[04:19:17] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [05:20:30] I have a theory on how the Mun was created [05:21:31] So, basically, you know how Kerbin has it's massive freaking crater [05:22:18] And it has a small island in the center [05:25:21] I bet that something collided with Kerbin and created the Mun from the debruis [05:25:24] debris* [05:25:34] Like the real Earth and Moon [05:49:59] yeah and minmun is mint ice cream dropped by some huge alien kid [05:50:23] oh left [06:01:21] ;outcome cil [06:01:21] raptop: You converted Minmus from mint to cilantro. [06:03:42] Action: TwistenX gets back home with some eggs, sausage links, and OJ for tomorrow's breakfast. [06:04:36] Action: TwistenX also can't drive. Legally. [06:05:14] bicycle-mobile waffles [06:05:25] Huh? [06:10:26] silliness [06:11:13] Ok then [06:11:36] Does the giant crater on Kerbin have an actual name? [06:11:52] yeah and minmun is mint ice cream dropped by some huge alien kid [06:11:59] (you missed that reply) [06:13:33] "IT'S 'MINMUS' , YOU [swear word] IDIOT!!! YOU KNOW WHAT? I'VE HAD ENOUGH. WHY DON'T YOU EVER JUST PAY ATTENTION?!" - martincitopants, Kerbal Scuffed Program 3, YouTube [06:16:19] Action: raptop wants to say that it's just crater [06:16:42] ok that was interesting reply then leave [06:21:26] why does this not have a dark mode my eyes burn it's midnight rn [06:21:42] ? [06:22:52] seems dark enough https://photos.app.goo.gl/o5vrdfzBksGpkzgg8 [06:25:09] your name is patrick? [06:40:10] the crater is too small for the mun to originate from there [06:49:47] !mission [06:49:47] TwistenX: You attempt to drive your solar sail vessel with a flashlight. Your actions have mysteriously removed all serifs from existence! [06:49:55] ok [06:56:24] mmmmmmmmm... gravity assists [06:57:12] i found a ksp mission planner/calculator http://bizorke.com/AdvancedKspMissionCalculator/ [06:58:02] e [07:01:31] !mission [07:01:32] Rolf: You replace a Stayputnik Mk 2 with an Arduino. Your rocket falls apart. [07:03:33] never trust commercial electronics? [07:03:50] seems so [09:06:22] Anyone that could help me regarding a graphics issue in KSP? The screen is filled with weird flashing lines [09:09:18] I got this weird graphics issue shortly after the upgrade to 1.12: https://imgur.com/gallery/UbqnS1x [09:40:00] Stelios: stock or modded? [09:40:04] stock [09:40:35] was working fine for a week or so after the update, but suddenly this [09:40:35] yeah I just saw the tool bar. odd [09:41:11] (although I don't recognize the snowflake icon) [09:41:21] snowflake icon? [09:41:37] bottom [09:41:43] maneuver node? [09:41:49] ah, right [09:41:52] thanks [09:41:58] see, I'm new to 1.12 :) [09:42:41] aaa yea, it's an alarm with the new 1.12 set for a maneuver node [09:47:41] hm. I don't see anything like it in the bug tracker or forum [09:48:02] well in the forum you can probably see my own post from yesterday I guess [09:48:15] huh. in which subforum? [09:48:16] if it didnt start like this on 1.12, it can be a video driver [09:48:24] I updated [09:48:37] other than "try validating files if installed through Steam", I've got no clue [09:48:54] ah, there is your post [09:49:03] have tried that too :( [09:49:11] also removed it from steam and reinstalled [09:49:18] KSP itself can just be buggy [09:49:46] yeah, but usually not that bad [09:50:02] it's buggy in subtle ways ;) [09:50:11] well yea I know, I always say my prayers before switching to a craft that's landed for a long time [09:50:45] the Base Kraken is real, indeed [09:51:14] but never encountered something like this. It's so annoying. [09:51:17] haha base go die [09:52:43] why does IRC keep crashing [09:52:46] I see on steam that it got updated on 15 July, that may be around the time my problems started. Is it possible to rollback to a previous buld? [09:53:19] I mean to still be 1.12 but just a few builds earlier [09:53:26] not sure if you can roll back to 1.12.0 but you can check out previous versions via the "beta" tab [09:54:39] right click, Properties, Betas -> 1.11.2 [09:54:55] but that would mean no alarms and no fireworks!!! :O [09:55:10] how can one continue to play without fireworks? [09:55:12] :D [09:55:26] thee doesn't seem to be an option for 1.12.0 (it apparently had a bug that would lock you in the VAB or something) [09:56:09] wernher enslaving the engineers, eh? [09:56:43] hmmyeah, the fireworks need some new code, so can't just copy the parts [09:56:54] Nobody ever said Kerbal slavery is illegal [09:57:06] yea, Werner can be cruel like that, but it's all for the good of Kerbalkind [09:58:02] This gives me an idea [09:58:31] Im gonna force Kerbals to pull a rocket from the runway to the pad [09:58:48] a twisted mind [09:59:04] Cause like Stelios said, it's all for the good of Kerbalkind [09:59:14] they got fuel tho [09:59:18] gonna be hard to control each little slave though [09:59:18] why use kerbals :( [09:59:43] they feel no emotions [09:59:49] Stelios: maybe open a new issue on https://bugs.kerbalspaceprogram.com/projects/ksp/issues just to make sure it doesn't get lost [09:59:59] Only sometimes I actually care about them [10:00:08] they seem quite happy to be shot into the air [10:00:31] But sometimes my mind switches from Matt Lowne Kerbalcare to Danny2464 Kerbalcare. [10:00:45] Thanks packbart I will do that now [10:02:18] I'm also gonna make a graveyard for fallen Kerbals for the sake of """""research""""" and """"""""""advancements in technology"""""""""" [10:04:35] by that I mean they sacrficed themselves for """"""""""science""""""""""" [11:13:01] Fredlong Kerman failed to jetpack to Mun orbit for rendezvous with the rescue probe, possibly due to a ridge that has to be overflown early, which is inefficient. He'll try again half a munar day later in the other direction. [11:13:45] I have to send the probe again ... [11:13:48] no [11:13:50] damn [11:13:53] I don't. [11:28:08] zombanwa [11:35:04] (local) leet time [11:39:11] . [11:43:01] 3975 m Pe ... gotta fly more efficient. [11:44:10] also fly safe :) [11:55:35] Action: flayer slaps Althego [11:55:52] what's up, slappers? [11:56:02] Action: flayer shrugs [11:58:42] taniwha came over to the Elite side, I see :> [11:59:56] as player or dev? [12:00:32] player, probably. I recognized the name on the ED forums. it's probably not too common a nick [12:01:16] who would want to out themselves as a Frontier Developer right now, anyway. so much mimimi :) [12:02:18] what happened? people didnt liek the legs? [12:03:17] the loud voices on the forums didn't much. performance bad, no ship interiors, no more VR, more grind. the usual [12:03:37] it's the same as any other game forum, tbh [12:03:57] Squad gets its share of the same criticism [12:04:41] "they don't listen to their players, they never fix bugs" etc [12:10:52] Jetpack to Mun orbit 8284 Pe and rendezvous planned. [13:43:05] yeah, I've been playing Elite [14:13:48] Finally part 8 of the orbital launch tower is off the ground. Soon we can go back to the tank watching. ;) [14:15:02] hehe [14:27:33] and soon we should get to see how the hell the catching mechanism is supposed to work [14:28:20] oh yeah [14:28:24] I'm very curious [14:28:35] I still can't believe they are going for it and want to make it work [14:29:06] the whole idea sounds like a child's imagination [14:29:13] what is it 200 t? [14:29:15] just catch it [14:29:23] cant be that ahrd [14:29:29] or can it [14:32:53] More like 300 t [14:32:58] but it's not really a catch [14:33:14] catching would mean you absorb the energy somehow. But the booster breaks and just sits there. [14:33:26] So it's more like a landing [14:33:49] you could do the same with a hole in the ground and the landing legs at the top [14:33:51] ah yes it can hover because of its size and multiple engines [14:34:05] *the booster brakes [14:34:26] Mat2ch, you'd have to have some way of removing the exhaust gasses I would assume [14:34:30] anyway, it sounds obvious, but probably many people are working on it for months now [14:36:46] umaxtu: in the hole? Yes. [14:36:59] But SpaceX is doing it in the open, so no problems there [14:37:04] but I wonder how precise they will be [14:37:12] but as Althego said, they can hover for a bit. [15:01:20] Mat2ch: It looks like there'll be a part 9 of some kind [15:01:53] Part 8 has mountings on top of three of the columns, and there are various parts left at the assembly site [15:09:36] jup [15:10:03] and part 8 didn't include everything because it would have gotten too heavy to lift otherwise. That's why we will see part 9 [15:27:19] I'm not sure that's right? [15:27:30] Part 8 is a lot smaller than the previous ones [15:27:40] 2/3rds the size roughly [15:28:04] Crane capability falls off with height, but it's only one place above 7 [15:36:19] kikkerikii [16:03:07] FLHerne: but it had to be extended to reach so high. So even less load [17:25:57] who ate the rest of my cereal [17:26:28] the cereal killer [17:26:41] funny, laughdd [17:26:46] laughed* [17:29:32] im leaving vacation today so when i get home i can begin a multi-day long suffering spend naming EVERY LANDMARK in Stock KSP [17:31:23] Visiting every anomaly? [17:33:27] What does that mean\ [17:35:05] There are anomalies spread throughout the Kerbol system. [17:35:22] Like the monolith near the KSC. [17:35:41] You can detect them with computers in Kerbnet. [17:36:34] Thats not what I mean [17:36:47] I meant like craters, lakes, and mountains [17:37:04] Hmm. Like every biome? [17:37:29] Basically [17:37:31] Grassland, mountains, desert, water, shores, ... [17:37:41] kind of [17:38:05] Flats, great flats, greater flats, lesser flats, ... [17:38:14] kinda [17:39:10] why has KSP2 been delayed so many times [17:39:27] Because Spacex didn't uphold their timeline. [17:40:10] coding is tricky. It's often underestimated. [17:40:19] what does SpaceX have to do with KSP2 [17:40:47] I know coding is difficult, I'm also a programmer. I program Roblox games and animations. [17:40:55] Elon also underestimated the efforts for Starship. [17:41:13] TwistenX: Do you tend to finish in time? [17:42:06] How old are you? [17:42:55] darsie: I usually set release dates and reach them on time. I'm also 13. [17:43:04] great [17:43:23] Do you curse? [17:43:41] nah [17:43:55] swearing bad [17:44:12] swearing is bad? [17:44:23] yes, dammit [17:44:35] Or are you swearing badly? :) [17:44:48] the first one [17:46:22] Hmm, I could visit the alternate launch sites. [18:15:41] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [18:39:53] darsie: Twisten will grow up... don't worry. ;) [18:49:02] Just adjusting my use of illegal words :). [18:49:22] Somewhere I found there's a toggle key for kerbnet, but I can't find it now. [18:54:50] Also I've seen the alternate launch sites already, but now I don't. [20:00:17] It's in the action groups. [20:59:59] KSP does unexpected things with my twisted rocket. [21:11:14] Everything inside the fairing is upside down, to save space. The rovemate is root. https://i.postimg.cc/x0ncZDfP/screenshot211.png [21:11:14] When I root the SRB, the rocket is upright with the SRB to the west. When I root the rovemate again I get this: https://i.postimg.cc/F9p75W1X/screenshot212.png [21:19:26] The rocket is inverted. [21:33:26] oh, I've been there. Just turn it around. Hopefully it'll be fine. You never now with KSP :) [22:21:58] Wow, Kerbin is riddled with anomalies. [22:29:27] https://i.postimg.cc/nHt5yxPM/screenshot215.png https://i.postimg.cc/xffZdRY2/screenshot216.png [22:31:34] each of the Commnet stations is an anomaly, too [22:31:47] mhm [22:32:03] I've been there.