[00:04:21] just be aware of how long it takes to launch into orbit. Sometimes it'll help to get your target into a slightly higher orbit from 70km so you can go below, catch up if you don't quite make it exactly [00:09:46] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [00:27:00] anyways.. gotta run [01:42:45] e [01:48:17] え [01:51:36] e but anime [01:54:26] r/minecraft_hmmmmm https://www.youtube.com/watch?v=HdRidQ88QLQ [01:57:34] I think I made that person leave [02:06:32] Nah, looks like a connection issue [02:11:48] Action: raptop grumbles about how whenever I run across some space-related scicomm/outreach video, I have to convert the speeds into m/s or fractions of c to actually understand them <_< [02:20:21] how do you do the star thing h [02:23:42] type "/me action" [02:23:44] eg: [02:23:47] Action: raptop action [02:24:57] Action: TristenKSP has done it [02:26:27] yay [03:35:42] #KSPOfficial: mode change '+o Althego' by ChanServ!ChanServ@services.esper.net [06:51:53] https://twitter.com/elonmusk/status/1363600651712794624 [06:54:41] Action: flayer tackles Althego [07:04:41] #KSPOfficial: mode change '+o purpletarget|ktns' by ChanServ!ChanServ@services.esper.net [07:20:10] i dont understand the point of workshops in surviving mars [07:20:24] there is a stat they increase [07:20:30] in people [07:20:47] since i dont build them, that stat is somewhat low for me most of the time [07:21:11] i just build them at some point to get the achievement [07:21:27] or whatever it is that needs some percentag of people in workshops [07:21:34] but they take up space [07:21:46] and consume materials [07:22:57] https://survivingmars.paradoxwikis.com/Dome_buildings#Dome_Services [07:23:02] they give morale [07:23:10] and not achievement but milestone [08:39:09] Action: funny raptop [08:39:10] Hi [08:39:51] Mod9000, hewwo [08:39:55] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [08:40:03] Hi UmbralRaptop [08:40:54] *awkward silence* [08:41:39] hehe [08:41:55] umbral had a short and pure life [08:42:04] like many of my kerbals [08:42:07] Hi [08:42:33] wait, I'm pure? [08:42:40] haha [08:43:03] didnt u just leave? [08:43:34] ohhhh [08:43:38] other umbral [08:43:56] connection glitch [10:11:54] https://twitter.com/RGVaerialphotos/status/1363443295297404933/photo/1 [10:12:01] they really redid the whole landing pad [10:12:32] and I have the save question. Usually it's 28 days until cured enough to take load [10:14:00] https://twitter.com/StarshipPad the landing pad has its own twitter account... [10:15:02] hey UmbralRaptor hows the heat treating you [10:17:06] Waaahpor in fuel lines argh [10:49:04] Mat2ch: They waited less than a week between patching a section and dropping SN9 on it [10:49:23] then they like to redo the landing pad often. [11:07:03] Real Fuels: I set the tank to "Fuselage", removed, re-added the fuel. As soon as I go to the launch pad, it says "Pressure fed false" on the engine. What am I missing? [11:18:27] I start to think it is a bug [11:19:14] lol even more people are trying the gorilla glue [11:22:38] reminds me of the tide pod challenge [11:29:06] advantures of moustache tim and monitor steve in hardware unavailable [11:52:46] https://www.youtube.com/watch?v=gYQwuYZbA6o in a bit more than 7 hours [12:25:05] hehe tech ingredients about rocket ignition [12:44:53] Hi! How can i prevent bon voyage from going not enough fuel? [12:45:30] add more fuel [12:45:52] is bon voyage a tutorial ship? [12:46:00] i couldnt parse that sentence [12:46:04] eh [12:46:35] I'm trying to figure out what "bon voyage" stands for in this context. [12:48:10] ah it is a mod [12:48:49] flayer: Who would have guessed... [12:49:24] just answering the question mate [12:50:13] I do understand :) [12:50:37] I give a lot of support in web related channels, so I really do [12:54:31] Pff. My custom RSS setup is giving me hell. I found a workaround for that engine issue, but it still won't see the pressure tank above it. [12:54:53] Maybe my combination of mods is just bad or missing something important [12:55:12] Rocked wobbles like it was made of rubber [12:55:20] rocket* [12:55:41] happens with multiple SAS units [12:56:07] or not enough struts (i recommend using advanced tweakables to add invisible struts) [12:56:10] I only have one capsule with SAS :) [12:56:32] I remember seeing a reinforced something mod, that I don't have atm [12:57:01] (Trying to remove as many mods as possible from the recommended RO setup. My computer is a potato and I need to save RAM) [12:59:50] Also, I suck at playing RO. Scott Manley uses a match stick sized rocket to get into orbit, and mine is ... large. [13:09:08] #KSPOfficial: mode change '+v Hikaru' by ChanServ!ChanServ@services.esper.net [13:28:24] poor death got beaten hard by some girl and dolphin (guilty gear) [14:02:26] When I try to remove Real Plumes with CKAN, it also wants to remove a lot of other mods. Can I prevent this? [14:09:02] dependency hell [14:09:26] Removing mods manually breaks CKAN, apparently. Well. [14:09:43] Some mod prevents me from disabling shadows [14:11:14] Hah! Framerate almoust double now [14:11:52] OK. No engine plumes at all lol [14:12:48] and this is why i dont do modding [14:13:50] i tried to do only visual mods, but even those had issues. scatterer caused an unaliased horizon that was so ugly i had to give up on it [14:15:40] Yeah. Since Squad sold the game, it went horribly downhill [14:16:12] I really miss the stability updates. There are bugs that haven't been fixed in years. But we got a lot of new parts. Yay. [14:16:30] a lot of new parts i always wanted [14:16:33] I really want to play RSS [14:18:30] I rather have a stable game than one with many parts and constant crashing [14:18:57] But stability is a dream from a long gone past anyways [14:18:58] doesnt crash for me. but the slow down for scene change after a lot of runtime is annoying [14:20:18] It is not so much the game actually crashing (happened to me once since the current attempt of running RO), but all those bugs everywhere. And mods don't help this at all either :) [14:20:51] Remember, when every other update was purely for removing bugs? [14:21:38] Well, at least I finally have a playable RO setup. Wanted this for many years. [15:16:58] SF today! [15:17:03] But the nerdle cam is down :/ [15:18:07] https://www.youtube.com/user/LabPadre [15:18:08] all up [15:18:11] the old link is down [15:19:58] https://www.youtube.com/watch?v=sTA0GTgFn5E [15:21:15] wait, there is sound now [15:21:16] Ah, then the descriptions didn't get updated yet [15:21:35] the cams always had sound [15:21:41] but not that loud [15:22:18] but with this speed the static fire is by tomorrow [15:22:36] why? [15:22:50] The window just opened [15:23:05] they usually take hours [15:23:38] ok there was ne time when they were really fast [16:02:49] Surface-to-unlimited TFRs for tomorrow through Thursday [16:15:24] you are entering valentina's stupidity [16:15:34] (contract site) [16:16:05] That's certainly a name [16:35:23] hehe adam play around with spot and a new arm [16:35:33] i mean the arm is on spot, not on him [16:49:58] Wow. MechJeb used to be a lot more precise [16:52:22] Shouldn't I see a gizmo in the world view, when I am about 1km next to another ship, that is my target? [16:53:17] world view? the map? [16:54:31] no the world screen [16:54:42] no, nothing [16:55:14] or rather it would be nice, and in that s ense you should. but it doesnt work that way currently [16:55:29] I am pretty sure, I could see a gizmo with the distance when docking [16:55:52] so now the only way to aim is via Navball? [16:56:07] i think there is some gui item when it is far away [16:56:10] nothing when close [16:56:23] which is annoying when i am trying to rescue kerbals in the totel darkness [16:56:31] wow I see the ship now. They really removed the gizmo wtf [16:56:36] hey i know this thing is here somewhere, very close but i cant see a thing [16:56:46] when you get close enough the marker disappears. pretty sure you have to be closer then 1km though [16:57:05] 750m [16:57:13] hmmm [16:59:11] but before, when the distance was 1500 there was no gizmo either [16:59:38] That is, what I complained about them adding parts but not making the program proper first [16:59:42] I also highly recommend NavyFish's docking port alignment indicator [17:00:04] https://forum.kerbalspaceprogram.com/index.php?/topic/40423-181-docking-port-alignment-indicator-version-685-updated-121419/ [17:00:35] i liked the one that put an extra indicator on the navball [17:00:36] I have it but it only activates, when you select a docking port. I am not yet there [17:00:56] but it was very little action so later i didnt install it [17:00:56] MJ is wasting my RCS fuel... [17:00:58] wow [17:01:15] let it console you that the first few moon landings did that too [17:01:16] This is really a lot worse than before [17:01:27] the sloshing fuel caused overly active rcs [17:01:53] i am now playing plain KSP [17:03:28] Gah. KSP will never get fixed [17:03:54] have fun. I'll do something else now [17:16:07] F4 toggles "Ship Labels" or "Ship Names", so you get the icon back [17:16:23] fantastic [17:16:41] i am going to use this [17:18:39] 100 minutes until stream start [17:18:44] (or a bit more) [17:20:08] So, how did one select a docking port? I switch to the other vessel, klick something, switch back, but then? [17:21:09] ah ok switching back with the menu open gives you "set as target" [17:22:25] Docked! [17:23:06] yay! [17:25:14] docker [17:25:18] and kubernetes :) [17:25:40] docker is cool. haven't found anything I need kubernetes for yet [17:28:58] at the moment i never needed any of those [17:31:02] I have the UniFi controller, netbootxyz and py-kms running in containers on a raspberry pi [17:32:40] Weird tho, that MJ is oversteering that much [17:32:50] with the rcs? [17:32:52] Also, when falling down with open parachutes [17:33:00] in this case no RCS [17:33:38] I click SVEL- and it _starts_ to wobble, compared to the minor "natrual" oscillation [17:34:07] I think I removed everything related to RSS tho. [17:38:41] [sad feed noises] [17:40:56] Izaya: we regret to inform you that you have been killed by google [17:41:17] Action: raptop is still bitter, though these days I have a friend running ttRSS [17:42:52] QuiteRSS stronk [17:43:33] also, on the contrary, many of my RSS feeds are from Google sites [17:43:45] indeed, the only practical way to use Youtube is via RSS feeds and mpv + youtube-dl [17:44:06] RSS feed + VLC is nice too [17:44:21] Action: raptop definitely had to use youtube-dl while I was phone-tethering for everything because 0.3-0.7 Mbps does not make for good streaming [17:44:33] heheh [18:16:14] 32 km periapsis with 3 m/s dv to spare [18:16:23] looks like we're going home, boys! [18:17:23] Remember to drink the remaining monoprop for good luck! [18:18:42] lol [18:20:17] in the game z, the cutscenes show the robots drink rocket fuel as beer [18:23:38] hah [18:23:53] causes an accident at the end [18:26:56] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [18:49:14] 10 minutes [18:58:54] hold at t-0 [18:59:19] stream on, no content yet [18:59:43] Action: TristenKSP has just realized that KSP2 is gonna cost $60 [18:59:51] heh [19:00:34] it makes sense tho [19:00:57] it's gonna have, like, pre-installed shaders and light scattering [19:01:13] imagine it could cost half as much id they had developed it only once, not twice :) [19:03:36] it's been delayed like 3 times too, hasn't it? [19:03:49] it was first for 2020, then 2021, then 2022? [19:05:09] KSP2 will also be on PS4, PS5, Xbox One, and Xbox fridge. [19:06:23] one minute video [19:06:36] Action: TristenKSP has photos of the Kerbolar Eclipse at the KSC [19:06:48] and they are stalling for time [19:06:55] yeah [19:07:21] KSP players: "Oh boy! KSP2 is coming out this year!" Squad: "no" [19:07:40] squad is not developing it [19:07:51] squad is not doing :) [19:08:14] they are maintaining the "old" ksp [19:08:28] Who's doing KSP2? [19:08:31] 30 gigabytes... [19:08:33] Private Division? [19:08:48] Take2 slowly realizing the scale of what they've promised for KSP2 is interesting [19:09:01] yes [19:09:02] 75 fps, i didnt know that [19:09:56] Developer(s) Intercept Games [19:09:56] Publisher(s) Private Division [19:10:08] Take2: *promise more things for KSP2* Society: "nooo that's gonna overload the game technology isn't ready yet!" Take2: "how bout i do anyway?" [19:10:17] no audio heh [19:10:24] i wanted to hear it [19:10:33] you've gone deaf [19:10:44] or there was not enough air [19:11:23] not enough sound hit your eardrums [19:11:44] My ears when i sit in a quiet room: silence, silence. [19:11:51] in ksp the heat shield would hit you [19:12:49] It's doing the opposite of what it's supposed to do [19:13:55] so much dust [19:14:02] but that upward looking camera was amazing [19:14:17] flat earthers will say it is cgi [19:15:22] and the parachute inflation in the martian atmosphere. nobody saw tha before [19:15:29] UGHH iT's CgI!!!! tHeY aRe LyInG! [19:15:41] see gee eye :) [19:15:46] me when the [19:16:10] You need to set the ejection force to 1000 or else your entire spacecraft is die in KSP [19:16:26] with payloads at ejection force 1000, they just vanish [19:18:11] Me when my heat shield gets to hot in KSP when entering Eve's atmosphere: PANIK 178% [19:20:16] in ksp it can totally tumble [19:20:36] with the inflatable i could get faster and faster rotation [19:25:36] martian video [19:26:17] there were previous things, like moving dust devils, or clouds, but these were just consecutive images [19:26:54] i hope they put out the whole thing [19:27:00] i want to watch it some times [19:45:05] ah the videos are up already [19:56:12] the supercut https://www.youtube.com/watch?v=4czjS9h4Fpg [19:58:33] So apparently today is nya/nyanya? [20:06:47] i couldnt decode that [20:28:27] 2/22 [20:31:14] next year more twos [20:37:05] Apparently it's cat day in Japan becaus of what the date sounds like [20:53:30] meanwhile road closed [20:53:54] as i said, test is tomorrow. at least in cet [21:11:10] The 3x2 solar panel with heat shield clips into the lid: https://i.ibb.co/VvVFd1H/screenshot337.png [21:31:26] Hrm, the road in Boca Chica is closed. But the pad not clear yet. And they only have 2 1/2 hours left. So probably no test today. [21:31:29] It's probably fine