[02:09:35] How can I get computer control back after grabbing a ship with a Kerbal? [02:10:07] This guy has no experience and can't even do attitude hold. [02:14:09] "When docked successfully, your controls will change to the ship's controls" [02:14:17] https://wiki.kerbalspaceprogram.com/wiki/Advanced_Grabbing_Unit [02:41:48] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [02:55:16] So how do you get payload with reusable ships? [02:56:06] Lots of rapiers, wings, and max ascent to 5km then 20 degrees from there out? [02:56:42] I think my landing problem has been attributed to max spring and dampener landing gear sending me rocketing back into the sky [03:37:23] #KSPOfficial: mode change '+o Dozeman979' by ChanServ!ChanServ@services.esper.net [03:37:28] I like the idea of RPM's pages for MJ, but I'd like to make my own pages to replace those. Does anyone know of any addons that do this sort of thing so I could see how it's done? [03:47:34] Also, is the "step by step mining guide" on the forums from 2015 still accurate? [03:50:29] Is there a good mod to add landing strips to various places around kerbin so by botched re-entries with spaceplanes don't end in disaster? [03:53:09] Blaank: "Kerbal Konstructs and Kerbinside" according to an eight-month-old post on the subreddit. [03:53:34] Kerbinside adds like 4x as much stuff at KSC and murders my framerate [03:53:59] Also the entry side of the runway has a boatload of radar arrays and stuff ensuring certain death if you land short. [03:54:23] And there's tons of stuff to the left and right ensuring certain death if you are not directly on the runway. [03:54:34] And it adds like 5 more runways scattered around kerbin. [03:54:51] I think some of them are too short to use but I haven't investigated them. [03:55:04] And they probably don't recover full cash due to landing away from KSC. [03:56:06] there's one called Kerbtown or something but I don't know if it's what you want exactly [03:57:33] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [03:59:30] I've got a super basic SSTO but still haven't gotten landing down. [03:59:58] I have nearly no control over where I end up. [04:00:28] I usually crash and die on landing. [04:00:48] And was hoping I could find a mod that scattered landing sites around so I wouldn't be screwed. [04:04:48] There should definitely be emergency landing sites like the shuttle had. [04:05:17] There should also be a mining tutorial. (... is there a mining tutorial and I missed it?) [04:08:57] yeah, like I predicted, these runway changes are deathtraps. [04:09:07] I came up short and plowed into a brick wall at 100m/s [04:09:07] died [04:09:20] Kerbinside runways are lethal [04:09:37] That's getting uninstalled. It's safter landing on dirt [04:13:38] I have one of the visual packs installed, so the night side of kerbin is almost completely un-seeable and that certainly doesn't help with successful ssto landings [04:20:05] No mining training, but there's a "prospecting eeloo" scenario. I think that's just looking for ore, not actually digging it up. [04:21:27] I could pretty easily make a script for a mining tutorial if the effort put forth would be put to good use. [04:21:51] Dialog I'm not great with but the ore scanning and mining mechanics would be easy to set up as would basic example scanning and mining ships. [04:26:17] Really basic example mining ships and bases is what I'm looking for, personally. Something I can put together in the VAB and drive to the flat spot next to KSC and practice is what I'm trying to do. [04:28:55] I'm making a separate game for this so I don't screw up my real one. :-) [04:38:29] You want an effective or a super simple mining rig? [04:38:46] Bitcoin mining rig [04:38:58] The bare minimum to actually pull resources out of the ground and convert into liquid fuel or monopropellant or whatever. [04:39:04] My power is: Dyson sphere [04:39:06] If that's two separate tiny crafts that have docking ports, that's cool. [04:41:58] Can you test on the launch pad? [04:42:35] Yes. [04:44:10] I jammed eight drills onto a large tank, put one of those quad engine fuel tank jobs underneath it, and lobbed it all to the other side of KSC. [04:44:18] Exploded on impact. :-( [04:45:13] https://steamuserimages-a.akamaihd.net/ugc/900022878183759919/8B1F591A7427459084A21FC6A03CE477319326A9/ There you go. Don't know if it will last the night. [04:45:21] add more batteries I guess if it doesn't [04:46:58] Will last a day on Kerbin. [04:47:05] ISRU can't keep up with drill. [04:47:52] Blaank: Add an (experienced) engineer. [04:48:22] Too bad mining is a terrible way to make money in KSP [04:49:13] Is the alleged point of mining to get "free fuel" when you're far from home? [04:49:14] Too bad I can't sell my VF for 'real' money. [04:49:44] Mathuin: yes [04:50:08] Mathuin: I made an Eve sample return an refuelled at Kerbin orbit, Gilly and Eve. [04:50:17] It's a ton of work, though. Less IRL time to make fuel shipments than land mining ships and send fueling ships to orbit. [04:56:21] Send fuelling ships down to Eve ;). [04:58:54] ahh [04:58:56] nm [08:13:04] 3.326 km/s to orbit. I accidentally did a good one. [08:16:23] hi JCB [08:33:05] Blaank, be careful with those decimal marks [08:34:55] depends on country [08:35:23] I guess 3,326 m/s works. [08:36:19] >night landing on a mountainside [08:36:22] ohcrap [08:36:29] don't roll don't roll don't roll [08:37:05] hehe [08:49:02] oh.. yo [09:01:36] Blaank, same but about rocket during ascend [09:04:36] I had one that did a front flip during ascent and after the third time I considered it normal and went with it. [09:05:52] *giant rocket cartwheeling through the sky* "Front flip maneuver underway. Ascent nominal." [09:07:04] lol [09:07:10] lol [09:18:52] I really prefer 1.8 TWR now over 1.5 for general designs. [09:19:08] Lets you do a much more aggressive tipover and minimize gravity losses. [09:27:43] https://www.youtube.com/watch?v=6ISOK-XtvYs [09:27:44] YouTube - Why knights fought snails in medieval art [09:31:20] Blaank: minimize gravity losses and maximize aerodynamic losses?! [09:31:41] Drag losses are hardly anything compared to gravity losses. [09:32:04] With mechjeb you can bring up a readout. Gravity losses are usually 4-5x drag losses [09:32:16] If you go sideways you don't fight gravity. [09:32:18] yeeah [09:32:34] aero losses are a lot smaller in ksp than gravity lsoses [09:32:38] i find it hard to judge when to start the gravity turn with high twr [09:32:47] as usual as soon as possible [09:32:48] Sideways hard and fast with a pencil thin rocket. [09:33:02] cause i don't wanna touch any controls except stage before 30km with gravity turns [09:33:12] that never worked for me [09:33:15] You gotta slam that thing over. [09:33:23] If you aren't on fire, you are doing it wrong. [09:33:37] a smooth controlled bank towards east all the way up to 40-45 [09:33:39] km [09:34:28] i usually use smart ass surface thing where you can select heading, pitch and roll [09:34:37] can't remember what the button says but top right on surface mode [09:34:54] start clicking pitch to around 82 degrees at 20-40m/s depending on twr [09:35:08] then hit surface velocity + and stop doing anything [10:05:09] https://www.youtube.com/watch?v=58nPEe-TU-w [10:05:10] YouTube - Why this awful sounding album is a masterpiece [10:22:48] >keep forgetting to deploy solars and ending up with multiple dead sats [10:23:00] That's it. I'm having fixed panels no matter what [10:28:06] Can KSP run in dual monitor mode? [10:28:19] I'd like a second screen for MJ and KER readouts. [10:30:24] most of the time you dont need deployable panels at all [10:30:49] made an almost SSTO [10:31:31] if it has a small satellite it could go to suborbital and drop it so that it would need just a few hundred m/s to orbit [10:31:41] also no wings [10:32:41] I'm not sure exactly how helpful wings are. You can go sideways with not much steering loss. [10:32:57] hm, looks like it slides down the hill [10:37:18] yeah it slides [10:37:27] standing on engines [10:37:40] and of course it is night so the screeshots look awful [10:38:28] https://i.imgur.com/9CbChKL.png [10:44:43] I'd recommend a FL-T800 and terrier as the last stage. [10:44:57] Or is that single stage? [10:46:33] single stage [10:46:58] 3300-something m\s with a small sat inside [10:47:16] In that case use a skipper and jumbo 64 if you got it. I forget the payload for it. [10:47:54] 2.5 meter payload bay up top with the parachutes and assorted junk in it. [10:48:01] Reduces drag a lot [10:48:34] Also elevron 1 is usually enough to keep any craft stable and the response time for them is a lot faster than larger tailfins so you don't get the cascade wobble going on. [10:48:58] Putting chutes in a payload bay will reduce drag and increase stability a lot. [10:52:12] well, skipper is indeed better [10:57:39] Elevron 1 I think is cheaper and is also lower mass so once you do get into space, you are hauling less dead weight. [11:01:13] Action: Blaank forgot to deploy the antennae. [11:01:20] FIXED ANTENNAE [11:01:47] All craft will now have fixed antannae and fixed solar panels. [11:04:29] you can open the, in the editor. then put the whole thing in a fairing and there you go [11:05:30] Fairings pay for their lost dV in reduced drag losses on launch. [11:05:31] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [11:07:13] payload bays are the same story [11:58:17] Do you guys do pre-emptive bans on spambots? [12:14:57] https://media0dk-a.akamaihd.net/96/30/49313fe22bf6facfd5abfbd3edf56ed9.jpg [12:19:58] hehe [12:20:41] appropriate handling of flat erthers [12:32:54] scp quote of the day "How to redesign the internal combustion engine to run on human blood, using only pre-existing parts. (Note: Full redesign takes four (4) hours, and runs at higher efficiency than gasoline.)" [12:34:55] http://www.scp-wiki.net/scp-2669 [13:07:26] Blaank: if I see one in another channel I do. If theyre especially offensive. [13:07:43] One hit #factorio [13:08:07] racial slurs, calls to raid, tells to everyone. [13:08:15] Ah. [13:08:23] Those usually get nabbed by the network [13:08:35] I figure it's making rounds on the network but didn't see it show up here. [13:08:39] Those are hard to preempt too [13:08:57] What we need are precognitives [13:13:22] I hate it when my rocket picks up a case of wiggelexplosions [13:23:23] I never cut a wing with no sweep or taper so I guess this one should be very easy [13:23:30] same cut speed on both ends [13:34:07] "My middle school history teacher stopped teaching Morse code because kids were using it to cheat on tests by blinking answers to each other." [13:42:04] >Return 10 tons of ore from the surface of the Sun to Kerbin. [13:42:45] Now that is a hot contract :P [13:44:21] lol [13:45:15] Fluburtur: well... not sure if win :D [14:17:28] lol blinking [14:27:11] why is it that when leaving school and coming home there's these two points at which tiredom spontaneously disappears [14:59:11] my hot glue gun is catching on fire again [15:02:19] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:06:45] lol [15:27:19] Fluburtur: still the stinky glue? [15:27:45] yeah but it's the heat dial thing that catvhes fire [15:27:51] there is a bad contact in there [15:49:01] hi ho [15:49:17] hows it going [15:49:51] 'meh' [15:50:23] want to help me solve problem? [15:50:34] as in, I will soon be off for 2 weeks when I can do nothing but eat and play video games (Yay!) [15:50:44] but right now, it's headache and work [15:51:28] Guest87275: I do have a problem you can help me with... can you write a proper launch algorithm in kOS to minimize dV ? [15:51:45] ahhh [15:52:01] My code is crap, but it works... sort of... [15:52:15] ve2dmn: calculus of variations? [15:52:35] i need help finding a fuel grain that is efffiecient [15:53:00] Action: UmbralRaptor ignores that the non-analytic nature of the problem may make things harder. [15:53:18] guest: some srb mid? [15:53:22] UmbralRaptor: I'm thinking of re-writing the complete code to estimate TWR, lost due to air resistance, and try to guesstimate if i'm gonna make into orbit [15:53:35] 60-40% alcohol and water, use liquid oxygen as oxydiser [15:53:45] why thank you [15:54:25] the oxidiser is made of a blend of nitrous oxide [15:54:46] works too [15:55:25] what is it for? [15:56:14] engineering [15:56:29] alright [15:56:41] what I gave you is more or less the recipe used in the V2 rocket [15:56:58] you can also spray that in the intake of engine to augment power for a short while [15:58:43] im tasked with finding a fuel gain that can be used in the rockets we are launching now while being more efficient [15:59:01] well that is more complicated [15:59:12] yeah [15:59:13] the most efficient now is hydrogen and oxygen [15:59:23] but you need cryogenic stuff and it's more complicated [15:59:46] others can probably help you better [15:59:50] this sounds like a boatload of fun [15:59:59] thx for the help anyway [16:01:10] There are 'other' more efficient fuel... but they are considered 'extremely toxic' and 'evil' [16:02:32] ve2dmn: you talking Orion? [16:02:34] this sounds like it depends on exactly what rockets you are launching now, like I'm not sure I'd just pump a hydrolox rocket full of hypergolics and see what happen :P [16:03:26] umaxtu: don't remember the name, but it's something that was very corrosive and highly dangerous. Everyone stopped using it decades ago [16:03:39] Probably something based on F [16:03:51] hydrazine? [16:04:08] https://en.wikipedia.org/wiki/Devil%27s_venom [16:04:36] at least... I think that was it [16:05:23] fluorolox can get you marginal advantages over regular lox, though I'm not sure that got used. [16:11:24] https://cdn.discordapp.com/attachments/368835402431332365/392710496496648201/DSC_8082.JPG [16:11:26] foam! [16:42:48] https://cdn.discordapp.com/attachments/368835402431332365/392718362347831306/DSC_8083.JPG [17:43:58] https://cdn.discordapp.com/attachments/368835402431332365/392733740985483274/DSC_8084.JPG [17:44:18] https://cdn.discordapp.com/attachments/368835402431332365/392733757024763905/DSC_8085.JPG [17:56:01] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [18:04:44] Fluburtur: nice work! [18:04:51] thanks [18:04:57] my room is an absolute mess [18:05:53] I wanted a seaplane for a while and this is better than cardboard [18:07:44] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [18:11:12] Feels just like 2008. [18:21:02] help [18:22:30] less [18:23:59] mib_d26bo4: please be more specific? [18:24:02] mib_d26bo4: It would be nice if you were a tad more specific regarding your request for help :P [18:24:07] Ninja'd [18:25:55] don't panic [18:29:53] Thank you for helping us help you help us all. [18:30:53] Action: APlayer panics [18:31:23] That sounds like my days in tech support [18:31:32] Action: UmbralRaptor sells the organs of sandbox and everyone in their hometown to partially offset equipment costs. [18:31:33] In case of panic: Integrity of the channel and personal safety not guaranteed, warranty void [18:31:40] "Server no work. Please do the needfull" [18:32:50] Reason: they had forgotten to renew their DNS [18:33:16] uh [18:41:00] sandbox: "Space? Space! Spaaaaaaaaaace!" [18:42:44] Action: UmbralRaptor was actually mildly disappointed at the ending of Portal 2. Mainly because I already had seen the phrase "your precious moon" and had been reading Blame!. [18:46:41] " Oh, hi. So, how are you holding up? Because I'm a potato!" [19:13:00] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:33:43] Blaank: thank you for the help with mining. I have the world's most expensive and inefficient mining station to play with on Kerbin, and this is probably what it'll take for me to go KIS/KAS. [20:03:39] Fun with languages: https://en.wikipedia.org/wiki/Rain_of_animals#"Raining_cats_and_dogs" [20:04:44] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:04:51] Evening, Gentlemen. [20:20:30] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [20:34:43] Is oxenfree good? [20:41:49] since nothing happens and i am reading anyway, i think i will not turn on the the bug pc [21:09:41] UmbralRaptor: let me know what you think if you buy it [21:10:04] ve2dmn: it's free on gog right now. [21:10:33] hum... I was thinking getting it for the switch or something... but free is hard to say no to [21:30:37] https://cdn.discordapp.com/attachments/368835402431332365/392790408532459530/DSC_8086.JPG [21:31:09] stamps to collect?! [22:06:37] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [22:30:02] how much damage would a space probe do tot he earth if it was to collide while going at like 5.2c? [22:32:02] uh [22:32:39] I'm going to assume that the probe has imaginary rest mass, so ¯\_(Ä)_/¯ [22:34:48] well the mass of the probe in question isn't specified so I guess between 2 and 5 tons [22:35:00] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [22:35:30] ;wa kinetic energy of 5 tons at 5.2c [22:35:36] Fluburtur: relativistic kinetic energy-> , mass->5 sh tn (short tons), velocity->5.2 c (speed of light)(speed exceeds speed of light) [22:35:54] you weak calculator [22:36:00] math above c should be easy [22:40:48] Fluburtur: uhm. [22:40:53] Fluburtur: you know... [22:41:09] it has 5.2 times infinite energy [22:41:45] lies [22:42:07] tbh I guess it would just pass straight through and do nothing [22:44:03] No, not lies, that's what the theory of relativity says [22:44:33] it's wrong [22:45:26] ;c 1/sqrt(1-5.2^2) [22:45:26] UmbralRaptor: Numerical argument is out of domain - "sqrt" [22:45:42] ^there's your Lorentz factor. [22:46:42] ~0.488i [22:47:32] So your kinetic energy is (0.488i - 1)*mc² [22:52:03] #KSPOfficial: mode change '+o purpletarget|zzzz' by ChanServ!ChanServ@services.esper.net [22:54:05] well, time to glue my canadair together [23:08:44] Okay, KIS looks *insane*. [23:13:03] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net