[01:36:36] hm, given my current latitude and longitude, is there an easy way to find out where the next "interesting" biome is to land in? [01:37:01] (on kerbin) [01:39:45] Poking at biome maps? [01:43:57] i found something at http://ksp.deringenieur.net/ [02:23:29] *note again* don't press space to brake/release the brakes [02:25:37] Note to self: press mod+L when Eddi|zuHause is driving a rover or landing a plane. [03:24:21] hmmm...it says Win10 does not have an internal floppy driver, but my USB drive works fine... [03:30:51] how is USB related to internal? [03:32:32] lol I forgot to use a pressure-fed upper stage engine, but I was able to use the abort SRB's as ullage [03:33:18] how "evil" is a rescue mission in LKO where i steer a satellite nearby, and then just EVA space jump the guy back to kerbin? [03:34:39] How does that work?? [03:34:46] Do you have heating disabled? [03:35:19] i tested it with jeb yesterday, shallow reentry doesn't work, but steep does [03:35:59] so burn all EVA fuel retrograde [03:36:18] lol [03:36:27] How hot do they get? [03:37:07] if it's too shallow they reach 800K and die [03:38:30] Sounds like you need to turn heating up to 150% :P [03:44:09] uhm... game doesn't react to any keypresses? [03:45:05] i mean not even Esc or F9 [03:46:14] well, Alt+F4 works :p [08:40:25] #KSPOfficial: mode change '+o UmbralRaptor' by ChanServ!ChanServ@services.esper.net [11:18:32] i think i marked the same "suggested video" as "not interested" 5 days in a row now [11:26:03] hehehe [11:30:39] just watch it in a mute tab and be done with it :) [11:32:47] can't see the flaw in that logic. [11:33:22] as soon as you watch it, you get a new one :) [11:33:39] meanwhile in russia: https://www.youtube.com/watch?v=mDFBTdToRmw [11:33:39] YouTube - LITTLE BIG  SKIBIDI (official music video) [11:33:48] yes i linked this a week ago [11:33:56] really weird [11:34:45] it's like they crossed macarena with what the fox says [11:35:20] but it is a lot weirder [11:36:55] anyone remember the ketchup song? [11:37:37] yes [11:41:03] what's the name of KER in ckan? [11:41:22] I have 1.5.1 and also selected 1.4. [11:41:54] kerbal engineer redux? [11:42:20] damn, ckan keeps crashing. [11:50:40] Althego: well, still has only ~30 million views. Nothing to worry :D [11:53:17] got it [11:53:38] true, in the age where even gangnam style lost its status as most viewed video of all time, 30 million is basically nothing. [13:47:57] question: if i'm in LKO, and set a maneuver node a few orbits ahead, then point in the direction of that maneuver node. after timewarp, the maneuver node direction drifted away from my direction, why is that? [13:48:26] poor coding [14:48:49] i just remembered, i still need to uprgade tracking station [14:49:17] also, i don't get enough scientists from rescue missions [14:49:23] yeah that nearly drained my finances along with three 100k kredit rockets i sent up to go get it XD [14:50:37] well, i have 970k credits, upgrade costs 840k [14:51:11] i should get a bunch of credits for my minimus base, but i need some money to launch my duna mission [14:53:18] not so much money [14:53:43] only to get there should be cheaper than a mun mission [14:58:01] getting back is the trick [15:00:04] not really. you need around 2800 m/ to get back from the surface. and you basically need nothing to land. so you need marginally more delta v than for a mun mission [15:00:31] plus kerbals need to not starve XD [15:01:24] they have hidden snacks [15:01:39] and probably photosynthesize etoo [15:04:29] i probably need to research ore mining and pack a greenhouse for the duna mission [15:04:43] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [15:04:49] i think that might be multiple launches [15:05:56] launch window is in about 60 days, and about 10 days long or so [15:08:10] i also need another mun landing [15:21:15] i don't think i have enough kerbals for a full blown mun base, so i probably need a lander with a rover [15:23:15] Just collect all the Kerbals you stranded at some point on the Mun and move them to a base [15:26:25] https://cdn.discordapp.com/attachments/485427078964183070/504676891853193216/DSC_0184.JPG [15:27:20] what is this [15:27:31] rc landing gear retract [15:27:49] why is it so complicated? [15:28:10] so it works [15:28:17] it isn't that complex actually [15:28:27] i don't think that's "complicated" [15:28:52] it is just a nut riding on a threaded rod and the pcb is there to translate the data from the receiver to drive the motor [15:29:04] ah i see it now [15:29:38] te motor rotates that shaft, that one part moves back and that rotates the big part [15:29:57] still, why not jost rotate the big part from the motor? [15:29:58] and it is self locking at the endpoints which is great [15:30:20] hehehe you said nut [15:30:26] motor won't have enough torque to keep the big part still [15:30:37] it needs to be locked [15:30:44] direct connection needs a proper brake [15:31:19] I decided to not use 3d printed parts for the landing gear retract, takes too much time to devellop and it would take lots of time printing too [15:31:29] those commercial ones are a bit big but I might be able to work with that [15:31:42] well actually the legs will be printed [15:31:56] but I might laser cut them later [15:32:57] the motor doesn't have much torque actually, I pinched my hand earlier with that and it was pretty alright [15:33:17] even with the shaft thingy [16:03:44] hehehe you said shaft thingy [16:10:50] https://www.deviantart.com/solargaming/art/Kerbal-Space-Program-Related-Meme-XD-509701295 [16:10:58] this is the best [16:14:28] oh, i was just about to forget a ladder [16:14:36] dont need it [16:14:48] i take it to tylo and eve [16:17:15] yeah, on mun you can usually jump or RCS [16:18:39] why is there no K&K service bay container? [16:19:08] keisserlich und königlich? :) [16:27:36] i think we had that joke already :p [16:28:59] you know what probably would be useful? [16:29:03] chutes for reentry [16:36:05] low density supersonic decelerator? [16:41:03] i'm mostly concerned about the subsonic deceleration [16:41:39] can't you use drag chutes or aerobrakes? [16:44:25] what i meant: i almost launched with no chutes at all [16:44:46] gwgw [16:46:30] Eddi|zuHause: Did you land a bare kerbal? [16:46:42] no [16:46:47] didn't try [16:46:50] ok [16:46:52] probably won't try [16:47:13] violates Kerbal rights. [16:47:15] there are no bare kerbals, they are always in spacesuits [16:47:45] You mean the space suits are not part of them? ;) [16:50:36] I thought Kerbal parachutes were a thing now? [16:50:42] they are [16:51:32] in sandbox or from 3 stars [16:51:42] Ah [16:51:47] i find this counterproductive, because you need them most in the early game [16:51:55] Oh, well [16:52:12] you can probably configure it to be always available [16:52:14] If all else fails, just try to land on your head :P [16:52:23] (unless that got fixed) [16:52:25] also not very intuitive [16:52:38] I generally just try to land the plane/craft [16:52:39] I'll be sad if they ever fix that, it's fun [16:53:05] falalilal: I covered that under 'all else' :P [16:53:57] Kerbals can land from orbit without chutes. [16:54:32] even with 120% re-entry heat? [16:54:39] probably not. [16:54:56] I only tried 'normal' settings. [16:56:24] 120% is unrealistic ;). [16:56:35] the whole game is unrealistic [16:56:56] reality is unrealistic [16:56:58] You've obviously never been to Kerbin ;). [16:57:06] i had a vessel orbit at 40km-75km for weeks on end XD [16:57:24] if you never switch to it [16:57:34] Yeah, they skip atmospheric check when its not in use. [16:57:45] I'd like to recover first stages. [16:58:03] above a certain altitude [16:59:30] darsie: there at least was a mod that automatically did that if the spent stage met certain parameters [16:59:45] And escape trajectories are elliptic. [17:00:51] yeah, i tried that mod once [17:01:16] it removed all kerbals from my landed plane when i switched away... [17:02:08] hm, this time i have crazy amount of fuel left over after entering orbit... [17:02:18] i'm not sure if i'm even reading KER right [17:02:52] I'm so bad at getting space planes into orbit [17:24:00] not sure what to do with this excessive dv, i can't really dock the space station with this giant engine at the back [17:32:11] store it? [17:32:22] guessing no rcs? [17:36:52] Eddi|zuHause: limit thrust in the engine context menu? [17:37:54] Rotate both rocket and space station for docking. [17:40:45] Eddi|zuHause: Don't you ever play at work? :) [17:44:25] what is work, anyway? :p [17:45:33] step 1 of docking: add a docking port (because the one i meant to use is behind the separator of that stage) [17:45:53] +F"dx, next question? [17:45:59] Work = when you give up your free time to do things for other people, and hopefully get paid for it... [17:46:32] step 2 of docking: maneuver the space station, because the thrusters of the ship are totally inadequate for its size [17:46:53] eh.. whoops. [17:47:14] build something and using it for an unintended purpose... just wasn't expecting it? [17:47:16] step 2a of docking: disable SAS while using RCS, because it tries to cancel out all the wobbling, which inevitably fails [17:47:26] can't i tell RCS to be independent from SAS? [17:47:35] ya... [17:48:01] though I don't get pilot only and those other settings on the type [17:48:27] i only see that setting on the wheels, not on RCS [17:49:13] Eddi|zuHause: undock the separator. [17:49:30] don't think RCS has its own thing [17:49:36] just reaction wheels [17:50:17] I may as well take the time to read on SAS settings for once.. there's a setting I never used because I no idea how what each of them do [17:50:17] yeah, that's what's missing [17:51:38] somehow the docking port alignment indicator doesn't appear anymore [17:51:41] no idea why [17:51:48] it was working a few days ago [17:52:12] something like this topic? https://forum.kerbalspaceprogram.com/index.php?/topic/149378-pilot-only-rcs/ [17:54:15] https://arxiv.org/abs/1810.09771 [17:56:15] Eddi|zuHause: Set the target docking port as target. [18:14:06] Hello, anyone can help a poor newbie out? I am trying my first planet hoping and read that the way to go is nuclear engines. So i stuck a couple to test em out. https://prnt.sc/la0qye [18:14:51] Problem is when i get into Kerbin's orbit, i cannot control my rocket in second stage https://prnt.sc/la0t04 [18:15:01] as usual, the less engiens you have the better it is for your delta v. that is especially true for the nuclear engine [18:15:05] because it is so heavy [18:15:20] And if i fire the last stage, i can can controll it but cannot make any burn nodes. https://prnt.sc/la0tvs [18:15:57] it might be too heavy for the reaction wheels on the single capsule [18:16:07] tried rcs? [18:16:14] So, I hear 1.5.1 fixed burn times. Is Better Burn Time less mandatory now? [18:16:25] yes, i tried rcs...no luck [18:16:34] also is there by chance oxy in those tanks? [18:16:43] because the nuclear engiens use only liquid fuel [18:16:58] Torvik, when you say you cannot control it, can you toggle SAS? Does the white SAS light turn on? [18:17:02] so any oxidizer you take, is just dead weight [18:17:02] ya.. I saw that too... fixed burn times how? [18:17:06] Or are you just unable to make it turn? [18:17:08] Torvik: What's planet hopping? [18:17:22] i guess biome hopping [18:17:28] yea its full of oxidizer [18:17:30] like.. does it self adjust as you use up fuel or predicts it? [18:17:38] JVFoxy, I think so [18:17:48] lorcirth lol.. both then? [18:17:52] i want to get to Eve and Dun, thats why i said plannet hopping xD [18:18:00] With one rocket? [18:18:00] hehe [18:18:08] try it in the reverse order [18:18:08] Torvik, yeah so replace the tanks with the liquid fuel only mk1 tanks [18:18:16] because you might go to eve tafter duna [18:18:26] SaS is on but it does not reajust [18:18:26] but no way that thing is coming back from eve [18:18:57] nuclear engiens already fail hard in the atmosphere of kerbin, eve is just a hell to escape from [18:18:59] Nah...i just want to get there :) [18:19:16] Orbit or land? [18:19:20] Or flyby? [18:19:24] Torvik, so, add some reaction wheels, I guess? [18:19:36] but if rcs didnt work? [18:19:38] And you probably want to remove half those LV-N engines, they are heavy [18:19:51] and the oxy [18:20:13] what i would do, 1 huge fuel tank and a single nuclear engine [18:20:21] Yeah [18:20:24] around 0.2 twr at kerbin [18:20:29] that can take you far [18:20:42] I usually go for 0.3-0.4 because impatience, but yeah [18:20:50] Split burns are annoying [18:20:53] ill try fewer engines and the wheels [18:21:09] exactly, they are annoying, so if more is needed i go for a chemical injection burn [18:21:22] Im always afraid of running out of fuel thats why i stack so many [18:21:22] The engines are 3 tons each, so if you try to hit TWR of 1, you will kill all your efficiency with the mass [18:21:46] yes but the engiens are havy [18:21:46] so when you add them, you lose delta v [18:21:48] same with the oxy [18:21:58] https://cdn.discordapp.com/attachments/236560222133551104/504716487995686914/20181024195731_1.jpg [18:22:08] Well, if delta-v was all that mattered, I'd use a single ion engine for a 100t ship. [18:22:08] ah that reminds me flub [18:23:23] https://kep.cdn.indexvas.hu/1/0/2120/21201/212017/21201702_358bf36d8724d23ab985b7514277547e_wm.jpg average day on an american highway [18:23:31] I could see the argument for more than one engine... not sitting there waiting forever to do a burn (like with ion engines) [18:23:33] yeah I have seen that [18:23:35] poor plane [18:23:37] https://twitter.com/Stu_Mundel/status/1054850358994886657 [18:23:37] <Stu_Mundel> Small plane crash 101 freeway all lanes closed no injuries @KCBSKCALDesk https://t.co/7mg1mn4hud [18:23:52] it is not an actual ww2 plane though [18:24:45] well at least that's good [18:25:08] just made to look the part? [18:25:12] filming? [18:25:25] some peoples have reproductions [18:25:36] supposed to be an american t-6 texan from 1936, so it is even older lol [18:25:52] a company was building some yak 3 replicas a few years ago [18:25:57] using original equipment [18:26:26] when people build stonhenge-like structure with supposed origina lequipment :) [18:27:23] Would love to see a modernized version of a Beech 18... :P [18:32:00] https://www.youtube.com/watch?v=rhp7uhsO6NY [18:32:00] YouTube - Moment replica WW2 plane crashes on Californian highway [18:32:09] phones. tehre is a video of the landing [18:32:34] two launches in 5 hours, but no video feed [18:33:54] btw we have 1.5.1 and the annoying shadow in the editor is still there. for the last several years, except for one version after which they broke it again [18:34:21] I only want to find the cheat menu again [18:34:27] I need noclip [18:34:33] but it is still there [18:34:34] the old editor worked better as well [18:34:43] the snapping is weird now [18:36:01] i hate this shadow http://warpology.com/k/shadow.png [18:36:02] Fluburtur: Click at the game version in the pause menu. [18:36:05] so annoying [18:36:43] where alt f12 tho [18:36:44] depending on the exact way shadows are rendered it can be because of bad geometry [18:37:16] but i dont believe they couldnt find time to fix it [18:37:18] Hmm, my Duna lander explodes when I switch to it. Sunk into the ground and explosively hops. [18:37:25] hehe [18:37:40] use gravity cheat? [18:37:48] who? [18:37:54] edit coordinates by hand? [18:37:58] some landing gears clip inot the ground when loading [18:38:09] hmm [18:38:19] no landing gear. Just an ant. [18:39:14] I saved with 1.4.5 or so and now I have 1.5.1. [18:48:28] Ok, I could cheat it back to safety. [18:50:43] what happens if you switch to something else than back? [18:50:56] Torvik: I landed on Duna with this: http://bksys.at/bernhard/temp/screenshot0.png There's a drogue chute hidden under the antenna. [18:51:12] hehe [18:51:14] nice [18:51:17] :) [18:51:22] small and efficient [18:51:38] Don't need 6 NERVs :). [18:52:21] delta v of getting to duna or eve is actually smaller than getting to the mun, because you can land for free or almsot for free [18:53:23] Eve was very tough when I did my sample return there. So hot the entry. I didn't use a heat shield. Just entry burn. [18:53:30] That was long ago, though. [18:53:40] not much has change since then [18:53:53] but inflatable heatshield to the rescue [18:54:07] Yeah, heard about that. [18:54:32] I refuelled in LKO and on Gilly and on Eve. [19:17:35] Fluburtur: https://imgur.com/a/tkqIrJl [19:17:57] Also, I may have just saved a week's worth of work by finding a nice library [19:18:21] that controller might not be very practical [19:18:34] You mean the remote? [19:18:37] but that new frame is nice [19:18:38] yeah [19:18:54] We have a few ideas for an interface [19:19:19] It will not be as good as a proper joystick based one, but we think we may make it work. KSP style, in fact. [19:19:39] With a fine tune mode, or with a mode where a longer keypress equals higher intensity [19:22:59] I planned 20 days of work for getting useful attitude and position data out of the sensors. With this library I basically finished the attitude part in two hours, and it works better than I could have hoped [19:23:28] A few deg/min yaw drift without using the magnetometer (the magnetometer is very unreliable for now) [19:25:02] there is a stink bug flying inside here [19:25:06] really annoying [19:27:51] https://www.youtube.com/watch?v=0Hmsj0Rr_1c [19:27:51] YouTube - SpaceX powered by TESLA [19:35:56] "SpaceX powered by Tesla" sounds like a rocket launching a car, but in reverse. E.g. a car transporting a rocket. [19:39:23] aren't they working on a battery powered truck to haul cargo trailers? [20:02:49] #KSPOfficial: mode change '+o UmbralRaptop' by ChanServ!ChanServ@services.esper.net [20:08:06] .... anyone ever get KSP burnout? [20:09:41] Add more fuel tanks. [20:12:05] lol.. wrong kinda 'burnout'. [20:12:15] Action: darsie couldn't land stably on Gilly's north pole: http://bksys.at/bernhard/temp/screenshot1.png [20:12:16] as in... get tired of the game, want to do something else [20:12:16] Add more coffee? [20:12:54] JVFoxy: I often lack motivation to play it cause there's little I haven't done. [20:13:11] I guess I mess around too much [20:13:22] surprising how much time passes when you work on things in game [20:55:52] Hubble gyro fixed by turning it off and on lol [20:56:35] Turning things off and on again has the tendency to fix them [20:56:58] There was some additional percussive maintenance, though. Or a space variation thereof. [20:57:00] sadly it didnt fix my nook simple touch lol [20:58:56] darsie collaborations? [21:02:42] I found a NSP and zootopia corssover [21:02:46] that is the best thing ever [21:03:36] ... NSP? [21:03:45] the band [21:06:08] ninja party? [21:06:26] .... anyone ever get KSP burnout? <- i got "trying to resolve issues with mods" burnout, if that counts [21:06:35] yeah with another 3 letters word in the middle [21:06:42] Solution: Play more. [21:06:48] I'm gunna go with you don't want to do that. [21:06:50] https://static1.e621.net/data/d7/08/d708372f1b84023eca89dfa8f6647da0.png [21:07:02] not familiar with the band.. I might have heard it in passing.. not sure what a crossover would look like [21:07:20] ninja fennec.. sure.. we'll go with that [21:08:08] eddi|zuhause well.. with mods.. there is also too many mods, feeling completely lost on parts, game rules [21:11:55] in any case, it led me to put down the game for a year or so [21:17:26] I don't seem to play enough to get very far before next updates [21:21:02] JVFoxy: what? [21:21:07] that is a very common issue for me, too [21:21:38] darsie oh just thinking.. couple of gamers getting together to build things.. for a mission. [21:23:47] JVFoxy: Interesting idea. Someone builds an upper stage, specifies the interface and requests a lower stage with a certain dv. [21:24:18] darsie maybe.. or starship.. [21:25:17] Or we could make a contest and teams compete. [21:25:42] Incidentally, engine + ”V + TWR are enough to get the maximum payload (and required tankage) for a stage [21:26:12] i wish the game made it easier to design individual stages and combine them in the VAB [21:26:27] True [21:26:55] Yeah, I never really managed to reuse subassemblies. [21:27:11] But I don't really need it. [21:29:48] i haven't tried subassemblies, but i imagine it doesn't actually solve a lot of the problems... [21:30:36] Well, subassemblies are pretty neat... but most craft are purpose-built in the first place. [21:31:42] subassemblies... shame you can do something for probe bodies, just parts that connect to them [21:32:07] I did make a booster kit as a sub... used it for a few things with only some minor mods [21:32:47] there's two main things: 1) designing a payload and then picking a launch vehicle, 2) investigating individual stages (e.g. CoM/CoL) without constantly detaching/reattaching [21:37:11] the only use for subassemblies that i can imagine is like to slapping all of the science instruments together to put it into probes and so [21:37:18] its been a while since i've played KSP... but it would be neat if subassemblies had a larger benefit in regards to pre-flown mission status and recovery. [21:37:23] mostly been mass or the payload. Aerodynamics can be a problem at times too [21:37:59] mod.. forgot the name, lets you prebuild things, assembly time. recovering for disposal or reuse.. [21:38:49] I've pondered a museum mod of sorts... gives you a 'gallery' of ships that have done accomplishments. Maybe something you can tour in FPS..? [21:39:44] i mean... i said this a long time ago: https://forum.kerbalspaceprogram.com/index.php?/topic/137447-purchasing-rockets-design-for-in-game-money/&tab=comments#comment-2536646 [21:42:05] M U S E U M [21:43:23] -53%5- [21:45:13] M U E S U M [21:46:50] M U S E University of M U S E U M S [21:47:13] œ˜£•˜œ [21:47:35] EXHIBITION [21:47:38] :P [21:48:19] placewithdinosaursthatgotcapturedbyindianajones [21:48:30] Action: APlayer escapes this mess before it gets out of hand [21:48:39] G'night folks [21:48:53] ok.. wth? [21:49:14] IRC doesn't have physical dimensions tied to it, therefore cannot be held in a human hand in realspace. [21:49:29] therefore, IRC is always out-of-hand. [21:50:13] In that case, explain how I have a portable device running an IRC client, and therefore indirectly IRC itself, in my hand? [21:51:07] I have it in my phone, so I have it in my hand :P [21:51:07] that isn't IRC, it's just a container for an avatar of IRC. [21:51:14] stock game.. when you recover something, you basically getting nearly all the money back that you used to build the thing. There is no cost to assembly, or disassembly. Maybe that part is what is missing? [21:51:20] Action: APlayer is off for real [21:51:26] APlayer: well& https://xkcd.com/1638/ [21:53:19] \\\\\ [22:34:45] Old tech enthusiast keeping up with new tech, THAT'S ME DARN IT LOL [22:56:34] This aerospike rocket http://bksys.at/bernhard/temp/screenshot6.png holds my record of minimal dv to orbit: 2948 m/s (288 m/s were left in orbit). [22:57:36] :3 [22:58:11] ofc, using vacuum dv in atmospheric ascent is flawed. [22:58:44] <.< o.o >.> .... really...? https://imgur.com/gallery/CFmovqA [23:07:33] Use something like MJ to measure actual losses [23:07:47] hmm [23:07:54] What losses? [23:08:26] You mean expended dv via achieved orbital speed? [23:09:00] Or vs. vacuum Hohmann transfer from surface to orbit? [23:09:50] Expended ”V including atmospheric and gravity losses [23:14:37] UmbralRaptop: wouldn't museum in greek letter be œ¥£•¥œ? [23:14:58] with upsilon, rather than theta? [23:16:03] Anyways, going to orbit with a single FL-T800 is great. [23:16:51] The swivel needs two. [23:17:33] oren: yeah, I was using a Greek keyboard [23:22:43] ¼¿Åõ¯¿ [23:22:55] Well.. if you want literal translation [23:35:39] Hmm, there are 24 letters so what does a greek keyboard use the extra keys for? [23:36:36] Cyrillic letters. [23:37:08] jk,nm [23:38:50] punctuation, mainly. [23:40:07] Also, for some reason there's a final sigma