[00:02:10] And evidence that life on Earth nearly 3.5 billion years old https://phys.org/news/2017-12-oldest-fossils-life-earth-began.html [00:09:30] Action: Scolar_Visari ponders making a Elder Scrolls species pack mod for Stellaris. [00:24:41] It spacewalks on warm regolith. [00:36:20] Scolar_Visari: Yay, Argonians. [00:36:48] (And I guess a few different elves and kitties) [00:38:22] I use an anime girls species pack [00:38:53] why not just really really big CIWS? [00:39:02] unfortunately the 7 m encounter didn't help. Jeb had sneaked into the rocket. [00:56:57] -ChanServ:#KSPOfficial- Supernovy set flags +Ff on Badie. [00:58:07] -ChanServ:#KSPOfficial- Supernovy set flags +O on Badie. [00:58:08] #KSPOfficial: mode change '+o Badie' by ChanServ!ChanServ@services.esper.net [01:29:24] UmbralRaptor: The only real issue I think such a mod would entail is the lack of unique symbols for each of the provinces. [01:30:40] Other than that, most of the Tamriel species already have corresponding avatars. [01:31:55] But they all converge on one speciality [01:32:01] Stealth archer [01:34:01] https://usercontent.irccloud-cdn.com/file/oe89OKwd/IMG_0654.JPG [01:34:45] Hmm [01:35:35] Scolar_Visari: you need blender, but here's an example of icosahedral map projection: http://taniwha.org/~bill/icosahedral.blend [01:36:09] layer 1 has the "output" sphere and layer 2 has the "input" icosahedron [01:36:29] (I used blender's texture baking to do the sphere) [01:39:44] taniwha: Courtesy of Sean Bean's voiceovers, I have now been brainwashed into believing that there is only one correct map projection and it is rectangular in shape. [01:39:55] Also . . . I can't recall the last time I had Blender. [01:40:28] is Sean Bean a FEer? [01:40:45] No, but he does narrate the quotes in Civilization VI. [01:40:56] ah [01:41:17] Kosmonaut: Wait a second . . . That picture, wouldn't some of the, ah, word choices be against channel rules? [01:41:54] Scolar_Visari: ... [01:42:03] Action: TheKosmonaut checks again [01:42:47] Oh I missed the thalmor bit [01:42:55] My browser cut it off [01:42:56] Sigh [01:43:01] TheKosmonaut kicked from #kspofficial by TheKosmonaut: TheKosmonaut [01:43:02] taniwha: Huh, I can even download icosahedral map generators! [01:43:06] #KSPOfficial: mode change '+o TheKosmonaut' by ChanServ!ChanServ@services.esper.net [01:43:18] Kosmonaut: That was rather too lenient a punishment, don't you think? [01:43:29] Scolar_Visari: youre right [01:44:46] Now that's just cruel and unusual. [01:46:13] Kosmonaut: Also, that picture is wrong. "Thalmor" refers to the governing council of the Aldmeri Dominion. Altmer would be the species name. [01:46:39] Nerd [01:47:22] .... [01:47:52] Calling the Altmer the Thalmor would be like calling all Germans Nazis, which is particularly relevant given that the Thalmor are fantasy Nazis. [01:50:12] See! http://i.imgur.com/cwEwz.jpg [01:56:02] beh......? [01:56:15] ponder: record, edit and post ksp video.. or just go live stream'n it? [01:57:12] Edit them with outrageous CGI. [01:57:13] ;choose make a ksp video|livestream ksp [01:57:14] UmbralRaptor: make a ksp video [01:57:26] What a bunch of nerds Scolar_Visari [01:57:30] The bot has spoken. [01:57:34] Action: TheKosmonaut plays more space rocket science game [01:57:57] Action: UmbralRaptor casts soul trap, and then repeatedly stabs TheKosmonaut. [01:59:08] UmbralRaptor: But do you have a Black Soul Gem!? [01:59:41] Scolar_Visari: will a Star of Azura do? [02:00:10] Only if it's been, um, "fixed". [02:00:25] Action: Scolar_Visari really liked sticking it to a Daedra Prince. [02:00:28] ... isn't ksp just bunch of cgi anyways? [02:00:44] JCB: technically, yes. [02:01:12] heh.. that case, anything further I'm unable to do [02:01:23] JCB: I was thinking post production shenanigans put in to pretend there were new features. [02:01:57] most I can do is text.... [02:01:58] Scolar_Visari: are you storing daedra inside their own artifacts? [02:01:58] Like functioning wormholes or more colorful explosions. That'd be easy, I think, with a few Photoshop effects. [02:02:21] UmbralRaptor: If I am, I'm getting some weaksauce effects on my enchanted weapons. [02:02:34] I could use voice but for an early video.. not sure I feel comfortable enough to speak in it [02:02:38] Hah [02:02:59] I'd just as soon condemn the Daedra to Oblivion, but then that'd just be like sending Lucifer back to Hell. [02:03:15] "I'll see you in Oblivion, Daedra . . . Oh wait." [02:03:31] JCB: Use filters to make yourself sound like Sovereign from Mass Effect. [02:06:50] well ok.. I'll admit, I hate my voice... its more the fact of just talking period, and get a little nervous doing something hadn't done before [02:07:35] "The Kerbals were not the first. They did not create the KSC. They did not forge the LV-T30. They merely found them in a junkyard, the legacy of my kind." [02:11:12] Admittedly, I'm sincerely surprised no one's done a complete Elder Scrolls mod for Stellaris before. [02:20:18] :3 [02:24:29] Action: UmbralRaptor meows at ConductorCat. [02:25:19] However, one problem my ES mod will have is forcing a Fallen Empire spawn (in this case, the Dwemer). [02:26:38] µ [02:27:55] That would require modding in a pre-scripted *playable* modded empire, though perhaps I should just leave the Dwemer as "this space under construction" for a new precursor chain? [03:57:22] https://www.youtube.com/watch?v=kwF4xr3xtyk [03:57:22] YouTube - GETTING RICH BY RULING THE ONLINE BLACK MARKET! - The Chemist Early Access Gameplay [04:05:20] hello [04:06:08] I have an issue. I am playing the game on my mac and the framerate was fine until recently where it dropped like 75%. can anyone help me out? [04:36:52] dangit.. obs.. trying to update but keeps crashing [04:50:47] So. I'm watching a video on Lithium Peroxide, which they said is used for CO2 scrubbers in space. So I'm curious about the CO2 scrubbers. How did they cram that much carbon into the scrubbers? I get that they get "free" recycling of O2 from it [04:54:38] Oh. Well aparently we don't use much oxygen by weight. We use .8kg of O2/day. [04:55:39] Yeah, most of the mass is the tanks and equipment, not the oxygen [04:56:13] also dont' consume as much 02 while in free fall... like we do on teh ground. [04:56:27] though it does go up a little when we become mroe active (obviously) [04:57:08] True. But the scale is the same. 1kg/per person, per day. 24 (3 people, 8 days) is just something you have to figure out to make happen. [04:57:38] aren't there systems that can recycle some of that o2 back from co2? [04:57:41] well ohter than plants [04:57:49] JCB: Yeah. That's what I'm talking about [04:58:33] Lithium Peroxide: 2 Li2O2 + 2 CO2 => 2 Li2CO3 + O2 [04:59:25] I was wondering "How does that not totally ruin your weight budget!" Oh, we only need a kg of O2 per day. So. Not that much really [04:59:42] my spaceshuttle book says you replace one of the two canisters every 12 hours [05:00:51] And even if the Li2O2 weighs 6x as much as the oxygen it produces, it's still a limit to work within [05:00:53] not sure what the ISS uses [05:03:15] I'm thinking apollo era. [05:04:47] canisters... [05:05:03] up till apollo 13... incompatible systems... [05:05:05] But what were those canisters full of? How much do they way. [05:05:12] weigh [05:05:36] guessing probably a pound.. two.. they werne't big [05:06:02] They'd be heavier then that. Its full of a dense salt. (think of it being full of something like table salt) [05:06:32] Like a water softener [05:07:35] Yep. I just had the daily O2 consumption off by a factor of 10 or so in my head. I look it up and see it's only a few kg... and someone points out most of what I'm used ot thinking of O2 is due to the cylinder's weight, not the gas's [05:08:03] well its not like a solid block of the stuff.. more like what you see with filter blocks used in normal air cleaners. You need surface area more than anything for the exchange [05:08:54] it's probably something like table salt. Table salt isn't solid [05:08:55] also size and weight depends on how often they had to change things... more frequent meant smaller units [05:09:15] I was again thinking of the raw consumables. [05:09:22] space shuttle had two going at once.. but they were replaced in stagger times, 12 hours apart [05:09:44] think they were about 2 feet long, 3/4 foot wide in a cylinder shape [05:10:14] that was for... 7 people? [05:10:21] ok think it not be 2 feet, maybe a little shorter. they went into the floor of the mid deck [05:10:47] average was about 5 people.. [05:11:39] Okay. Well now I understand it a bit better. [05:12:45] https://en.wikipedia.org/wiki/List_of_Space_Shuttle_crews [05:12:56] some flights light sts-71 had 10 people on board [05:15:18] as the star destroyers hovered visibly above the planet, i couldnt help but think wow that planet must be really light for geostationary orbit to be that high [05:15:27] that low that is [05:18:57] The space shuttle's operator's manual: section 2.3 Living in space: ... you use 1.8lbs of O2 per day. Five-persion crew uses 7.7lbs of n2 and 9lbs of o2 a day, normally. [05:20:25] Lithium hydoxide and activated charcoal canisters remove the co2 in the air as well as odors. Co2 reacts with the lithium hydoxide which makes lithium carbonate and water vapor. [05:21:09] under the shuttle mid deck is two cansters. With 4 people on board, each canister lasts 24 hours. They are changed out alternativly, every 12 hours. [05:21:30] or maybe there's no orbits in star wars, ships just hover really high up. [05:24:12] hey novy [05:24:30] Hello. [05:24:45] ..... aaaaaaaaaaaaaaaanyways [05:25:32] Why is N2 consumed? (and intresting facts) [05:26:21] partial pressure [05:26:31] we don't breath pure 02... [05:26:34] And that's a lot less then I was expecting. But unless the N2 is leaking out... it's going to stay in there [05:26:53] think of n2 more as a filler... [05:26:57] the lithium hydoxide removes only Co2... [05:27:02] Where's the N2 going? [05:27:22] think they meant more that we breath that much in and out.. its not actually being lost [05:27:34] Ah [05:28:00] from how it's phrased, it seems like the N2 is a consumable. [05:29:50] it makes up a large portion of the cabin pressure... [05:30:14] though I think it is also used to pressurize the o2 bottles [05:30:32] oh wait.. no.. [05:31:18] I know it has o2 and h2 for fuel cells.. not sure if there is seperate tanks for the life support.. [05:34:17] ugh ok headache... so much for searching [06:14:26] https://imgur.com/A4YSU6R.jpg [06:14:52] Lol. [07:39:07] Is that the payload? [07:39:33] for the falcon heavy? [07:40:10] damn [07:40:54] oh my god he's actually doing it [07:41:24] nvm [07:48:38] so... I wonder what the exact mission it's set for [07:48:57] I know his primary goal is "don't damage the launch pad". [08:37:40] "confuse the aliens" [10:05:48] so if i attach a procedural wing to a procedural wing, how do i edit the new part? [10:06:10] right now it just locks into *whatever* it decides to lock into [10:07:45] i mean this is excatly why i hate modding my games at all [11:06:20] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:17:19] https://www.youtube.com/watch?v=m-7Z7Ap-s44 [12:17:20] YouTube - Night Flight Orchestra - Internal Affairs (Full Album) [12:17:25] those guys make groovy music [12:30:10] I had a dream once that I needed to go to school but my headphones were broken and honestly I never panicked that hard [12:32:58] Fluburtur: ever gone out and realize you didnt have them but only after youve hit a point of no return ? [12:33:05] no [12:33:11] but once i forgot my backpack [12:37:55] guess I have priorities [12:39:32] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [13:02:13] I should make nice beefy engine nacelles for my canadair [13:43:08] Fluburtur, dude I once had a dream that I forgot my school bag and turned around to pick it up [13:43:28] and then I COULDN'T FIND MY OWN DAMN HOUSE ANYMORE [13:43:56] heh [13:45:47] ...why does it take minutes for a newly launched process to actually do anything [13:46:46] I mean right now both my CPU and RAM are at their limits but it happens under normal conditions as well [14:23:01] GlassYuri: maybe you've got an I/O and/or CPU (process) scheduler which doesn't minimize latency under your workload [14:24:06] MuQSS + kyber (for process and I/O respectively) work well for my 1.3ghz potato under horrible conditions (abusing things by routinely compiling random nonsense all the time for QA and CI purposes) [14:24:21] I've got whatever windows uses which I guess means you're right [14:24:26] ouch [14:24:38] Action: kuzetsa burries head in the satan [14:24:43] *and [14:26:19] since I started doing all this RAM heavy work I've seriously considered switching [14:30:16] yeah I'm doing rather extreme ram-heavy work [14:30:40] needs about 4x as much physical ram as what I have [14:35:51] von neumann architecture being what it is, technically I can just take a (non-trivial) performance hit and swap... but I cheat by using zram to mitigate the I/O-starved nonsense a bit :D [14:43:02] either way is fine [14:43:53] Action: kuzetsa goes back to unrealistically simulating ostrich behavior (they don't actually bury their heads) [14:54:50] zram is great [15:11:28] hi guys [15:11:37] wonder if deddly is about? [15:11:48] anyway i have a problem i wonder if any of you have the same [15:12:13] since updating ksp, seti probe parts no longer works with the new version [15:12:57] i think that means my flight assist, the one that can hold retro - pro - manourve node etc does not seem to work [15:13:46] so now i have to manually point my ship during acceleration which is tedious on a 7 min burn to Jool. anyone know any workarounds? i mean other than skilled pilots [15:16:28] anyone here guys? [15:20:38] i have a problem i wonder if any of you have the same [15:25:14] Last message repeated 1 time(s). [15:25:14] no one here? [15:32:03] nick1: no [15:32:11] (not at this hour) [15:32:48] I'm only 38% here. The rest of the mental process are used to try to find a solution to my headache [15:34:32] nick1: but yeah... updating ksp breaks mods. did you check the mod thread? [15:40:21] ve2dmn hi [15:40:43] when do you usually update ksp then after a new version releases? a few months? [15:42:13] As soon as my mods are updated [15:42:52] Since I use only about 25 mods, it usually takes a week or 2 [15:43:12] "only" [15:45:29] Fluburtur: the major ones are KER, a few of the USI ones, ScanSAT and a few UI enhancements [15:45:44] And kOS of course [15:54:14] my right shoulder hurts when I sneeze for some reason [16:11:06] i see [16:11:17] seti probe parts is killing my fun [16:11:43] how do you retro/prograde manouvre node hold etc without seti probe parts? MJ? [16:12:20] MJ, kOS and plety others [16:12:41] i need to look into it, i can only use stability assist atm [16:13:03] im assuming it is seti probe parts since it's the only mod reporting as not working with current ksp ver [16:19:54] are you using ckan or doing thinga manually? [16:23:52] ckan + manual [16:24:05] some updates cause ckan to crash [16:24:08] it's a pain [16:25:14] i also have another problem, i use '2' key to open/close radiators, and when i press 2 they close as i assigned them, but then they automatically open again 10 seconds later [16:25:27] happens on all my ships with those parts it's a pain [16:26:11] weird [16:27:21] yeah [16:27:52] when i first updated the ksp game i wasn't thinking ... couldn't play it for weeks cause the mods weren't up to date [16:28:42] it was annoying but my fault, after a frustrating period i manually + ckan'd my mods up to date which left me with a few glitches and that seems to be one of them [16:32:55] hmm... [16:33:19] anyone know about the probe control point from a command pod? [16:33:46] no? [16:33:58] what do you mean? [16:36:59] normally, you have to control probes line of sight from KSC.. or through relays.. [16:37:28] Though, if you have the right setup, you can control probes from a craft that is closer. [16:38:08] 3 crew command pod, you need two pilots, relay antenna (I think) and LOS... [16:38:40] though.. think early versions, you needed one of the specific probe cores and 4 crew on the craft before could command a probe from it. [16:44:06] peh.. anyways.. just wondered if anyone remembered. [16:44:27] JCB: never used it, so I can't comment :/ [16:45:13] ve2dmn didn' t know about it or just figured better to control from ksc? [16:56:51] JCB: I always overbuild [17:05:53] I tend to be somewhat more serious with my builds, missions... also quite a few test flights, tweeking designs.. [17:39:33] https://cdn.discordapp.com/attachments/231106102693986314/393819815350894613/DSC_8107.JPG [18:04:05] #KSPOfficial: mode change '+o technicalfool' by ChanServ!ChanServ@services.esper.net [18:19:32] back [18:19:52] last few hours before I get 2 weeks off [18:33:46] s/off/to focus on research/ [19:27:27] #KSPOfficial: mode change '+o Deddly' by ChanServ!ChanServ@services.esper.net [19:38:49] https://www.instagram.com/p/BdA94kVgQhU/ [19:39:10] how the heck are they gonna put it into mars orbit? it sure doesn't seem to have any sort of cruise guidance/engine... [19:39:41] do ya think they'll use the second stage for that? What would be powering it through 3 months of cruise? [19:46:12] probably going to be some sort of free capture [19:46:16] let gravity do it [19:48:06] I'm pretty sure that'd still require some mid course correction. [19:49:53] can probably hibernate then [19:50:12] and they don't care about being too accurate, just about not crashing into mars [20:47:34] #KSPOfficial: mode change '+o Supernovy' by ChanServ!ChanServ@services.esper.net [20:47:39] Evening, Gentlemen. [20:49:58] mrBlaQ: AIUI, just a distant flyby. [21:33:09] I'm amazed how little people are talking about star wars [21:40:03] want to avoid spoilers I guess [21:44:45] plenty of people are talking about star wars [21:44:52] ... Star Wars Battlefront 2, that is [21:44:56] and how it's not selling anything [21:48:17] spoilers about what? [21:48:33] ^ that? [21:48:43] Star Wars Battlefront 2 [22:06:45] Spoilers are for aerodynamics, and Star Wars doesn't do aerodynamics, really. [23:46:04] Hmm. Heavens Above's Tiangong-1 predictions are getting a bit looser now that it's coming down. I'm seeing drifts of the start time of visible passes of around 200 seconds.