[02:57:09] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [03:00:48] guh [03:30:18] yes? [06:28:12] i guess i have to watch irys too. she is just too good of a singer [06:29:47] Question: Where does one go to file a bug report against the current version of KSP (1_12_1_03142_48467 Linux 64b)? I'm having trouble with the UI inverting the mousewheel scroll. I was able to fix the inverted scroll issue in-game, but the user interface is still goofy footed. [06:30:45] Or if you guys know how I can invert the menu scrolling with the mousewheel, that works too, and I can just fix it on mine. It only started this with version 12. [06:31:23] I have successfully landed on the Mun twice [06:31:38] some people had this problem on linux. supposedly you can invert it in the config [06:32:09] there is this bugtracker https://bugs.kerbalspaceprogram.com/login?back_url=https%3A%2F%2Fbugs.kerbalspaceprogram.com%2F [06:32:42] Althego Where would one do that? I didn't see any options. I tried setting the scale = -1 then setting Invert = True in the settings cfg. Both made things work correctly in the game controls, but the menu was still inverted. [06:32:42] i dont know for how long they intend to fix bugs, probably not more than a year [06:33:27] in settings.cfg, there may be optons there that are not in t he gui. just like long time ago you couldnt set how many patch conics you wanted to see, just in the cnfig file [06:33:32] Seems like a pretty serious reversion [06:34:39] there is like AXIS_MOUSEWHEEL [06:34:41] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [06:35:01] has an inv [06:35:02] Althego Yes, that only seems to affect the in-game controls. [06:35:34] Althego I think the issue is that this is something related to the unity user interface. [06:35:55] Althego At least based on what I was reading. [06:39:35] hehe i wrote "like AXIS_MOUSEWHEEL" because of sql select [06:40:11] You must be a database admin [06:40:26] no [06:40:46] i barely know anything about them. just lately had some issues with them [06:41:25] chanlog [06:41:50] log-chan [06:41:53] hehe still working [06:42:05] Guest40679, you'll be happy to know that Squad is already aware of that bug [06:42:07] wait, why twice [06:44:46] YEah, I just found it https://bugs.kerbalspaceprogram.com/issues/28040 [06:44:59] Would've been nice if I could browse the bugs without having to register [06:45:35] Yeah [06:46:00] But it's very good of you to be willing to file a bug report, thank you [06:46:11] I wonder if Unity fixed a bug that KSP was hacking around, or if the hack somehow didn't get included. I suspect it'll get fixed at some point. [06:46:48] I suppose I could add a comment about it existing on Mint 20 as well. [06:47:13] Though the issue is clearly not platform dependent within linuxes [06:47:19] It wouldn't hurt, but I think this is in all distros [06:47:36] I would have to agree with you. [06:48:11] I'm pretty sure they have everything they need to go on with that one at this point. [06:53:57] Guess I'll just have to cry in my milk until they fix it. But at any rate I went ahead and added my 2ยข along with a little information for others who can be satisfied with a quick fix just to play. [07:03:06] Guest40679, you [07:03:28] Guest40679, you're right, it was actually a Unity bug all along that got fixed [07:04:27] So all this time, the Linux version of KSP has had it's own built-in fix for Unity's bug. [07:09:56] Makes sense. Unity has had some wierdness with HID stuff on linux for awhile. I know KSP had trouble with my joystick for a long time, too. [07:10:22] NITW can't even handle a USB joypad, which would make a lot of sense for that game. [07:11:21] Anyway, looks like a thunderstorm here, so I better get things shut down. [07:11:23] Night! [07:12:51] Seeya [07:17:15] heh i missed the zombanwa [07:20:45] The what? [07:25:54] Oh [08:25:41] zombie chessw is painful [09:49:02] Action: darsie got shot again. [10:04:46] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [10:14:57] darsie: that sounds awful. And you're not even living in the US! [10:15:08] :) [10:15:25] Yeah, we have vaccines in Austria, too. [10:15:42] This time it's gonna be uncomfortable at least. [10:22:44] darsie, what's awful? [10:22:56] got shot? [10:22:58] But in two weeks you'll be immune. Hopefully. [10:23:12] sandbox: It sounds awful. [10:23:26] immune to lead? [10:23:30] covid [10:24:13] good luck with that [10:24:21] It's ok, I got a band aid: https://i.postimg.cc/3Kg5Lqc7/IMG-5276.jpg :) [10:24:26] thx [10:25:55] The sticky plaster will keep you safe [10:27:32] i shot the sheriff, but i did not shoot the deputy [10:28:44] Why not? [10:28:46] ;) [10:29:06] Because he was an antivaxxer and got killed by Covid19 later. [10:29:58] Antivaxxers should be shot [10:30:15] or at least in jail [10:30:18] Just like everyone else ;) [10:30:21] because they are endangering people [10:30:44] Put all antivaxxers in a tight place? [10:30:49] hehe [10:30:52] In Sweden someone just got in trouble for actually offering fellow workers money if they didn't take the vaccine. [10:31:06] they can live on an island as far as i care [10:31:17] This person works in healthcare. Horray [10:31:22] then they are safe and we are safe from them [10:57:56] oh no, more chess [10:58:30] or not [10:58:31] zombanwa [11:35:20] (local) leet time [11:35:50] 1337! [11:35:53] . [11:58:03] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [12:27:04] "you have fallen into an event horizon", 1h8m episode, let's go [12:29:26] eriophora [12:29:29] Althego, hi [12:32:02] Hello, minas_tirith [12:32:24] "hello nurse" [12:53:25] Maneuver planning doesn't change AN/DN of satellite orbit. [12:54:10] darsie, verify files on Steam [12:56:23] mhm [12:57:51] Action: darsie has a flickering Mun encounter. [12:58:53] Mun is nowhere near. [12:58:59] Sounds like your floating point is sinking [12:59:29] In all seriousness, I think I have had something similar. It's some kind of floating point error [13:00:32] wasn't 'wings impacting the VAB despite you being 2km out on final' caused by floating point errors too? [13:03:37] reacquiring 91 files ... [13:05:34] all validated [13:11:13] o....k... [13:12:17] Deddly: Still no AN change: https://i.postimg.cc/LRjyGxGX/screenshot192.png [13:14:24] Uh oh [13:14:26] Mods? [13:14:37] JVFoxy, never heard of that one [13:17:22] Deddly: EEX, KER, dated quicksaves, picoport [13:17:43] Deddly: was way back.. launch spaceplane into orbit. Stay up there for a while. Coming down to the KSC runway, suddenly a wing section gets blow off for no reason. Looking at logs indicates impact with VAB. Then another wing section explodes... ya well.. trouble was, didn't /always/ happen though. [13:19:01] usually when you were about a 1km or so from landing on the runway. I think I caught some saying it was a rounding error or something [13:20:06] lol, nice bug, JVFoxy [13:20:58] darsie, the first thing to do it to see if any of those mods are causing the problem by trying a new game with no mods [13:21:13] it/is* [13:21:29] *yawn* [13:24:09] Deddly no.. not nice, very annoying. It was semi common. Enough it got into the forums back in 2014: https://forum.kerbalspaceprogram.com/index.php?/topic/89074-exploding-wings/ [13:24:24] I don't recall the exact version we had back then [13:26:11] In retrospect, I think I remember that one. [13:26:32] I must have been pretty new to the game at that point. [13:29:50] no worries [13:30:30] I'm a little hurt, friend showed me KSP back in 0.18, but I didn't manage to get it for myself till 0.21, so I missed the free DLC for early backers [13:30:49] Aww [13:31:41] I was going to play around with the demo a while longer before getting it, but when I saw that announcement I got it ASAP, so I was just about inside the window [13:34:12] I think Making History is overpriced, but Breaking Ground is well worth it. Both are on sale, by the way [13:34:23] https://www.humblebundle.com/store/kerbal-space-program-making-history-expansion [13:35:17] my mum has a book called Broken Ground [13:35:18] through steam only though right? [13:35:36] I got KSP from squad.. never got a steam account [13:37:48] JVFoxy, yeah that particular offer is for a Steam key. I'm actually not sure if you can get the Steam expansion without the Steam version of the game. [13:38:46] Your account is probably old enough to migrate it to Steam, if you want. Beware, though, that it's a one-way move. [13:39:15] its ok I'm good but thanks [13:39:40] that aside, I ran across someone saying 'Making History' didn't really add a lot to the game or something? [13:40:02] yes, making history was kind of annoying [13:40:10] it has some few nice tanks and engines [13:40:52] I'm a bit of a fan of the Gemini program, so was a little sad that KSP didn't have an intern pod for just two people. [13:41:05] Aside from the extra parts (which are nice parts, by the way), Making History's main thing is the mission maker. You can use a point and click interface to make missions, and you can run missions that others have made. There are also a bunch of included missions to play with. [13:41:35] might be a bit of fun... but those more for sandbox or can they be career invoked? [13:42:44] Making History includes a lot of historic parts, and also some 1.8m parts that are very useful for, e.g., shuttle booster replicas etc. Nice folding rover wheels too [13:43:12] JVFoxy, each mission is a stand-alone game if I remember correctly. [13:43:44] Deddly ah right, got you. Kind of like the training missions [13:43:53] JVFoxy, for example, there's an included mission reminiscent of Apollo 13 with a bunch of failures you have to handle on the fly. [13:44:44] So it's a great add-on if you want to play but are lacking inspiration for exactly what to do. [13:46:54] heh.. its cool Coming up with things to do not too hard for me. I had wanted to do a series of videos on a few missions of my own. Turns out I needed a better GPU for recording so.. things went on hiatus [13:47:16] then having so many updates going through, changing things [13:49:37] If you don't have either of the DLCs, I personally appreciate having both of them, but of the two, I can wholeheartedly recommend Breaking Ground if only for the hinges, rotating parts and pistons. It opens up an entire set of new possibilities. [13:50:40] moar content [13:50:45] But if you've had a hiatus, so much new content has been added to the main game recently that you probably don't "need" any of that for quite some time. I mean, just the EVA construction mode makes it an entirely new game. [13:52:51] well pause was more in relation to doing actual recording, not game play. any time a new version came out, new folder, restart career over again.. [13:53:00] btw.. which had rotors? Was it breaking ground? [13:53:41] I seem to recall airplanes+ had a rotating beacon part, but was reliant on people having breaking ground for it to work properly [13:56:48] Breaking Ground is the one [13:59:29] ok [13:59:42] mm.. heli's [14:03:58] guh [14:06:28] ? [14:09:07] 17 m/s landing: https://i.postimg.cc/L4F4smtG/screenshot193.png [14:09:24] xD [14:10:09] hehe [14:10:15] classical toon pose [14:19:56] oops [14:21:58] executed perfectly [14:24:15] kerbal didn't go poof so.. good chance still alive [14:28:30] darsie: lol [14:34:16] ah the memories... sadly my 'ksp derp' files on another drive that isn't connected at the moment. [14:34:49] Kerbal helmets are pretty much indestructible, aren't they? [14:38:13] well.... it may seem that way [14:39:19] certain command pods can seem that way too. crash land a certain way, only to have the pod the only thing surviving and tumbling along the ground a short distance [18:45:38] I wish RWs wouldn't overshoot at lower setting. [19:11:47] Action: darsie coincidentally landed in walking distance of a Mumbo Jumbo tree and climbed it: https://i.postimg.cc/w9qFV8zD/screenshot199.png [19:12:57] Baobab tree* [19:13:09] wait, you can climb it? [19:14:31] mhm [19:14:39] It's not easy. [19:15:00] I found out when headbanging it. [19:15:35] said "[U] climb" or so. [19:17:12] They are real trees. Not like those usual VR trees you can walk through. [19:17:13] hehe [19:17:29] baobab headbanging, must be some kerbal dance