13:26] Loving this new update, almost none of my mods died! [20:13:45] MODZ [20:15:06] mrcus: yeah, but as a Norwegian, you had a translation error excuse [20:15:41] ve2dmn: It didn't work, unfortunately. [20:17:28] It only had moral weigh [20:17:32] sorry, mass [20:19:11] Sons and daughters of Kerbin: Ask not what your space program launch for you, but what you can launch for your space program. [20:19:37] Is Supernovy around (I can see he is not) [20:20:05] Kalpa: That was a confusing question, was it some sort of internal dialogue? [20:20:16] yes. [20:20:23] I liked it. [20:22:43] LOL [20:24:07] ALelellelealselaealeslalalselal [20:24:15] sir [20:24:17] enough spam [20:24:30] Action: Arcan nibbles on SpacePlaneArchitect [20:25:09] Action: SpacePlaneArchitect Blocks [20:25:33] Supernovy is with us in spirit, for it is only through their sacrifice and supernovy nucleosynthesis that we exist. [20:25:58] wat [20:26:16] hehe [20:26:44] I should really find this in Elite https://apod.nasa.gov/apod/astropix.html [20:28:35] So one end of the universe is slightly warmer than the other after all https://phys.org/news/2018-03-cosmologists-universe-hotter.html [20:29:07] Everyone is quiting because of that [20:30:02] Scolar_Visari: "we are made of star stuff" [20:30:40] OFF MATTER [20:31:04] SpacePlaneArchitect: So they're switching to non-baryonic matter? [20:31:22] ve2dmn: Ultimately we're also made of non-star stuff. [20:32:18] Scolar_Visari: because of DHMO? [20:33:02] because I doubt I'm made of helium [20:33:05] ve2dmn: Well, I was thinking of the hydrogen that went into those supermassive stars. [20:33:46] I'm actually made of 50 % antimatter [20:33:57] I don't matter that much [20:34:05] lol [20:34:40] Action: Scolar_Visari ponders if the matter created from neutron star nucleosynthesis should be counted as, "star stuff". [20:35:16] For sure. It's still "Neutron stars" [20:35:34] Yeah, but they're not fusing! [20:35:58] I mean, we call those lithium heavy examples, "brown dwarf stars" and they're lucky to fuse tritium and deuterium! [20:35:59] ? They are refusing? [20:36:11] I thought my fire alarm went off [20:36:16] But it was just the NERD ALERT [20:36:53] nrown dwarf substellar object [20:36:58] ;) [20:38:08] mrcus: are you suprised? I mean... this is #KSP [20:38:58] They thought it was the Kerbal Surfing Program official channel. [20:39:21] ve2dmn: I was just not prepared :'( [20:39:39] remember that skysurfing thing the kid in talespin had? [20:39:45] tailspi n [20:39:51] too tired [20:39:55] i want that [20:40:04] It's the Kool Stuff People Official channel ;-) [20:42:15] I love how the channel topic states that it's the channel topic [20:44:23] :P [20:44:28] Nothing to see here [20:46:43] hahaha [20:46:47] Move along, citizen. [20:48:16] fine, there were no engine changes between 1.3.1 and 1.4 [20:48:28] and even in 1.3 they were like some texts [20:49:10] Actually, 1.4 is just a big coverup story to make you believe that the Earth is flat [20:49:43] Wait, it's not flat? [20:49:44] 1.4 - The new EULA. That s it. [20:50:09] Then why do i need to go _sideways_, and not _downwards_ to stay in orbit [20:50:55] But really... The Flat Earth Theory is, to this date, the one conspiracy theory with the highest ridiculosity * number-of-believers number I am aware of. By far. [20:51:19] Oooh, this sounds like an _awesome_ scatter plot chart [20:51:22] worse than moon hoaxers [20:51:29] Much worse. [20:51:44] APlayer: I would contend other pseudoscientific paradigms double as conspiracy theories, such as Global Warming denial and Intelligent Design. [20:51:47] Although, how many more people believe in the moon landing as a hoax vs flat earthers? [20:51:50] I mean, compared to FET, moon hoaxes are *kind of* believable... [20:51:52] ok, flat erthers are usually people who deny: moon landings, the iss, and spacex rocket landings too [20:52:03] I mean, if it's a comparable number, flat earthers have it [20:52:31] we are in an age, science does so amazing things these people dont believ it [20:53:29] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:53:52] So, when doe UmbralRaptops switch to UmbralDeskraptors? [20:54:14] what [20:55:36] When I'm in a position to debug the weirdness where my desktop won't boot. Or get a new one. [20:55:51] UmbralRaptop: What's it doing? [20:55:56] (It's a Core2Duo&) [20:56:24] UmbralRaptop: Mine's a 2008 Core 2 Quad [20:56:34] core2duo actually doesnt mean anything. it is a brand name that has been around for what 15 years? [20:56:42] Scolar_Visari: weirdness. Previous HDD died. Put new one in, install Debian, and it, uh, doesn't boot off of it. [20:56:55] UmbralRaptop: Maybe one of the archeologists at the local university can take a look at it [20:56:59] hah probably uefi [20:57:10] Althego: E6600 I think? [20:57:15] UmbralRaptop: I suggest replacing the hard- and software piecewise, until either (1) your desktop boots, or (2) you have fully replaced your computer piece by piece, at which point see (1) [20:57:27] It ran Debian fine with the previous drive. [20:57:33] :P [20:57:37] UmbralRaptop: This is why I have two. [20:58:07] A boot USB drive is a useful thing to have, generally [20:58:37] Scolar_Visari: theoretically there's a second one. In reality, that one has a bad mobo, so& [20:59:12] Action: UmbralRaptop might be able to get the XP partition to boot, but then they're using XP again& [20:59:36] Upgrade to Windows 10? [20:59:48] anybody tried to make a paratrooper squad in ksp? [20:59:51] That's actually what I did when I replaced my bad drive. [21:00:00] Althego: Starship troopers, you mean? [21:00:03] we have a cargo bay door, we have parachutes [21:00:21] Action: Scolar_Visari recalls there being mods with parts functionally similar to drop pods. [21:00:22] i want to see 100 kerbals float down slowly [21:00:52] Close https://www.youtube.com/watch?v=gXS4Hf1Xszs [21:00:52] Scolar_Visari, heh [21:00:53] YouTube - Kerbal Space Program: Low-Budget Paratroopers [21:00:57] Althego: For now, you should be satisfied with 100 Kerbals floating down *quickly* [21:01:09] hehe [21:01:10] Cloer https://www.youtube.com/watch?v=_Zs4nEYjTD4 [21:01:11] YouTube - KSP v.0.20 Paratrooper Brigade Exercises [21:01:13] but they have parachutes now [21:01:20] o/` I lost my heart to a starship trooper o/` [21:02:16] also "watashi no kare wa pilot" from minmei :) [21:02:43] Why need a parahute when you have a rocket pack? [21:03:12] according to the book, the drop pods do have some parachutes [21:03:30] ok, so I have a question for you [21:03:37] this used to really provoke my american friends [21:03:44] and landing without air by the suit jets is done late in the training, on the moon [21:03:59] how do you rate the concept "gratineed pollock and macaroni casserole with white sauce" [21:04:17] Scolar_Visari: This comment under the video you linked: "You sir are both a monster and the worst aviator in history." [21:04:36] Althego: The parachutes would be a liability, I would think, particularly given that they can already casually jump hundreds of meters in their suits. [21:04:58] The parachute's basically advertising, "I'M OVER HERE! I'M OVER HERE!" [21:05:00] the parachutes are for the pods, not for the suits [21:05:07] yes, that is why there are several [21:05:17] and most of the descent is done in freefall [21:05:18] Yeah, why does the pod need one if the suit can slow down? [21:05:39] spare the delta v? [21:06:11] If they're jumping hundreds of meters, I'd think they were jet-packs and thus delta-v would only be an issue in vacuum with limited propellant. [21:06:20] The book was not very clear on this matter, not that I really cared for it. [21:06:23] they do work in vacuum [21:06:32] after all rockets are a form of jet propulsion [21:06:49] The book fired them from orbit with a cannon, so& [21:07:15] Althego: I was thinking of air breathing engines, hence jet-packs. [21:07:30] Rockets are, er, not jets. Jets are reaction engines, as are rockets. [21:07:31] and as i said, they could use them to land on the moon [21:07:38] so no jets, those must be rockets [21:07:56] Yeah, but you could possibly switch out for two modes of operation like jump jets in Battletech. [21:08:11] it was also mentioned that command suits had more mobility, probably to the expense of firepower [21:09:04] Action: Scolar_Visari snickers at high ranking officers trying to coordinate in the middle of battles. [21:09:45] ah there is a venus mercury moon... syzygy :) [21:09:47] It's from an era when the command suits also had extra comm channels, because the mass of the gear for that mattered. [21:09:53] what a lovely word [21:11:13] UmbralRaptop: I recall the power armor requiring the user to interface with special components mounted inside their helmet by biting them. [21:11:23] yeah something like that [21:11:34] for the radio, radar and stuff [21:11:41] I can't imagine trying to coordinate fire support . . . Wait a second, what fire support? [21:12:11] "So who do I ask for an airstrike around here?" " . . . What's an airstrike?" [21:13:14] Ask for some nova bombs from the craft you jumped from? [21:13:59] Putting the, "danger" back in, "danger close". [21:14:57] Good news: Targeted bug hole was completely irradiated and several tunnels were collapse. Bad news: Platoon requesting fire support are also irradiated and vaporized. [21:15:24] >:D [21:15:42] actually the suits could take some radiation [21:15:51] probably not a direct nucleear warhead hit [21:16:04] Althego: Hence irradiation and *vaporization*. [21:16:41] Then again, the suits themselves employed impractically tiny yield nuclear bombs as their primary weapons. [21:17:06] primary? they had some rockets [21:18:15] Yeah, that were tipped with nuclear explosives! [21:18:35] but i thought normal guns were their primaries [21:18:50] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [21:19:05] Evening, Gentlemen. [21:19:16] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:19:19] ahoy Supernovy [21:20:34] Althego: No, they actually make fun of old ballistic weapons. [21:21:02] There's a screed against suppressive fire in the book during training, and flamethrowers instead serve the purpose of CQC weapons. [21:21:55] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:21:58] the book mentions that tanks are obsolete against mi [21:22:54] Quoting from the book (which I'm unsure why I still have): " . . . The Y-rack on my shoulders launched two small H.E. bombs a couple of hundred yards each way to my right and left flanks, but I never saw what they did as just then my first rocket hit---that unmistakable (if you've ever seen one) brilliance of an atomic explosion."" [21:23:19] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [21:23:27] yes but to me that seemed to be asa secondary [21:23:33] "It was just a peewee, of course, less than two kilotons nominal yield, with a tamper and implosion squeeze to produce results from a less-than-critical mass---but then who wants to be bunk mates with a cosmic catastrophe?" [21:23:51] and that is the rocket i mentioned [21:23:56] Nuclear rocket. [21:24:02] I don't have a choice on that front, Scolar_Visari. [21:24:02] but he aimed with that carefully [21:24:05] so they didnt have much of it [21:24:08] many [21:25:41] Action: Scolar_Visari wishes the silly book had an index. [21:25:59] i have it on paper lol [21:27:27] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [21:27:34] Atomic bombs and rockets and the handheld flamers are all the weapons the book's suits had. [21:29:30] The only guns, per chapter five, were training articles. [21:30:09] but why train with guns, if you are never going to use them? [21:30:24] they had to have some sort of aimed weapon for pinpoint accuracy [21:30:36] otherwise the whole cocnept is meaningless [21:30:49] Althego: That's the thing, Rico criticizes guns for not having homing ammunition. [21:31:06] "A rifle is not an easy weapon; it's got no target-seeking qualities at all." [21:31:08] but i mean something that is not taking out a city block [21:31:46] Althego: Generally speaking, collateral damage is a non-concern in the book. That is, in fact, the whole point of the first chapter and the MI's assault on alien civilians. [21:32:36] The point of using the ballistic weapons was simply to "prepare us to learn to use any armed weapon and to train us to be on the bounce, alert, ready for anything." [21:34:39] have to sleep [21:34:48] of akkad? [21:34:49] Amusingly, the weapon systems could also be set to automatically launch ordinance! [21:36:41] Action: Scolar_Visari is unsure why they remembered so much about the power armor from pro-fascism Starship Troopers. Perhaps more Nor Crystal Tears reading is required? [21:37:04] This bug is your FRIEND. It fights for FREEDOM." [21:37:46] starship troopers universe is still a happier place than warhammer 40k [21:38:26] Althego: But not nearly as entertaining. Also: Didn't have long screeds. [21:39:12] I mean, the introductions to each rule book certainly didn't take up as much text as a lesson on the franchise and whipping people. [21:39:27] Action: Scolar_Visari also ponders reading The Forever War. [21:48:09] Maybe the Bugs were Kerbals this entire time? [21:52:05] Action: Scolar_Visari goes off to right a wrong and write a Starship Troopers RPG in the vein of Spec Ops: The Line [21:52:25] I was just about to say I'm reading the forever war right now [23:06:51] I miss x-x