[01:06:39] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [01:20:12] That was strange earlier....my electricity in my spacecraft AND the battery in my mouse died at the exact same time hehe [01:22:31] spooky [01:35:19] https://i.gyazo.com/4cd693fb4b553132df482aaeafced73b.jpg - These are all for my mouse, heh. The white/red ones are carbon-zinc, and the green ones are rechargables. I prefer non rechargables for my mouse though. [03:12:48] https://i.imgur.com/CnxYnDN.png [05:11:46] Hey Is there any mod that has paragliders [05:55:24] the oracle of the internet indicates "yes" [05:55:30] (gone, but still...) [07:03:36] Hey what is that mod that allows a player to setup a secod computer as a hud and such? [07:04:32] krpc or something like that [07:06:00] Its not that one [07:06:10] I remember using it in 2015 and 2016 [07:06:35] konrad? [07:06:37] This was just for information display [07:06:50] telemachus is it [07:06:52] Yes thanks [07:07:01] ah, yes [07:07:06] sorry, I'd forgotten, too [07:07:31] Yeah, I have a windows surface and a few raspberry pi's [07:07:40] Figure I can get use out of one of them with telemachus [07:07:47] Or all of them XD [07:11:38] https://github.com/chrisnic/mkon [07:11:41] Check this out [07:11:49] I wonder if there is a better front end [07:12:06] Having the windows surface as a touchscreen hud would be realistic kek [07:14:21] nice [07:14:28] such would be good for cinematics [07:20:25] Yeah [07:20:45] There is no plugin folder in the current release so I dont know how to install mkon properly [07:21:19] My bad I downloaded source (Dev Habit) [07:27:18] Testing [07:27:38] taniwha: I will let you know if it works since it hasnt been updated recently, perhaps I can fork and fix it [07:34:49] Game crash, crapo [07:37:41] The window reflection mod caused it [07:37:44] Herh [07:38:05] "Window Shine" [07:39:02] hehe [07:44:59] Hmm, now it crashes at mercury parachute box [07:45:05] Anyone know why it would do that? [07:47:47] Dang, I like fasa [07:54:33] It was FASA Mercury Parachute box, no idea why that one part broke it. [07:54:41] Might have to sort that, I like that mod [07:54:46] diveyez: you running 32-bit instead of 64-bit? [07:54:53] OFC not [07:55:09] 1.2 mod in 1.3? [07:55:12] Im trying to setup a mod pack for me and a few friends to play DMP [07:55:14] No [07:55:23] then I don't know [07:55:30] Its just that Mercury Parachute Box [07:55:37] It worked last week \o/ [07:55:43] :/ [07:58:45] Surface Experiments Gofclub crashed it this time [07:59:01] I wonder if I updated those recently,hmmm [08:02:28] hehe, wait for the making history expansion, there will be a parachute [08:04:29] Lol [08:04:43] Who needs parachuted when you have SpaceX [08:05:08] Random stuff is crashing the load now, this is weird, never have I seen such random crash [08:05:08] parachute for kerbals [08:05:16] Oh, That is cool [08:05:22] Althego: give Elon time ;) [08:05:30] for what [08:05:42] StarMan hypersonic parachutes [08:05:43] to make kerbal parachutes? we dont ned elon for that [08:06:03] to give EVA humans powered landings [08:06:42] hehe [08:07:01] let's start with a powered exoskeleton first, then we can add rockets to that later [08:07:11] because having starship troopers is cool [08:07:57] Althego, like this? https://www.youtube.com/watch?v=w2PuYXQ--4Q [08:07:57] YouTube - Mini jet engines power this flight suit [08:08:54] tyes, it is more or less iron man inspired, the guty even talked about it that he could control it exactly the way tony did in the movie [08:09:24] what he assumed that it was cgi, but in reality he was standing on surfaces held up by wires, so that is why it was so realistic in the movie [08:10:04] it looks very stupid to me [08:10:33] like, controlling jets with hands - you should use automatic controls for that [08:10:39] at least for stabilisation [08:12:10] yes people still ride bikes [08:12:17] *yet [08:12:24] it is equally stupid [08:12:28] and they dont even fly [08:13:12] that's the exact point - when you lose control you have at least some chances [08:13:15] bikes are weirdly stable when moving (you don't notice the feedback loop) [08:13:58] lol [08:14:42] taniwha, i was thinking sometimes how fast you should go on bike to have its gyroscope effect of the wheels to counteract say, a hit on the wheel's axis by a small tree [08:15:13] there are other effect [08:15:14] s [08:15:33] at least the bicycle stability is not explained completely by the gyroscope of the wheels [08:15:34] it's more that you can shift the position of the wheels below your com [08:15:49] very quickly [08:16:11] or maybe it's the steering forces [08:16:21] but yeah, it's more than gyroscopic [08:17:52] https://www.nature.com/news/the-bicycle-problem-that-nearly-broke-mathematics-1.20281 [08:17:57] i think i need to read this now [08:18:22] KerbalKrashSystems or Telemachus broke it, it works now. [08:18:38] probably KKS [08:18:48] I know it caused me some trouble when I last tried it [08:58:38] this time the klaw worked https://i.imgur.com/gtphQi1.png [08:58:50] i don't know if the aircraft would though [09:07:29] it flies! https://i.imgur.com/ml7shod.jpg https://i.imgur.com/EOFhPbo.jpg [09:09:57] hm, looks like the asteroid was a bit off, i should have unlocked pivot before taking off and ensure that it was in the center [09:23:11] hm, can you roll asteroid over KSC to harvest science? [09:25:56] in theory [09:26:11] i need a bulldozer [09:34:58] uh, how does that work? [09:35:16] Analyzing an asteroid in different biomes gives different science points? [09:36:36] in different biomes [09:37:19] does it have any science at all? [09:37:27] i used to try to science them but htey never did anything [09:37:42] https://i.imgur.com/tYBBhwI.jpg [09:38:08] https://i.imgur.com/L06NKtX.jpg [09:38:11] Althego, [09:39:36] ok, next time I start a career I'm not mining Minmus and Mun but asteroids for max science points ;P [09:39:51] when it was collected first time https://i.imgur.com/lWrlBYb.png [09:40:19] this is funny [09:40:26] unfortunately ther fuel left in the asteroid lifter is left for only a few rides in KSC [09:40:43] a game where you roll your asteroid around ksc to generate science [09:41:03] try using electric cars [09:41:11] i'd call that a dozer [09:41:48] that plane can lift that asteroid and if the surface is flat it can detach it and then grab it back [09:44:02] https://i.imgur.com/DK1Kvdc.png recovering [09:47:11] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [10:13:00] taniwha: You around? [10:28:20] Einarr: yes [10:30:13] Can EPL continue building things if the vessel a 'pad' is in is not in focus? [10:30:33] yes [10:30:45] Oh, good. [10:30:47] sort of (it plays catch up) [10:31:28] Might be close enough. [10:31:42] usually is [10:32:36] the problem is when you have insufficient storage for rocket parts, but sufficient resources to make rocketparts: catching up doesn't work too well [10:32:56] (unless you visit frequently enough) [10:33:18] I always hated Kethane back in the day for the simple fact that I had to leave KSP running to complete a scan of a body...and therefore not really be able to do anything else (hardware limitations). [10:33:44] something I plan on fixing someday [10:33:53] easier said than done, though :( [10:33:59] So it still has that issue. :/ [10:34:07] sadly, yes [10:34:20] IIRC, ScanSat also had that issue when it first appeared. [10:34:30] They have since resolved it. [10:34:40] I need to do something for electric charge, then I can have it actually run in the background [10:35:01] Might be worth checking into, assuming you get up enough enthusiasm for it... [10:35:38] IIRC, Squad needs to fix a big with EC and high timewarp... [10:35:51] Squad needs to fix many things [10:35:51] And has needed to do so for several versions now... [10:36:29] Action: Einarr misses Lagrange points... [10:36:41] I used to play Orbiter a ton back in the day... [10:37:04] Proper n body physics allows for awesome things. [10:37:13] there's a mod for that [10:37:22] principia [10:41:32] I have doubts about that working well. [10:41:46] It's usually better if the engine is designed for it from the outset. [10:42:07] Rather than relying on a hackjob to add it. [10:54:50] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [11:31:58] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [11:32:54] Good morning, Kerbonauts and others! [11:33:01] . [11:41:10] hi, APlayer [11:52:06] https://i.imgur.com/ydSsde9.jpg [11:58:31] https://78.media.tumblr.com/16ff6c20b075803c1d7a9da11f283584/tumblr_nlftkn04821r4yoafo1_250.png [11:59:57] Althego: Your posting you're pictures? [12:00:31] what? [12:00:40] Their nice! :P [12:00:43] you mean am i the werewolf? [12:00:47] or did i draw it? [12:00:53] Uh, no [12:00:55] no [12:01:06] The spelling of my messages matters [12:01:18] 'e's swappin' all 'is 's [12:01:45] Your joking [12:01:46] ah so it was a jooke [12:02:16] too common mistake to do anything with it, although i noticed it [12:02:19] anyone remember with the minimum 'safe' altitude above Gilly is? [12:02:29] 1 [12:02:38] ve2dmn: 0. You don't fall there [12:03:06] hehe [12:03:11] And if you do, a small puff of RCS and you're flying back to Eve [12:03:18] you mean zero radalt [12:03:21] I don't want the satelitte to 'despawn' while I'm away [12:03:38] then take a 20 km orbit that should be safe [12:03:48] required speed is so small it doesnt matter [12:04:07] 10km is still considered 'in space high above gilly' [12:04:11] How high can a Kerbal jump on Eve? [12:04:31] how mnny kerbals can fir into a capsule [12:04:48] Depends of the capsule [12:05:26] i mean it is the same kind of question like how many angels can fit onto a tip of needle [12:05:42] Sorry? [12:06:26] https://en.wikipedia.org/wiki/How_many_angels_can_dance_on_the_head_of_a_pin%3F [12:06:33] Althego: are they clowns? [12:06:38] hehe [12:06:41] I was talking with some guys in a rc discord server and now we want to make some sort of rc airplane laser tag [12:06:58] hehe [12:07:03] sounds cool [12:07:07] yeah [12:07:18] I would like to see two teams of WWII airplanes with this system [12:07:20] probably easier with quadcopters [12:07:22] fighting each other [12:07:25] no [12:07:26] planes [12:07:46] ve2dmn: When I'm landed on Gilly I'm still pretty far above the surface in the map. [12:08:07] Fluburtur: So we had to come up with a project for school [12:08:28] According to the wiki, the high limit is 6k [12:08:53] I can't find the info on the highest peak though [12:08:55] We considered building a railgun. Then we dismissed it. We also considered lots of other things, but we settled on a drone. Current plan is, I think, putting a railgun on the drone [12:09:44] If the motors permit it, I fear this is only half-joke [12:10:03] well your current plan won't be able to carry much weight [12:10:13] 100 grams or so are available [12:10:50] If we make the railgun detachable and opt for a less maneuverable drone when it is attached, 150 grams are doable [12:11:57] And, I mean, it certainly would be fun :D [12:13:04] oh yeah would be [12:13:18] ok, so the highest peak on gilly is 6400... but to be considered not 'high' the limit is 6k... [12:13:31] and you cant warp below 8k [12:13:39] this is gonna be 'fun' [12:14:09] Can avoid the highest peaks in your orbit [12:14:37] Worst case, elliptic, inclined, synchronous orbit to pass low above the same spots [12:15:01] I'm mostly looking for gravity scans of the biomes... [12:15:22] so 1 pass of each and I'll put the thing back in a 10km orbit... [12:15:50] Then I suggest the latter option of mine [12:16:14] still got 1.5km/s of dv. I could land in each biome.... [12:16:42] do you mean "touch each biome"? [12:16:43] Well, then I suggest a polar, circular 7 km orbit and dropping the PE occasionally [12:16:53] because for landing you kinda need gravity [12:17:22] gilly has gravity [12:17:27] not a lot, but it's there [12:17:33] Everything has gravity [12:18:31] right now, my biggest issue is lack of warp... [12:19:53] Action: APlayer gives ve2dmn bubble wrap [12:20:42] taniwha: fake gravity [12:22:58] bees: I shall touch https://www.youtube.com/watch?v=0Gkhol2Q1og [12:22:58] YouTube - Daft Punk - Touch (Official Audio) ft. Paul Williams [12:37:02] ve2dmn: You can warp in the tracking station. [12:37:04] uh I still don't have the battery for my helicopter [12:37:10] I was expecting to get it today [12:37:44] ve2dmn: Can't use kerbnet there, though. [13:18:06] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [13:34:22] Fluburtur: Alright, I did some quick estimates, looks like there shall be no flying railguns for now [13:35:57] heh [13:36:00] Cannot use magnets to increase the strength because they weigh too much and would also throw off the electronics, and if I don't use extra magnets, I need currents on the order of a few 100 amps [13:37:12] The second option could perhaps be doable with a few supercaps, but I'm afraid there are no electronic switches able to withstand that [13:38:11] multiple in parallel [13:38:32] Multiple means how many? [13:39:01] max / dev-max [13:39:21] also, time is a factor [13:39:40] Time for what? [13:39:57] most device current ratings are for continuous current (though many devices might specify current/time curves) [13:40:08] how long the current is flowing [13:40:13] and for voltage: series [13:40:36] Well, I have not made estimates for how much time one firing would take, but likely less than half a second [13:40:53] Voltage would be manageable [13:41:14] Can't generate more than 25 or so volts in-flight [13:42:03] Except if we mount a supply just for that or pre-charge the caps, but I don't think we are doing either [13:42:08] check out boost converters :) [13:42:16] I am checking them out [13:42:24] they can be /very/ light [13:42:31] 25 is as high as I am going [13:42:42] especially if they don't need to supply much current [13:43:06] 25V will be hard-pressed getting you 100A though an inductor [13:43:18] (your electro-magnet) [13:43:27] V=dI/dt [13:43:36] er, V=L*dI/dt [13:44:24] https://www.pololu.com/product/799 I could perhaps even take two of those and mount them in parallel for 50 V, but that's really the limit [13:44:35] In series, that is [13:44:43] design your own :) [13:44:57] easy enough to get 100s-1000s of V [13:45:16] Well, that would certainly be beyond the scope of this project, LOL [13:45:46] they're not that difficult [13:45:55] What are you trying to do, Player? [13:46:16] You sure are eager to see this done, aren't you? [13:46:48] Draconiator: Making a drone for a school project, had the stupidity to publicly joke about mounting a railgun on it :P [13:47:03] aw, no credit for finding a ground station :( [13:50:47] a very small railgun [13:50:54] there must be a limit where it is legal [13:51:01] especially in the usa [13:57:27] doese scott have a teleprompter? or is it just good editing? [14:12:19] taniwha: So, I just fired up falstad and tried to make a high voltage supply. I cannot really control it. I change a number, which should not affect the thing it does affect, by a little bit and the voltage gets a few 100 V higher. Or lower. I'd kill someone or at least something with high voltage if I built a regulator myself [14:13:13] APlayer: so poke at it until you understand how things interact [14:13:49] Hi [14:14:21] That's getting way beyond the scope of what I'd do [14:14:31] Definitely not an option [14:14:36] https://fat.gfycat.com/SickWhimsicalAlaskankleekai.mp4 [14:19:19] taniwha: With 50 v I am getting an exit velocity estimate of 2 m/s, which is actually enough, I guess [14:19:41] yeah, don't want too high [14:19:54] don't want to cause injuries [14:20:16] And currents of 500 Amps [14:20:27] So much for injuries [14:20:34] low inductance? [14:20:42] Low resistance, more like [14:21:05] inductance (L) determines how long it takes to get to max current [14:21:19] Did not account for that, even [14:21:25] dI/dt = V/L [14:22:27] I am making guesstimates on the resistance of the circuit and ignoring the inductance because I have no sensible numbers [14:25:18] Resistance might be 0.1 ohms, because there is not much stuff. The biggest resistance would be that between the rails and the projectile, but I still think it would be quite low if I took a piece of aluminium foil that slightly presses against the rails [14:25:31] resistance is futile :) [14:25:59] voltage over current is futile :P [14:26:19] what is the unit of resistance? partisan per square mater [14:26:21] futility is current under voltage [14:26:30] *meter [14:26:32] hehe [14:26:35] lol [14:27:04] the more close to field unit of measure would be per square kilometer really [14:27:19] I have a bad omen about those partisans? [14:27:34] yes, there would be almost always less than 1 for every square meter [14:27:56] Althego, also there is a joke that if Newton stood on a square meter of area, he'd become Pascal [14:28:05] hehe [14:28:11] Althego, unless it's death chamber lol [14:28:46] taniwha: So, what might be the inductance of 10 cm of wire? [14:29:00] Thick wire, even [14:29:01] straight? pretty darn low [14:29:14] probably h as more to do with its shape [14:29:20] of course lol [14:29:24] Well, so there we go, low resistance and low inductance [14:29:47] APlayer: do watch out for back voltage, though [14:30:00] Back voltage? [14:30:14] (ie, when you remove the voltage, the collapsing field will create a high voltage spike) [14:30:21] makes a good physics exercise - calculate maximum possible inductance of 10cm of copper wire [14:30:35] and then measure it [14:30:46] find the reason for the difference [14:30:58] taniwha: I would not suddenly remove the voltage [14:31:02] i mean, of different form and diameter [14:31:26] I'm gonna destroy the planet! [14:31:48] APlayer: flicking a switch does just that [14:32:02] I'd have capacitors that discharge comparatively slowly when firing, and when done firing the remaining voltage would just stay there [14:32:21] GurrenLagannCWP: Pics or it didn't happen [14:32:26] capacitor + inductor = oscillator :) [14:32:45] what do you do tonight? the same thing i do every night, i am gonna destroy the planet [14:33:41] my grandma decided to put order in my room and now I can't find anything [14:33:52] everything was exactly where it was supposed to be before [14:33:54] hehe [14:34:12] hah new wolfie video [14:34:20] less than an hour ago [14:46:38] makes a new craft [14:48:13] gurren lagann? that was a while ago [14:48:30] i actually intentionally skipped that [14:48:49] it was pretty good, though [14:49:13] for most people haruhi was good too [14:49:24] yeah, I enjoyed that, too [14:49:47] i didn't like that one... (though i've read the manga only) [14:50:02] currently watching Violet Evergarden [14:50:11] and i watched that so i could tell i watched it and can have an opinion on it (that yes, it was bad, and i would have slapped that girl sveral times) [14:50:41] unanomious youtube comment on violet evergarden: unlimited budget works [14:50:57] anonymous [14:51:44] i say to that: i do not know about budgets for it, i just started watching on a whim and like dit. [14:53:04] based on the trailer it really looks good enough to warrant that comment [14:55:52] i didn't like it because of that. though it does look pretty. it is just very well written [14:56:37] I think kekkaishi is my favorite [14:56:38] When your name starts a conversation about anime [14:56:47] (both watched the anime and read the manga) [14:58:02] i usually tend to favour manga over anime if i read th emanga before seeing/knowing the anime [14:58:45] manga takes less time and usually runs far longer [14:59:34] and doesn't cut corners on story. (usually) [15:01:24] the anime series ended a little differently to the manga (nothing major, just the anime had more Tokine time), but after that point, the manga was just wow [15:02:19] need to read it again. both for the sake of reading it, and to get my japanese reading back up [15:08:19] dang. now i've got to wait another week for th enext episode... [15:13:11] heh [15:14:06] i was the watch it all in one sitting type [15:14:27] I did that a lot. [15:15:02] i watched the last 96 episodes of kodomo no omochan uninterrupted :9 [15:15:12] -n [15:15:13] eek [15:15:18] I'd been studying Japanese for a couple of years, then sat down and watched the first season of Slayers in one 11h marathon [15:15:23] (only 102 episodes long) [15:15:23] raw :P [15:15:46] at the beginning, couldn't even pick out words. at the end of the first episode, was getting little bits [15:16:06] by the time Amelia showed up, I was getting some of the jokes [15:16:34] during the last 6 episodes, I was understanding most of what was being said [15:16:44] nice progress [15:16:44] or thought I was :P [15:17:03] next day, watched season 2. same cycle, but a little faster [15:17:11] next day, season 3: even faster [15:17:46] then lost universe: couldn't finish the final episode: I was exhausted [15:17:53] (finished it the next day) [15:18:12] probably got 80+% of the story [15:18:23] it's a shame there isn't more anime on Netflix... [15:20:55] but since i downloaded ksp in 2014 it took too much time :) [15:21:21] 2013 for me [15:29:55] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [15:35:39] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [15:41:42] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [15:43:33] I got a asteroid that almost got into orbit [15:44:07] Like really close, less than geostationary orbit close [15:44:24] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:45:13] I got a asteroid that almost got into orbit. Like really close, less than geostationary orbit close. [15:45:45] mode/#KSPOfficial [15:55:15] Huh? Did I miss something regarding that last message? [16:00:26] LOL, this is plain idiocy... [16:00:27] https://www.indy100.com/article/elon-musk-flat-earth-society-flatearth-mars-tweet-twitter-viral-conspiracy-theory-8084006 [16:02:46] wasnt this like dunno weeks ago? [16:03:05] months eve [16:03:07] n [16:04:21] and flat earth society was always a troll, showing how little the average person knows when they cant argue why we know the earth is round [16:04:42] the new wave flat earthers on the other hand... at least some of them are serious [16:05:01] dont you wisch nassault would still make ksp shorts? [16:05:45] https://www.youtube.com/watch?v=Rtfnd7RpyAs [16:05:46] YouTube - KSP motorcar, overhauled [16:06:24] and i cant even make a working stock prop on my better days. this car has transmission and front wheel steering [16:16:32] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [16:21:02] APlayer: I was reading your discussion about a drone-mounted railgun, and I am wondering: have you considered an elastic approach rather than an electromagnetic one? [16:21:43] Basically, you'd just set up some rubber bands behind servos and release them to fire. [16:24:01] nassault...my FAVORITE from him is titled "Jool" [16:26:26] nassault makes cool stuff [16:27:11] scrat9518: That might actually be an interesting idea. The railgun emerged from initially considering it as a standalone project and it kind of stuck. Not mounting a rubber band or spring based gun might be a fun idea to incorporate, if it works [16:27:34] Now mounting* [16:27:42] will flip your quad [16:27:45] if enough recoil [16:27:52] or at least push it backwards [16:27:57] Not going to make such a strong gun [16:28:16] I should open fusion and start making my BB machinegun thing for planes [16:29:06] Ooooh, Manley narrated this one. https://www.youtube.com/watch?v=EgIVnvunLuQ [16:29:07] YouTube - V O Y A G E R - The Interstellar Quest [16:36:23] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [16:37:59] Nassault... One of the better cinematic KSP types. It is too bad that he didn't do much after [16:43:21] APlayer: I think it might be simpler because you wouldn't have to worry about EM interference from high currents. Just a thought. [16:43:38] It would definitely be more doable [16:44:08] As for recoil, obviously that's unavoidable as the energy delivered to the payload increases. (You can blame Newton for that one.) [16:44:21] With a stable quadcopter, though, it may not matter. [16:44:43] if you align the thing with the center of mass it should cancel any torque [16:44:47] or just make it close enough [16:44:50] ^^^ [16:46:31] also idk how much power you can get out of a railgun [16:46:44] a more regular coilgun will probably work better [16:48:34] The thing is, no sort of weapon was really planned originally. We're still largely at the draft stage, so we can incorporate one now as a fun extra, though [16:49:02] The supervising teacher would tell us to make it fly at all first, though [16:49:42] Well, whatever. I'll mention it to my partner, we'll see if we like the idea and how feasible it is. Thank you for the suggestion! [16:50:03] And I need to go, but be back soon. See you! [16:54:09] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [16:57:10] #KSPOfficial: mode change '+o Dman979' by ChanServ!ChanServ@services.esper.net [17:08:51] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [17:08:57] Back! [17:10:00] i wear em fron i wear am back... [17:32:48] https://www.reddit.com/r/KerbalSpaceProgram/comments/7xzic5/and_another_almost_gets_into_orbit/duci502/ dumbest comment ever [17:48:56] https://cdn.discordapp.com/attachments/254984631512858634/414115855962603520/DSC_6143.JPG [18:04:34] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [18:06:54] GurrenLagannCWP: Send another spacecraft to chase the asteroid? [18:08:26] Mat2ch https://youtu.be/2xgWuw3TOJA [18:08:26] YouTube - CHANNEL UPDATE: Playing the Musical Saw & Beta-Testing Youtube Sponsorships [18:21:05] Hey, are kmath missions still a thing on this server? The last time I was here, there was talk of retiring them because kmath was being abused. [18:24:57] Hello. I'm having issues downloading the game from the site. Might this be the place to ask for help? [18:25:33] haha no, mission was scrapped a long time ago [18:25:38] lot of people hated it [18:26:34] The mad-libs thing was a bit annoying when abused [18:30:16] Oh, that's a shame. When used sparingly, I thought it was kind of fun. I'll have to Google around for the source so I can have a laugh. [18:31:45] Hi RefreshingJuices [18:31:51] Hi [18:31:59] RefreshingJuices, where are you downloading it? [18:32:14] https://kerbalspaceprogram.com/en/ [18:32:23] Or well, I hoped to [18:32:37] RefreshingJuices, the store was down a little yesterday, but it's up again now. Have you bought it already? [18:32:44] Hah I bought it 2011 [18:32:51] Cool [18:32:53] But yeah I'll try again [18:33:13] You didn't happen to transfer to Steam, did you? [18:33:35] Nope, I double checked and it's not in the steam list either [18:33:49] The thing is. The store seems to have forgotten me. It says purchase rather than download [18:34:08] RefreshingJuices, what happens when you try to log in? [18:34:19] It says welcome back. I can click My account [18:34:39] #KSPOfficial: mode change '+o Distractedman979' by ChanServ!ChanServ@services.esper.net [18:34:45] RefreshingJuices, hmm [18:34:48] Switching tabs logs me out [18:34:56] But I actually managed to find this text now [18:35:02] "The KSP Store is currently closed for business. In this page you can find the links for all our official re-sellers." [18:35:11] ??? [18:35:22] That's very odd, and shouldn't be there [18:35:41] Hold on [18:37:16] RefreshingJuices, getting that checked for you. One moment please [18:37:33] Or, rather, Badie is checking it for you :) [18:37:35] No worries I'll be patient [18:46:12] RefreshingJuices, please could you open a ticket here? https://kerbalspaceprogram.com/en/?page_id=23 [18:46:33] RefreshingJuices, You can fill the contact form and they will take a look [18:52:56] Just one more question [18:53:06] I'm supposed to log in and go into the store right? [18:53:11] So I'm not actually being stupid on my own [18:53:34] Let's see [18:54:33] https://kerbalspaceprogram.com/en/ --> Store --> Log in --> My Account --> Download [18:55:24] My account only goes back to the main page https://kerbalspaceprogram.com/en/ [18:55:34] Then I can click store again and I'm not logged in [18:55:45] Hi RefreshingJuices we are checking out what´s going on, thanks for your patience [18:55:47] But that's nice to know where it's going wrong [18:56:01] I'll submit a proper ticket now that that's done [19:01:22] Should be sent now. Thanks for the help [19:07:23] You're more than welcome, RefreshingJuices [19:07:29] When was the last time you played? [19:12:27] Welcome back tawny [19:20:25] Fluburtur: what what what? A video on Friday? Woah! [19:43:12] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [19:50:12] Deddly: Probably like half a year ago [19:50:19] Or at least months [19:51:03] RefreshingJuices, cool, so you've been around for a while. Hopefully not too much catching up to do :) [19:52:35] hah! bob is less than 1 day away from kerbin. out of fuel but will make it back from outside the kerbin soi and with all the minmus data [19:53:12] Althego: Free return? [19:53:21] Or pushing the ship? [19:55:34] i just needed a trajectory that ended up in the atmoshpere [19:58:32] because of this it took longer to come back, there was not enough to boost the return trip [20:02:12] who wants to see my familly sorted by size [20:03:35] A colleague was talking about buying the game. So I felt like playing it a bit again [20:04:02] I always spend far too long between gos. So I always have to catch up with everything. Like getting to the mun [20:04:50] RefreshingJuices: We are here to help you with your first steps! :D [20:08:10] One thing I want to know the most though. Since I can't try for myself. Has RemoteTech fixed the automatic turning issue? [20:08:36] I remember something about enabling control wheels got probes spinning out of control. It made aiming telescopes very hard [20:09:18] I don't know of such an issue. Persistent Rotation used to have a similar one, but that was fixed a while ago [20:10:32] lol mission. put 850 ore units from duna to orbit of ike [20:10:45] i would normally mine that on ike if really have to [20:11:05] and the first duna probe will be on site in about 200 days [20:11:44] when the launch window is open. so if i start some kerbals at that time it will still take forever [20:11:51] and completely pointless [20:12:23] but almost 200k advance and 540 k on completion [20:12:34] maybe that 200k advance isnt worth it [20:14:31] I'll just find out when I can download the game again [20:15:11] the complete ground gravity and seismic measurements of the mun are still missing. maybe i just need to send 17 tiny probes in a shell there something [20:18:21] Althego: Rovers? [20:18:37] One per three adjoining biomes is good [20:25:56] that would take forever [20:26:17] most of the biomes are isolated, craters or basins or poles [20:26:29] Then land probes on those [20:27:50] which is the 17 probes approach, very expensive because of the sensors [20:28:22] But short-cut with rovers where multiple biomes adjoin [20:28:40] and 10 times the ain [20:28:43] Or biome hopping, but I never did this, so no useful advice [20:28:46] p+ [21:09:55] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:08:34] How do i get to other planets [22:08:55] point rocket the right way and use thruster [22:09:17] Is it the same proceedure as mun landinh [22:09:32] depends how well you do that [22:09:42] but the whole transfer stuff is similar [22:10:14] there is a trasnfer angle thingy on the internet that show where planets are supposed to be located for transfers [22:10:39] Oh really and you line them up [22:11:25] http://i.imgur.com/ud5UMx3h.png [22:11:32] there is a better one however [22:11:34] easier to read [22:13:27] Thanks. So to get to duna for example you would presably wait until ypur at the right angle and create a manouver to dunas orbit [22:54:36] https://78.media.tumblr.com/ff12ff5659310790b09bde1e346831c7/tumblr_nnkxt3VIXA1swct9io2_500.jpg [22:57:24] I dont get it [22:57:37] someone bricked a metro door in germany [22:57:53] ok it has nothing to do with ksp then [22:57:58] I was looking for jeb or something [22:58:19] we don't always talk about ksp here [22:58:39] we mostly talk about other stuff actually [22:58:51] but it's often related to ksp in one way [23:41:45] #KSPOfficial: mode change '+o purpletarget|ZZZ' by ChanServ!ChanServ@services.esper.net