[01:57:21] Sons and daughters of Kerbin: From here on in, all peer review in all journals will be handled by specially trained infants to ensure maximum quality. [01:58:46] And today in questionable peer review: Frederick & Gallup Jr. "The demise of dinosaurs and learned taste aversions: The biotic revenge hypothesis" Ideas in Ecology and Evolution 2018 https://ojs.library.queensu.ca/index.php/IEE/article/view/6802 [02:01:37] From the article: "Much of the available evidence suggests birds descended from dinosaurs." [02:01:49] Only, "much"? [02:01:59] #teachthecontroversy [02:02:12] As I recall, the scientists who suggested a non-dinosaurian origin for birds are all dead. [02:03:22] I'd hedge my bets too. You never know what'll get overturned later on. [02:03:44] Supernovy, today was our physics festival, Rocky Kolb spoke about Einstein and the cosmological constant. [02:04:09] TLDR: Flowers, which were around for around 60 million years before the dinosaurs went extinct, contributed to their extinction because natural selection is not a thing based on a single study from the 80's. [02:04:24] "So the lesson here is to never admit you're wrong. He said he made a mistake, what an idiot! If only he'd held his ground, people would remember him for the cosmological constant, instead of forgetting him." [02:04:53] Supernovy: The problem with overturning the origins of the birds is that it would, at this point, require alien intervention and the acceptance that some dinosaurs (such as raptors) would still be birds. [02:05:41] "Much of the available evidence suggests F = ma" [02:06:02] that's a definition! [02:06:51] Yeah, and a not very useful one since using gives you the wrong answer. [02:07:58] Moreover, we actually do have strong evidence that plant eating dinosaurs incorporated visual displays to attract mates. It's not much of a stretch to argue they'd also be able to visually distinguish edible and inedible plant matter like modern birds. [02:08:56] Wait, is the argument that dinosaurs were too dumb to not eat flowers and so they all died? [02:09:57] Supernovy: Eat *bad* flowers. The authors connect an old study to caiman's inability to avoid poisonous foods to plant eating dinosaurs, ignoring that caiman's are carnivores. [02:10:34] and they're the wrong kind of reptile, too. [02:10:52] It's . . . Not a good paper. To be frank, it doesn't actually present any new evidence, and seems to parrot a paper made by one of the co-authors from several decades ago. [02:11:56] Also: The beginning of the paper is rather odd. They go at length to compare the Chicxulub Impactor's effects to nuclear winter, even though I think most scientists that publish papers on either topic would scoff at the comparison. It's almost like it's there simply for padding. [02:11:58] they're the out-legs type rather than the down-legs type [02:12:15] but I think all the down-leg types are gone. At least the reptile ones. [02:12:42] Supernovy: Sprawling. Other non-dinosaurian erect (down-legs) were phony pillar-erect types. [02:13:06] I'm Chicxulub, I'm wild. [02:13:47] From the article, regarding the impactor: "However, upon entering the Earths atmosphere much of the mass would have been vaporized due to the extreme heat caused by air friction." [02:14:07] I'm afraid I'll need a citation for the first part, and that last part is iffy. [02:14:42] This is a great IRC channel to post the "heat caused by air friction" thing. [02:14:47] How much delta-v savings is Duna aerobraking worth when landing? [02:14:51] Action: Scolar_Visari mutters something about air being compressed and thus heated by the oncoming bollide. [02:15:24] lordcirth: Less than it would be with Mars? [02:15:28] Friction, adiabatic compression, close enough. [02:15:47] Yeah, and I haven't seen the models myself but I'd bet the percentage of mass lost by an entering object decreases with increasing object mass. [02:15:54] lordcirth: uh, ideally on the order of your orbital speed. [02:16:02] Supernovy: Dat reduction of surface area. [02:16:03] Playing at 4x scale; 3km/s to take off is rough enough [02:16:15] they're technically right about the vaporized bit modulo the vernacular meaning of "ENTIRELY vaporized" heh [02:16:41] UmbralRaptop, and how's the heat? [02:16:45] I can't imagine an extinction level asteroid having *much* vaporized relative to their staggering masses. [02:17:06] Well, it'd be Duna orbital velocity minus Duna terminal velocity, plus deorbit burn delta-v. [02:17:21] lordcirth: afraid I don't know. [02:17:33] Though it's not like having that mass completely burn up in the atmosphere would be more palatable. You know, because there'd still be an explosion. [02:18:12] Scolar_Visari, yea that was my joke :P [02:18:23] Oh yeah. If they're big enough they tend to go up all at once, don't they? [02:18:40] Really? [02:19:09] holy crap, that's amazing! [02:24:19] Well, not only does this article us an encyclopedia as one of its references (a big no-no), it also conflates, "dinosaurs were in gradual decline before extinction" with (in its own words), "The disappearance of dinosaurs was gradual rather than sudden. [02:25:02] To quote the source the article was using for its latter claim: "Although Mesozoic dinosaurs undoubtedly dominated the terrestrial megafauna until the end of the Cretaceous, they did see a reduction in their capacity to replace extinct species with new ones, making them more susceptible to sudden and catastrophic environmental changes, like those a [02:25:02] ssociated with the asteroid impact." [02:25:25] How did this get through peer review? Did no one bother to check anything? [02:26:21] And more dubious claims: "Caimans as representative crocodilians descendant from dinosaurs appear incapable of developing learned taste aversions." [02:27:20] I'm not even sure pre-Dinosaur Heresies paleontologists would have ever said that crocodiles were, "descendant from dinosaurs". [02:28:48] oh wow neat, it's air pressure dependent [02:30:20] Yeah! Wrong legs! [02:32:00] Action: Scolar_Visari looks up the journal's impact factor. Last recorded at 1.39 back in 2015. [02:32:46] Thank Heavens I guess? [02:34:19] Now look up Chicxulub's impact factor! [02:34:42] Supernovy: It's literally off the scale if we rate citations by number of species extinguished. [02:35:42] Action: Scolar_Visari now has more reasons to stay away from evolutionary psychology. [02:37:45] Now . . . to get CKII DLC or not to get it. [02:38:25] just got it during the promotion, Scolar_Visari? [02:40:09] SnoopJeDi: Indeed, I would not have ever gotten it otherwise. However, a game where *losing* should be as much fun as *winning* seems intriuging. [02:40:41] Action: Scolar_Visari snickers at the thought of creating super Hapsburgs. [02:40:45] As opposed to games where losing is more fun than winning. [02:40:57] So long as it's barely losing, most games are as fun losing [02:42:16] Well, if they have bad ending cutscenes. [02:42:29] Action: Scolar_Visari notes this does not apply to Mass Effect 3, of course. [02:43:01] I suppose $5 for the ability to create the Haus of Visari wouldn't be too demanding. [02:44:42] Scolar_Visari, I know nothing about it except that a colleague has sunk in hundreds of hours, prompting another to dub the game Parliment Simulator [02:46:02] SnoopJeDi: It's a dynasty management simulator, with the options of incompetance, illiteracy and inbreeding [02:46:26] yea, looks neat [02:49:40] incredible contour plot of Valles Marineris: https://github.com/fogleman/terrarium [02:50:49] The Mariner Valley? [02:52:28] Ooh& [02:52:40] SnoopJedi: It's also horrifyingly complicated, like most other Paradox games. [02:53:06] Scolar_Visari, 10/10 look forward to bouncing off of [02:53:20] Action: Scolar_Visari tries to figure out what nationality to use for the Haus of Visari. [02:54:45] I want to start out as a lesser vassal, because I'm sure I'm not up to the task of handling the Norman Conquest of England or the Holy Roman Empire. [02:58:09] Horodyskyj et al. "Habitable Worlds: Delivering on the Promises of Online Education" Astrobiology 2018 https://pdfs.semanticscholar.org/a73a/243f1b317825b63f0c6b13ddc280320ceebe.pdf [02:59:00] This . . . Habitable Worlds should be the basis for a game. [03:01:20] Why limit this to enrolled students alone? [03:03:48] Action: Scolar_Visari ponders a, "prettied up" version of Habitable Worlds with the players responsible for multiple generations of scientists and explorers starting with an astronomy grad student discovering habitable worlds and ending with a field biologist surveying the target worlds in person. [03:03:48] ok this is the most absurd conference I have heard about: BlockchainGamer Connect Conference [03:03:53] like... WAHT? [03:04:23] Hey . . . IT'd be like Harvest Moon: A Wonderful Life! [03:04:48] ve2dmn: I'm sure there are more absurd conferences. Like the Flat Earth Conference. [03:05:01] True [03:05:28] RMT MMO, where the ingame transactions use blockchain verification? [03:05:56] ve2dmn, Cryptokittiemon? [03:06:08] I forgot about that thing [03:06:21] ͳÎß³ó? [03:06:31] anti-conferencers Conference [03:06:31] er, wait. different cats. [03:06:35] http://www.pgconnects.com/sanfrancisco/blockchain-gamer-connects/ [03:08:04] UmbralRaptop: I wanna see MMOs that use household chores as in-game currency. [03:08:33] "This +2 Machine Gun of Lightning will cost ya ten weeks of washing dishes." [03:08:57] Scolar_Visari: wasn't there already an online version of The Sims? [03:09:17] Scolar_Visari: like the mini-games in some games (No more heroes?) [03:09:17] Psht, since when do you *have* to do chores in The Sims? Most of my Sims never live long enough for that to be an issue! [03:09:36] I was thinking of actual chores. So stuff gets done. [03:10:02] Action: Scolar_Visari was never really any good at The Sims. [03:10:24] hah [03:10:57] Though, I will admit, playing EVE always felt like a chore. Or most MMOs, for that matter. [03:11:08] wow, habitable worlds looks pretty cool, Scolar_Visari [03:11:23] might have to bring that up with some of my astro colleagues, they're generally bold about trying new pedagogical stuff [03:12:37] Scolar_Visari, hmm, so the game idea you were silhouetting....kinda like Universe Sandbox, but with a cogent plot? [03:12:39] SnoopJeDi: The program seems to have started circa 2011, but I really do see some good potential for this to be spun off given the rising popularity of things like KSP since its release. [03:12:52] SnoopJeDi: I was thinking Space Engine but sure? [03:12:56] and checkpointed "right answers?" or something? [03:13:46] Action: Scolar_Visari laments the delayed release of Space Engine's next version. [03:14:00] Also: https://outrider.org/nuclear-weapons/interactive/bomb-blast/ [03:14:07] Scolar_Visari: I felt lost in Space Engineer... [03:14:16] What are you suppose to do in that game? [03:14:18] Sarcastic response: sim decadal survey [03:14:26] LOL [03:15:31] ve2dmn: Probe the universe. [03:15:48] It's also excellent for exercising the mouse scroll wheel finger. [03:15:48] ve2dmn: I think treat it as MERCURY6, but with a better ui and flexability at the expense of worse integrators? [03:16:09] Also: Space Engine, not Space Engineer. [03:16:34] One simulates the entire universe, the other involves legos or something I guess? [03:17:46] Action: UmbralRaptop might be thinking of something else. [03:19:20] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [03:19:33] UmbralRaptop: http://spaceengine.org/ [03:20:27] that fancy graphics version of nukemap killed my phone's ram. =\ [03:20:33] UmbralRaptop, underrated joke [03:21:00] spaceengine.org? better try it on my phone with 4gb of ram [03:21:27] Action: Scolar_Visari ponders if UmbralRaptop should really be UmbralRaphone. [03:21:29] UmbralRaptop, what site? [03:22:59] https://outrider.org/nuclear-weapons/interactive/bomb-blast/ [03:23:00] Scolar_Visari: I was confusing space engine with universe sandbox. >_> [03:23:06] UmbralRaptor: Ho ho ho ho. [03:23:22] Univengine Spacebox [03:23:37] compare: https://nuclearsecrecy.com/nukemap/ [03:23:37] Seriously though: Habitable Worlds + Harvest Moon = The Weyland Yutani simulator? [03:23:42] (3) H O W T O D O A N I N T E G R A T I O N [03:23:48] what an amazing line of text [03:24:01] might be one of the best things I've ever seen in a README [03:24:01] SnoopJeDi: Step one: Remember how to space. [03:24:18] site's going strong on my galaxy s8 [03:24:31] SnoopJeDi: first, you summon an egg& [03:25:03] stir in some bofh and a pinch of fiora [03:25:48] Neal: it was the outrider.org one& on a Nexus 5X (2 gig ram) [04:49:43] Solar eklipse, neat [04:49:58] well, from this ship's perspective [04:50:35] oh blast, blocking my solar panels [04:51:29] in ksp solar eclipses are daily routine [04:52:15] fun to see, but a pain on the EC production [05:03:53] it nevr gets dark, and you realize it from the solar panels [05:03:59] really annoying [05:10:41] haha, I just broke the stock KSC markers [05:10:55] you tried to use them for your launchpads [05:11:19] http://taniwha.org/~bill/screenshot4265.png [05:11:38] ship is spinning at an extreme rate [05:12:26] http://taniwha.org/~bill/screenshot4266.png [05:15:15] automatic ship spinning [05:15:35] I spun it up deliberately [05:16:29] even gentle spin breaks the markers [05:16:42] lol [05:16:48] I'd better test this in a pristine install [05:54:08] ISS Urine Tank Level: 43% [05:57:39] seems a lot higher than last time. [05:58:06] well, it is saturday night [05:59:09] Party in the cupola! [05:59:17] waste water tank over 66%, so they've been at it for a while [06:07:27] Have a cuppa in the cupola [06:59:58] #KSPOfficial: mode change '+v nasonfish' by ChanServ!ChanServ@services.esper.net [07:30:53] morning [07:31:20] star [07:48:32] as in Venus, or the weapon? [08:15:05] or spaceship. doesnt matter [08:26:58] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [09:23:35] hehe this is too funny https://www.youtube.com/watch?v=aO3JgPUJ6iQ [09:23:35] YouTube - Chinese Invisibility Cloak Hoax DESTROYED!!! [09:23:44] as he imitates some science youtubers [09:40:40] captain D so good [09:41:13] yes but i havent expected this [09:41:47] when he appeared as martin poliakoff that was so funny. and then came the others [10:06:54] #KSPOfficial: mode change '+o BPlayer' by ChanServ!ChanServ@services.esper.net [11:14:33] more than 11 months without backup, it is time to do it [11:17:33] No, you shouldn't. You already saved yourself disk space worth 11 months of backups, you can do better! [11:18:02] Althego is living the life. :D [11:34:02] instead of making backups, I just remember the techniques involved in the creation of all these files [11:49:56] GlassYuri: Even when and where you took pictures? [11:49:59] Do you know time travel? :P [11:50:12] https://78.media.tumblr.com/31ce6cb0d880247d5be92af0045ecd7b/tumblr_inline_ndci981PVZ1qdy39p.jpg [11:52:25] Hello Fluburtur [11:52:25] Mat2ch, no, I back those up, as in, I save the only copy on the backup drive [11:52:33] :D [11:58:24] https://78.media.tumblr.com/11120e7ab91dc14df837e08eff81cec1/tumblr_n52i3t0PYb1svai1po1_500.jpg [12:00:50] lol [12:02:46] https://78.media.tumblr.com/1036650efb14b286ee62e2db7be7d2ab/tumblr_inline_p6sl4w4cGQ1vsf0hg_500.jpg [12:03:27] ndg was saying half jokingly, the fastest way to mars is to convince politicians china wants to build a base there [12:03:57] what a sad world [12:04:07] not driven by science but money and concurence [12:04:35] that got people to the moon [12:04:45] time to take over the entire world and as the master of the world declare that the entire solar system needs to be colonized in a decade [12:04:46] (and they checked that off and never went back) [12:05:07] decade lol, maybe 100 years [12:05:46] no [12:05:50] one decade [12:07:01] also I will ban money because who needs that [12:47:16] it's funny how the oil joke is not funny anymore thanks to Tesla [12:47:28] it will be lithium jokes next [12:49:14] we are far from that [12:49:34] if Lithium gets to expensive you just filter it out of the ocean [12:49:40] *too [12:49:57] but there may be issues with rare earth metals [12:52:14] It's entirely possible to build electric motors without rare earth metals [12:52:24] also a friend started making me a website to sell stuff hopefully [12:52:45] not like I've been asking my cousin to do that for like 4 months and my friend decided to do that just yesterday [12:53:41] there's a problem with motivation. Being able to do something and wanting to do it are different things. [12:54:15] Ultra pure silicon is getting scarce, though [12:54:28] my cousin can do it he is just lazy [12:54:39] silicon? one of the most common material [12:54:42] Production capacities can't keep up with demand for solar panels and stuff [12:54:57] Althego: Sand, not silicon [12:55:13] If you get me 99.99% silicon out of sand easily, I give you a cookie [12:55:32] hehe [12:55:55] as usual that is hard. like with aluminium and titanium, both common, just in oxidized state [12:56:38] So you expend energy (and thus, indirectly, oil and coal) to produce silicon wafers for solar panels [12:56:49] And it kind of defeats the point [12:57:11] yes, the problem with renewable energy that it costs a lot of non renewable energy [12:57:17] it has to make up for it during its life [12:57:23] this is why hybrid cars are silly [12:57:42] Hybrid cars are a joke anyway [12:58:04] You drive on gas and the electric motor is switched on during braking or something [12:58:07] my dad has one [12:58:26] it has fairly good acceleration at low speed with the electric motor [12:58:50] I say whatever your dad has, the acceleration of that is not good [12:58:59] The acceleration of a Tesla is :P [12:59:07] a parallel hybrid would use the internal combustion engine for high sustained speeds [12:59:21] well I never got to try a tesla [12:59:36] Teslas are the new hype around here [12:59:44] a series hybrid seems to be better. an optimized small engine running on constant speed to chargethe batery [12:59:53] lot simpler and efficient [12:59:53] When you see a Tesla on the road, everyone is shouting "Look! Tesla! Tesla!" [12:59:58] hehe [13:00:32] I don't think teslzs are that popular here yet [13:01:01] they are expensive even for western europe [13:01:12] i doubt there is more than a dozen here [13:01:23] My dad didn't know what Teslas were a while ago. He saw a car and was dazzled because it had no exhaust pipe [13:01:37] lol [13:02:14] one reason I don't like elextric cars too much is they they don't make enough noise [13:02:19] can't hear them coming [13:02:26] There are not many on the street here, but you do see them occasionally [13:02:27] yes that is a huge issue actually [13:02:30] for safety [13:02:33] streets* [13:02:41] because we are accustomed to the noise [13:02:49] Put an ambulance siren on them [13:02:57] we'll get used to them [13:03:13] and I always listen to music when im ourside [13:03:16] But seriously, /adding/ sound should not be the problem [13:03:32] i think they are already doing that [13:03:41] "Beeeeeeeep" [13:04:30] Or everyone just downloads an app which alerts them if a car is nearing the place where they intend to cross the street [13:04:56] won't work for me [13:04:57] ah those funny germans http://kep.cdn.indexvas.hu/1/0/1981/19818/198187/19818705_f7fd172431cd4a8fcd9f36f21ff8f3fe_x.jpg [13:05:10] I have a super cheap phone thing that doesn't do internet or crap like that [13:05:15] Will probably work better than things work now, because people look into their mobiles rather than left and right anyway [13:05:23] but they cars have gps so they can go beeep when they near a crossing [13:05:53] Althego: Is that Germany? [13:06:10] supposedly marathon in berlin [13:06:17] Fluburtur: They can also go boom when near a crossing. :P [13:06:31] heh [13:06:39] Althego: Just in case, this is not a nominal situation [13:06:40] ok, half marathon [13:06:43] there was a marathon in paris too [13:07:16] But it's a good way to control your speed [13:07:30] If you start slowing down, the pineapple starts falling forward [13:07:38] And you keep running [13:07:55] havent thought of that [13:09:10] heh i made the backup image with old nvidia driver [13:09:14] doesnt matter [13:10:30] Note to self: Don't integrate an accelerator output without subtracting gravity [13:10:37] hehehehe [13:11:21] Accelerometer, even [13:12:50] dont forget to correct for earth curvature in long distances :) [13:13:31] (schuler tuning) [13:13:32] That's flattering, but I am pretty sure this drone won't have enough range for this effect to become significant [13:14:30] drone? [13:14:46] we are the borg [13:16:27] The borg? [13:18:26] the only humanoid species i know of t hat has drones (and could use the pineapple) [13:27:43] APlayer: resistance is futile [13:27:58] Is it? [13:28:07] we are the borg [13:34:14] https://www.youtube.com/watch?v=3867yZAAST8 [13:34:14] YouTube - Wir sind die Borg! [13:34:20] this is the best in german [13:49:42] https://i.redd.it/fq5o36ybimq01.jpg [14:46:04] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [15:08:37] I might try changing the engines on my koyuz T [15:08:46] since all the first stage engines are vectors [15:11:08] Is it reusable? [15:11:20] a soyuz? why would it be [15:11:25] not the boosters but everythinh else can be landed [15:11:33] It's a Koyuz, though [15:11:51] yes because in ksp every rename must include a k [15:11:54] So, if the first stage is reusable, nevermind the vectors, they are perfect [15:12:10] If it is not, they get way too expensive [15:12:28] well im playing sandbox [15:12:45] I want to see if it can fly with weaker engines [15:12:48] That does not allow you to throw out federal budget money [15:13:09] i thought kerbals are in an empire [15:13:14] or dictatorship [15:14:05] They are a perfect, self-governing society that needs no politics [15:14:23] motivated by science and explosions [15:14:48] lots of explosions [15:15:16] They are so fond of that, that their only interstellar communication channel, the #KSPOfficial, prohibits the discussion of politics [15:16:29] we are an anarcho-syndicalist commune :) [15:16:45] No, we are a dictatorship [15:16:50] Action: APlayer wields his banhammer [15:17:30] this was a quote from monthy python... [15:18:39] now we see the violence inherent in the szstem [15:19:49] Hi guys! [15:19:54] can u help me? [15:19:59] add more boosters :) [15:20:11] more struts! [15:20:18] if the first idea fails [15:20:25] I tried [15:20:28] Helpmeland101: You should use parachutes, judging by your nick [15:20:37] not land on kerbin [15:20:39] on mun [15:20:43] Oh, heh [15:20:49] when I fly there I cant land this garbage [15:20:51] https://drive.google.com/open?id=1ibVXVZ7Ke-d4VTiNqDuKlq9xoMs8gp2p [15:20:55] there is the save [15:20:59] more crush zone [15:21:06] basically I'm on the orbit [15:21:15] and I fly to mun succesefully [15:21:27] but when I land number 1 I have no fuel [15:21:37] number 2 it fucking crashes [15:21:39] Helpmeland101: If you could send us an image of your craft as it is in orbit, that would be helpful [15:21:47] 1 second [15:21:49] And please don't use bad language [15:21:54] NP man [15:21:56] sorry [15:22:03] 1 second [15:22:08] I will get a screen shot [15:22:36] F1 saves a screenshot into the according folder in your install. :-) [15:22:38] make the orbit almost touch the surface around the point you want to land. when getting close cancel all horizontal velocity (use surface mode on the navball). then land absolutely verically keeping the velocity vertical and slowing down under 7 m/s before landing [15:22:43] the problem is [15:22:52] that I'm doing a saving mission [15:22:55] to the mun [15:22:59] to save my kerbal [15:23:04] who's stuck there [15:23:05] Ah, it's a pinpoint landing [15:23:11] yep [15:23:13] What's your orbit? [15:23:21] let me screenshot [15:23:26] Sure [15:23:30] I'm still loading [15:27:37] is it ok if its in different language [15:27:38] ? [15:27:41] https://imgur.com/a/KjMyv [15:27:44] there we go [15:27:51] I've go a shot of my ship [15:27:57] the crashed one [15:28:04] and the orbit I'm on [15:28:14] + view from the mun [15:28:29] You are in Kerbin orbit? [15:28:34] yes [15:28:42] I have a tank of fuel [15:28:51] That's a bit too little [15:28:56] when I try flying to mun [15:29:02] Are you familiar with the concept of delta-v? [15:29:07] Yes [15:29:16] but I don't know how to install mods [15:29:27] Oh, we can guide you through that [15:29:39] can u? that would be great! [15:29:56] I highly recommend you install and set up Kerbal Engineer Redux, as this provides useful readouts of all sorts [15:30:03] I wanted to install just the main mods that would be needed. [15:30:09] ok [15:30:13] can u sent me the link plz? [15:31:07] is that it? [15:31:07] https://kerbal.curseforge.com/projects/kerbal-engineer-redux [15:32:05] Uh, I am not sure if that works with KSP 1.4 [15:32:23] should I try find 1.3? [15:32:32] download* [15:33:03] This: https://github.com/jrbudda/KerbalEngineer/releases [15:33:17] Download the file packaged as .zip [15:33:24] yep [15:33:27] ok I did [15:33:48] If you open it, there should be a folder called Kerbal Engineer or so [15:33:49] i have some files in it [15:33:57] KerbalEngenier [15:34:07] is that it? [15:34:17] You only need that folder, copy it and paste it in your KSP/GameData/ [15:34:53] Then you only need to relaunch KSP and the mod should be there. :-) [15:35:34] so what should i do then? [15:35:49] Is it in your GameData folder now? [15:35:49] How do u check is the mod there? [15:35:53] yes [15:36:00] Launch KSP again [15:36:10] ok [15:36:37] i did [15:36:41] It is loaded when you start your game, and you should see a new icon in your toolbars [15:36:51] let me check [15:37:23] In the VAB, it should open a window which shows your vessel stats [15:37:45] In flight, the UI is a bit complicated to set up, but very customisable [15:38:09] My SENTINEL Infrared Telescope is missing after installing extraplanetary base building and applicable mods. can i get it back? [15:38:49] what is VAB? [15:38:50] Pretty sure that's some incompatibility. Try removing the new mods and launch KSP again [15:39:31] Thax [15:40:15] *Extraplanetary launch pads [15:41:02] so is 2,185 delta v enough? [15:41:04] Guest38949: Is it a vessel in flight, or a vessel saved in VAB? [15:41:09] to fly to mun? [15:41:33] that's the last s1 [15:41:38] stage* [15:41:51] Helpmeland: You need about 1000 m/s to go there (can be a bit less, but more than 900 m/s anyway), and 600 to land or take off to orbit [15:42:00] The IR scope isn't even a build option [15:42:01] Plus another 270 - 300 to go back to Kerbin [15:42:12] so is it enough [15:42:18] knowing I'm on the orbit now? [15:42:26] Guest38949: Pretty sure you removed some mod, then [15:43:01] Helpmeland: If you are in Kerbin orbit and have 2185 delta v, this is very close. You have no margin for error [15:43:05] bummer. K thanks. [15:43:42] why doesn't KER work while I'm in the ship it self? [15:44:00] or do i have to intall so tool? [15:44:02] It is probably set to Career mode [15:44:07] yes it is [15:44:21] so it wouldt work in the ship? [15:44:28] Then it requires an on-board engineer, tracking station level 3 or a part to enable KER [15:44:36] ohh [15:44:38] You likely have neither, so set it to Partless mode [15:44:45] how? [15:45:06] i have TS of level 2 [15:45:07] In the VABs KER window, there is a settings menu [15:45:13] ohh [15:45:49] Uh, wait [15:45:53] what? [15:45:56] Of course you don't have enough fuel [15:46:05] that is visible [15:46:11] maybe enough for a munar orbit [15:46:38] ohh [15:46:44] You need about 980 m/s (absolute minimum) to go there, + 600 m/s to land (pinpoint landing will probably require more) + 600 m/s to takeoff, + 270 m/s to go back [15:47:06] so should get the ship back from the orbit? [15:47:08] + at least 50 m/s for error margin, because nobody is perfect [15:47:15] and build another one? [15:47:22] I suggest that, yes [15:47:25] ok [15:47:37] Or add some module on it, if you have docking ports [15:48:24] nope [15:48:43] can u help me build the ship? [15:48:46] I'm afraid the only other option is to build a new one then [15:49:01] Well, I can't play for you :P [15:49:07] i mean [15:49:13] just to give me some map [15:49:20] I suggest you add a fuel tank on the existing ship and see if that helps [15:49:23] so i know how much dv i need [15:49:28] KER provides the needed readouts [15:49:33] does it? [15:49:37] where in? [15:50:09] There is, in fact, a delta-v map here: https://i.imgur.com/CHVnEeE.png [15:50:22] And KER tells you how much delta-v you have [15:50:52] thank you [15:50:58] But I suggest you take my numbers [15:51:01] i very appreciate your help! [15:51:18] Because the delta-v map has pilot margins, which you don't need with proper planning [15:51:44] Adding a spare 100 m/s is not a mistake, though. :-) [15:52:26] so [15:52:39] I sort of wish D-V maps also had figures for different heights as well [15:52:41] i have to have at least 3000 dv? [15:52:57] 3 km/s is plenty [15:53:34] 2.5 km/s is just enough, and 2600 - 2700 would be fine with margins [15:54:05] ok [15:54:05] oh sorry.. just catching up... hmm.. [15:54:12] i will build a rocket [15:54:19] and then show it to u [15:54:23] Sure! [15:54:28] so u can tell me is it good enough [15:54:34] Thank you! [15:54:46] Highlight me when you are done, so I'll know when to look. :-) [15:55:00] Do u have a discord channel? so i could have any type of contact with u [15:55:15] No, but I am frequently online here, at this time of day [15:55:27] ok [15:56:11] Ok I'm off to build a ship! [15:56:19] Good luck! :-) [15:57:05] Oohh.. the days before ksp had tutorials in it... [15:57:34] Mind you.... game's physics was also going through quite a few changes back then too. [15:57:50] I went to fly my flying wing [15:57:59] oh? [15:58:06] put a camera looking at the wingtip and pulled some hard stuff to see if it was flexing [15:58:15] because the spar goes like 1/4 of the wing [15:58:24] whats the wing span? [15:58:30] 1.2 meter [15:58:48] how you handling the yaw with it? [15:58:53] This seems better? [15:58:53] https://imgur.com/a/8eErv [15:58:54] https://i.imgur.com/tINrUPb.jpg [15:58:57] no yaw [15:59:02] only roll and pitch [15:59:12] meant, surfaces.. or is it 'tailless'? [15:59:28] yeah it's a flying wing [15:59:36] it has wingtip fins but they do nothing [15:59:47] to be expected [16:00:02] Guys, how long do u play KSP for? [16:00:07] most wing tip fins would do is help improve lift. Could see about one near center line [16:00:14] And who do you work in real life? [16:00:24] they help with tracking in some cases [16:00:37] Been KSP since 0.18, but I go way further, back in the 80-90s with Spacesim [16:00:43] some of my wings can't fly without or else they "wiggle the tail" [16:01:04] this one can actually fly without winglets [16:01:18] but yeah it does fly a bit sideways then [16:01:39] ya some designs induce some drag when air comes in from the side, to help with yaw. [16:01:45] what is space sim? [16:01:51] most flying wings do that [16:01:55] but it's not always enough [16:01:57] Helpmeland: This looks like it will wobble [16:02:05] doesn't do much with smaller wings [16:02:16] but it works ok on larger ones [16:02:43] Spacesim is old program... early days. Didn't have building your own ships in it. But did have similar motion physics in space [16:02:44] APlayer what should i do then to lose length with losing DV? [16:03:01] JCB cool [16:03:18] APlayer without losing DV? [16:03:26] also saying that tailless flying wings can't fly without computers is bullshit, it's all in the design [16:03:34] I think you can make the rocket itself smaller [16:03:40] how to? [16:03:55] I played with it a bit, then tried Orbitor, I think I played with Spacesim more. Even found a strategy guide for it that taught me a lot. [16:03:57] For one, this is a rescue mission. Don't bring the science equipment [16:04:02] ok [16:04:08] Action: UmbralRaptop pokes Fluburtur with the language rule [16:04:10] but how should i get the science then? [16:04:11] It's too big and heavy [16:04:26] You want to get the Kerbal back at first. ;-) [16:04:26] having some spanwise twist in flying wings help a lot with stuff [16:04:35] Get the science with another probe [16:05:11] Then, you can make the tank of the lander smaller [16:05:35] ok [16:05:39] Without the science equipment, I think the old tank might even be enough [16:05:46] As much as I like seeing new players coming to the game, I do wonder at times about trying to make a few tutorials... [16:06:02] You can remove the two parachutes on the sides [16:06:11] The one on the top is enough [16:06:18] Anyone tried a live KSP classroom? [16:06:39] If in doubt, test it with a small launch [16:07:11] The capsule *should* survive impact with that parachute [16:07:26] should it? [16:07:28] ... heh.. 'should'? [16:07:31] and would it? [16:07:38] well.. you don't wanna hit atmos too hard [16:08:06] if your orbit is circular just above 70km.. should be ok if you start your deorbit there [16:08:40] That materials bay I'd unlikely yo survive reentry. [16:09:02] ugh those sci-jr things? Ya... serious pain. [16:09:03] *to [16:09:12] Better? https://imgur.com/a/JJ3LA [16:09:12] https://i.imgur.com/I7fMw7r.jpg [16:09:27] that lander wouldnt work [16:09:31] it is too high [16:09:32] I've tried a few things to keep heat off them in past versions. They tend to just blow up for no reason [16:09:34] why? [16:09:35] it will tip over [16:09:54] so should i make the lander smaller? [16:09:57] those landing legs give you only a tiny baase [16:10:12] you going for rescue or landing on the mun? [16:11:03] it is always good to make landers flat [16:11:21] although that is going against aerodynamics [16:12:30] There are times I worry there is so much to keep track of for new people getting into this. [16:12:50] Helpmeland: For the lander, I suggest a simple capsule with a simple tank [16:12:54] but as i have heard that russian style capsule is not too aerodynamic anyway [16:13:17] things like, does the pod/probe have gyros to help turn, or do you want to go with rcs.. how about power. which engines produce or don't, extra batteries.. or solar? [16:13:57] Althego no but generally don't want to re-enter with a fuel tank strapped to your side still. [16:14:12] that too [16:15:18] Some day.. when i get around to using KIS/KAS, might try doing some of my cargo drop pod designs. [16:17:55] how about this? [16:17:56] https://imgur.com/a/onuu7 [16:18:18] seems good [16:18:21] doesn't it? [16:18:41] the lander it self will be disposed when entering atmosphere [16:19:00] or should i keep the lander for landing on kerbin? [16:19:05] is this for a mun landing? [16:20:03] yes [16:20:09] oh [16:20:10] saving mission [16:20:47] sorry, here I thought it was an orbital mission.. [16:21:01] no ;) [16:21:04] xD [16:21:20] Basically I'm trying to return my kerb from mun [16:21:50] And knowing that i cant really land pin point next to my kerb [16:21:55] what should i do? [16:22:02] I've got a rescue mission on the mun but its down around 45 degrees south. Rather than making a new craft, going to use something I already have in orbit and proven to work.. just need to bring more fuel because of how far south it is [16:22:22] you can go a few kms on foot and with the suit jets [16:22:30] yep [16:22:31] ok [16:22:36] just practice... [16:23:01] how do u transfer fuel? [16:23:20] landing pinpoint isn't too hard.. its making sure you retro properly so you don't either crash or go back into orbit again [16:23:31] ohh [16:23:32] k [16:24:27] so is the ship good enogh? [16:24:32] do i need more DV [16:24:33] ? [16:24:47] you in career? I think you may have to upgrade one of your facilities for resource transfer. Otherwise, you can just right click hte part with fuel. Hold 'Ctrl' (if on PC) and right click another fuel tank part [16:25:38] did they change that? it used to be some convoluted right-shift (or alt) click [16:25:39] yep i have to upgrade [16:26:08] sorry.. alt.. [16:26:14] alt on windows, right shift otherwise [16:26:45] I hadn't used it in a while so I sorta reverted back to the standard select/deselect convention windows uses [16:28:15] All I can say is, test run it... Delta-V is only one of the many problems you may come across [16:30:50] so what do u think about the ship? [16:30:55] that I've built [16:31:25] https://imgur.com/a/onuu7 [16:31:34] will i get to mun and back? [16:32:17] hard to say with just looking at it... test it [16:33:09] I could see a few problems already... but answering those for you right from the start, I may get a few things wrong myself [16:35:13] what is the main problem? [16:41:50] might see some extra drag up top... it /may/ try to flip the rocket over while launching? [16:45:27] Ugh.. anyone else having friends that give a ton of grief over the space shuttle system? [16:45:55] i know a guy who worked on the space shuttle program [16:46:15] but no grief [16:46:46] Where do u work guys? [16:46:54] I'm just curious [16:47:03] where do such smart people work? [16:47:52] Then again, same friend of mine thinks Buran would have done better if Russia hadn't imploded or something... eh.. [16:48:00] maybe [16:48:28] but the facts show just the reassembly of the shuttle is so costly that it is not worth it [16:48:38] Helpmeland101 I just do temp work, mostly construction.. but I've been with my head in space subjects since I was little. [16:48:49] Cool [16:49:15] wbu althelog? [16:49:39] Again how much DV would i need to get to mun and back? [16:49:57] As in bring it back? Eh.. no wasn't arguing that. I think friend just sour two shuttles were lost so the system was demed a failure..e [16:50:02] https://i.imgur.com/CHVnEeE.png [16:50:05] in the topic [16:50:26] + some serious reserve for landing [16:52:36] will this get me there and back? https://imgur.com/a/AEIHU [16:52:36] https://i.imgur.com/NaPPF2w.jpg [16:53:38] Iffy. [16:53:50] What do u mean? [16:54:04] rule of thumb is 7 km/s for a round trip. [16:54:12] k so the vector is the only engine capable of lifting my rocket [16:54:17] You even attempted to launch it yet? [16:54:22] no [16:54:24] I'm scared [16:54:26] xD [16:54:41] you do know you can just 'revert' right? Unless you turned that option off [16:54:41] So what should i do before flying it? [16:54:48] Ultimately, kerbals are replaceable. >_> [16:54:51] i would go with a single engine for the lander [16:55:08] and tanks would be detachable after liftoff [16:55:14] hmmm [16:55:18] I'm not sure [16:55:22] let me test it [16:55:35] UmbralRaptop Perhaps... but I generally don't make that a main focus when I play. Just me... :\ [16:55:36] you can change the ker window to full indication [16:55:48] and then you can chosoe target body [16:55:50] time to make a new mun/minmus hopper [16:55:57] with ION ENGINES [16:55:57] you can see tw on the mun [16:56:05] Silly question: how does that lander turn when the engines are off? <_< [16:56:08] never do anything with ion engines [16:56:20] reaction wheels [16:56:27] byr where is the solar panel? [16:56:58] does that capsule have reaction wheels? [16:56:59] Reaction wheels... ever had someone come here, asking why their tyres/tires weren't turning the craft, even though they could see them spinning? :P [16:57:11] Wait [16:57:18] i don't have rcs! [16:57:22] What should i do? [16:57:30] hold up... [16:57:34] in stock ksp you almost never need rcs [16:57:34] ask yourself, you doing any docking? [16:57:57] at least i would be ok with reaction wheels only [16:58:03] for a mun landing [16:58:10] doin the whole thing on batteries is a bit scarier [16:58:20] If you don't care about playing total realism, don't really need RCS, just as long as you have power for the reaction wheels [16:58:21] no [16:58:39] wait [16:58:44] I'm about to go [16:59:46] Althego I'm a little more hardcore then... I land, and takeoff with RCS, batteries. Then again, I sort of design my craft with a bit more going on [17:00:17] Althego: the KV pods don't have reaction wheels. [17:00:21] rcs is extra mass, monoprop engines are not efficient [17:00:26] haha [17:00:34] then there is some need for rcs [17:01:03] They're hard mode in some ways. [17:01:42] i dont remember ever running out of monoprop [17:01:51] well [17:02:01] this thing is about to get into orbit [17:02:20] now the ap is at 86k [17:02:31] thousand* [17:03:06] i shold of got atleast 100,000 to be fair [17:03:14] depends on how small the craft is.. sometimes momprop can do things regular dual fuel engines can't [17:03:33] it was doing wonders with the masless o-10 [17:03:41] Though, I have found times where even 60 monoprop is a pain to fit in... [17:03:48] with the engine nerf those times are over [17:04:09] i liked to put some monoporop engines on capsules to simulate the soyuz soft landing [17:04:18] car crash "soft" [17:04:42] I don't exactly land on the mun with mono engines... use them more as a control helper. [17:05:37] flip [17:05:44] i flipped up the orbiting [17:05:51] have to do things again [17:07:56] what, you went towards west? [17:08:26] yes [17:08:28] well.. could technically have done it still... just backwards [17:08:33] yep [17:08:41] means more fuel to spend to get up there.. [17:09:03] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [17:09:04] most of the work is just getting to orbit... after that, mostly easy [17:09:19] JCB.. docking.... [17:10:18] Azander lol.. not even that... try rendezvousing and pinpoint landings [17:11:09] Haven't been able to do that one yet :( [17:11:18] docking is only hard because you don't have a sense of perspective... if KSP was in 3D, woudln't be so much a problem [17:11:21] I can get 'close' for landings [17:12:16] target the launch pad, end up landing near the monolith [17:12:26] I've managed to dock things without RCS... it can actually be done. Its just how things are setup [17:12:44] I still need RCS for docking... lots of it :( [17:12:49] docking is easy [17:12:57] getting better at it though :) [17:12:59] its ok.. just takes practice [17:13:00] once you know what you are doing [17:13:20] NESW [17:13:20] i can do rendevouz without rcs, but docking is a bit more tricky [17:13:27] before that, it is hardcore. my first docking took around an hour an i was sweating bullets [17:13:29] Never Eat Shreded Wheat [17:13:58] as in flour? [17:14:00] randevouz are proper hard [17:14:04] i don't get em [17:14:24] lower orbits are faster, higher orbits are slower [17:14:45] I tried the docking sim at the Museum of Flight in Seattle... You in the MMU with the grapple trying to latch into something. I got a good high score, but it warned I rushed too much. Yet they gave you fuel, battery limits) [17:14:58] so choose a concentric orbit to catch up or wait for tha target than place a node to find where to burn [17:15:03] rendevouz is easy, go in a slightly elliptic orbit with one end touching the orbit you want to reach, then adjust the maneuver timing for when you're close [17:15:40] with two maneuvers you should be ready to meet [17:15:58] that's how i do low orbit rendevouz [17:16:13] JCB: eh, you can find that simulator at a ton of museums [17:16:37] JCB: I've played it a few times here in Dayton [17:16:55] it was my first time.. though I'm a bit of an old hand at things like that [17:16:57] also, museum ping [17:17:08] M U S E U M [17:17:12] trying to find an article right now on one of the gemini docking missions [17:17:23] which [17:17:49] JCB: come to Ohio, I'll show you the Gemini of the most famous Gemini docking mission [17:17:59] argh, dont do that. you see what you have done now? you woke up rokker [17:18:26] Rokker The highest orbit one? [17:18:29] Althego: MUSEUM [17:18:53] JCB: the one that went all spinny and almost killed Neil Armstrong [17:19:03] Gemini 8 [17:19:39] Oh .. Armstrong [17:20:21] is 2,200 dv enough to get to mun and back? [17:20:45] Helpmeland101: use a dv map [17:20:57] I'm not sure how to use one [17:21:02] no [17:21:06] you need to add the numbers [17:21:14] Helpmeland101: https://i.imgur.com/gBoLsSt.png [17:21:15] you see, from kerbin orbit [17:21:17] Do i need to x2 them? [17:21:38] Helpmeland101: add the numbers up, if there is a down arrow you only need to add them in one direction [17:21:40] add 860 + 310 + 580 + 580 + 310 that is with aerobraking on kerbin [17:22:01] because in the other direction the atmosphere helps you brake [17:22:10] but this doesnt give you any error margin, especially for the landing in your case i would go with at least 800 [17:22:31] 860 + 310 + 580 + 580 + 310 = 2640 [17:22:36] i have slightly les [17:22:36] JCB: also, there is the Gemini B with the hatch in the heat shield [17:22:37] s [17:22:53] 2260 is it enough? [17:22:55] Helpmeland101: yes, from Mervin orbit to lunar surface and back [17:23:02] Kerbin [17:23:13] should be 2640 by your numbers [17:23:16] so no [17:23:19] ok [17:23:30] lets try do it slightly different way [17:23:32] and also at least 300 more for reserve [17:23:40] so let's say 3000 [17:23:51] Helpmeland101: yeah, always add a good margin of error om [17:23:54] on [17:23:59] cause nobody is perfect [17:24:51] I'm trying to find where it talks about the direct-ascent rendezvous Gemini did.. what it was called. M-0 or something [17:24:51] a lot of fuel can be wasted on a precision landing [17:29:37] Ah.. found it.. M=1 rendezvous [17:31:12] I actually done one of those with a booster stage in orbit.. not easy. Getting the timing just right where you have to do very little RCS maneuvering [17:31:48] Trick is knowing how long it takes you to launch on a specific flight profile, and then getting the timing just right [17:32:32] What is minimal pe and ap high't to get to moon? [17:33:54] eh... [17:34:13] long as you don't hit atmos.. [17:35:13] you able to work with maneuver nodes? [17:39:30] Ahh, I'm tired [17:39:37] Will play it later [17:39:44] have to have a little rest now [17:39:55] Bye!! See ya! [17:42:06] ok... [17:42:11] been wondering, going to ask again: [17:42:38] anyone ever considered streaming something of classroom on how to play KSP a bit? [17:43:49] like a how to play thing? A tutorial of sorts? [17:44:17] or a place people could ask questions.. [17:44:43] I mean.. I know there is here, but with so much going on the game, text can only fill you in on so much [17:46:11] I know the game has tutorials... but those are sort of just 'set'... I'm sure you all get questions on all kinds of things here [17:49:36] Its just a thought.... I don't mind teaching people. I guess I'm a little sad good friend of mine, got the game but found it too difficult [17:53:35] I know some people in here will stream the game from time to time, maybe one of those would be up for something like this [17:53:46] I'm pretty sure there are video series on youtube where people have done similar stuff though [17:57:22] a couple of videos I wanna do, touches on some uncommon topics [17:57:45] though.. thinking maybe I'll have to move some of my already made stuff from 1.2? to 1.3? [17:58:02] I could 1.4.... but how is it now? [17:58:21] I haven't actually played 1.4 yet [17:58:40] I have a copy of 1.3 with a modset I like and I don't want to move on yet [17:59:02] I'll likely end up leaving that next to my golden 0.90 with mods as well at some near future point :P [17:59:41] ... I've copies of versions as they came out since .23 or so... [17:59:55] I was just on the far side of the mun https://cdn.discordapp.com/attachments/236560222133551104/432600448495517708/20180408193614_1.jpg [18:00:45] Fluburtur space-rush-hour? [18:00:51] looks a bit.. busy over there [18:01:09] yeah I have a lot of crap in space [18:02:38] not crap if its still alive [18:02:52] tends to go like that for me as well, I don't follow a probe out to eeloo or whatever I just send it on its way and start a new project [18:02:59] with space jackie chan? [18:05:20] I have not moved from 1.2.2 yet. and I've only touched the Steam copy to see what is new. [18:06:32] 1.4 is pretty good :) [18:06:57] except fod the exploding landing legs and oversized fairing base [18:08:33] Weren't those patched? [18:09:06] I DID try to move on to 1.3, but that crashed with all of my mods, so I'm not movin'. [18:10:45] No steam here.. got directly from Squad [18:14:33] https://i.gyazo.com/88e3ed5e2cf8cc1874f140c347a7b86f.jpg - I did make a solar powered Duna plane, which actually works on Duna. amazing how fast things go with so little thrusrt there.' [18:23:02] and it flies nice but.....unsure if those vertical fins are enough.... [18:25:21] moar boosters [18:28:41] Draconiator could try placing them on the center back wing.. bring them in closer to the center line [18:30:56] Oh wow I didn't see that and that's what I did. although I used a Structural Wing Type D with an Elevon 4 on it. [18:35:21] The thing is almost all wing so it was sort of hard to get the CoL behind the CoM. and it's JUST BARELY behind it now. It's so slow though doesn't matter. [18:37:08] seriously think I can land the thing on top of the VAB, using the dual helipads as a runway. [18:43:11] heh [18:43:41] I did little fliers too... though not much in the glider sense since don't have props in stock [18:45:22] https://i.gyazo.com/a3cd536677babd555d76e3354b4659a6.png [18:46:04] you can build them pretty small these days [18:46:12] stock props [18:46:43] although if i try to build them the standard ways they always fail [18:46:59] Action: Tortoise767 crawls [18:48:13] Action: UmbralRaptop waves at Tortoise767. [18:50:11] Action: Tortoise767 waves back! [18:51:57] I wanna make another version for Eve. I tried this one there and the atmosphere is so thick it won't work. [19:00:00] ..... [19:00:22] less delta V to go from Kerbin orbit to land on Gilley than it is to land on Mun huh? [19:02:52] KSP got a shoutout in a local TEDx talk I saw today about education through games :D [19:06:45] yay :D [19:06:50] what mods do you KSP 1.4.x users use for Delta-V calculations, since KER isn't updated? [19:07:11] I learned pretty much all I know about orbits and most of my physics from ksp and related activities so it's real :) [19:07:22] SnoopJeDi: mechjeb [19:07:44] marcus, uh? [19:08:28] sorry, was for Tortoise767 [19:08:43] oh okay, I glanced at scrollback but didn't see it [19:09:02] https://i.gyazo.com/72e9ee1f01ee5f3c8317997aa63046ea.png - Initial Eve design [19:09:33] Ah alright, I'll use mechjeb for the timebeing then, for Dv calcs. thanks @marcus [19:11:29] oh.. triple power [19:18:44] Draconiator, those side wing strakes might be too heavy compared to thinner ones [19:19:55] Draconiator pitch authority will be bad, you should move the rear wings at the front and make them canadars [19:20:03] canards* [19:20:41] Canadian canards... [19:20:42] Canadards [19:21:56] also known as canaducks [19:29:51] Action: Tortoise767 back on the KSP grind: https://i.imgur.com/1FUxfxN.png [19:30:41] https://i.gyazo.com/1076d527c732997da027f41a0380d10e.jpg - This is how we cool PCs in MY neck of the woods...not really lol but it DOES help. [20:49:27] Tortoise767: I also recommend setting up some custom windows, ie. for targets (distance, relative velocity, etc) [20:57:10] @marcus good idea, i'll probably do that ;p [21:14:31] Tortoise767: beware though, too much mechjeb and you'll spend time building and planning missions instead of manually controlling rockets ;) [21:15:04] I mean, that's how NASA launches shit, there's a really skilled dude pressing WASD and carefully regulating the throttle [21:16:23] Action: marcus facepalms [21:16:25] SORRY [21:17:01] I meant Spacecraft for Human Interplanetary Travel of course :( [21:19:57] carry on [21:29:34] @marcus yeah, I've actually been trying to avoid mechjeb ever since I started playing KSP years ago. But sometimes I get forced to use it, when other mods don't update lmao. But I actually might start experimenting with allowing it to autopilot my rockets. [21:31:06] it's a matter of taste and personal preference imo [21:31:17] I don't particularily enjoy the "steering rockets by hand"-thing [21:33:30] ah [21:34:57] ive always been the exact opposite. but i've recently been considering just letting the computer do everything,since thats the way it's mostly done irl [21:35:18] much less prone to error that way aswell [22:02:41] Have you considered using kOS to program it yourself? [22:08:29] Tortoise767, it's not all-or-nothing, you can use mechjeb to automate the parts that are less fun and do it by hand for other stuff that is still satisfying :) [22:09:12] and learning about how mechjeb does things can be really rewarding as you learn about actual controls systems as they were/are used in flight :) [22:17:42] RSS/RO is hard, when you play career mode. Where to get all those science from... [22:18:06] why is drawing so hard [22:19:40] Because you're not used to it [22:20:22] well im somewhat supposed to be an ""artist" because of the prop making studies I did [22:20:39] but im not much interested in drawing unless it's something I want [22:20:58] so that's hard, I want to draw nice stuff but I don't want to practice drawing [22:27:17] How do I register my nickname here? [22:28:00] adsii1970: you can message NickServ 'help' for commands [22:34:01] Ok, am official now... [22:36:28] :D [22:40:32] Accidentally aerobraking too little on return is somewhat hair-raising when you've jettisoned your life support [22:45:25] 1500 science in one run - been a while since I did that [22:52:02] lithobraking lithobreaking is the only true way. [23:01:57] lithobraking can save you the delta-v for not only a landing, but the entire return trip home as well [23:02:15] excellent maneuver if you can pull it off [23:19:41] are hueys still in service in the US? [23:20:25] Yes hueys are. [23:20:56] reliable stuff heh [23:21:18] Reliable... Helicopter [23:21:21] does not compute. [23:21:59] heh [23:24:28] I guess Rokker could say nice things about it [23:25:12] Hey all, I'm not sure if its me or what. When I launch a basic craft, upon launch I notice that I can see the chute through the propulsion then my craft starts going all over. Am I doing something wrong or is it in the game? [23:25:37] check yo staging [23:25:44] you can drag the parachute in the staging area [23:26:00] hmmm [23:26:43] I only have the chute, capsule and engine [23:27:08] yes, place the chute in a lower-numbered stage [23:27:16] you are activating the parachute with the engine. [23:27:37] I will check it out. It was starting to drive me nuts [23:27:43] Thx [23:27:47] if you need to make another stage, click the plus button in the staging bar thingy [23:27:54] k