[00:03:18] https://cdn.discordapp.com/attachments/236560222133551104/516041113614811147/20181125005213_1.jpg [00:05:10] fluburtur eh... whats? [00:05:27] dude that yanked the tank out of the trench was too strong [00:05:39] https://cdn.discordapp.com/attachments/236560222133551104/516041601689321472/20181125000720_1.jpg [00:05:44] https://cdn.discordapp.com/attachments/236560222133551104/516041641400860695/20181125000808_1.jpg [00:39:53] JVFoxy: Ok. But the pilot on EVA is a controlling body and he couldn't, either. [00:53:01] darsie eva... you control yourself.. [00:54:04] i don't think you can make maneuver nodes on EVA [00:54:31] (i vaguely remember trying that once) [00:56:18] far as I know.. to do node control, vessel has to have seat with controls. or a controlling probe radio connected to either KSC, or qualified 'command vessel'. passengers have no control over vessel [01:06:09] iirc the vessel must have a pilot on board, or connection like an unmanned probe [01:07:54] you can have a non-pilot with a connected probe core.. just as long as the core is able to radio link out to ksc or command [01:08:12] though.. core has to have the 'assistance' tag [01:08:30] the regular command pods usually have that [01:08:57] or whatever.. the whole 'command from here' and a few other things makes it a touch confusing [01:09:29] not sure what that has to do with anything [01:09:52] "command from here" just affects the navball and control directions [01:10:08] just thinking... a vessel with a probe core, probably just giong to command it from the core by default... [01:10:25] even if you had command seat/pilot in command pod... [01:10:47] the "best" pilot is chosen for SAS [01:10:56] including probe cores [01:11:16] that is completely independent from "command from here" [01:11:48] I have a mk1 command go up, connected to a booster section nose to nose. piloted the booster section though the probe core otherwise nav ball would ahve been backwards from the seat. it was around kerbin so couldn't really test a few things out while out of reach from ksc [01:12:53] command from here can be set for when docking ports together, but can also allow you to select which command item to use if they oriented differently [01:13:19] that's what i said. [01:13:31] recall someone in a video had a core on the back of the shuttle but angled about 5 degrees off the flight line. used it for re-entry [01:14:33] flight up was with the cockpit.. re-entry switched to core.. something about keeping nose up for reentry [01:14:43] but anyways.. [01:17:24] uff... engineers... https://v.redd.it/ra1n46m7za021/DASH_1_2_M#mp4 [01:19:24] not even CNC [01:20:13] I was half expecting him to go back, find he didn't cut them small enough [01:20:16] high precision crackers [01:20:49] I've seen some of Collin's vids... pretty crazy and fun :P [02:32:29] how not to advertise https://pbs.twimg.com/media/Dsx4Ue7U8AAkj3r.jpg [02:36:24] At least it's not a DC-10 [03:08:26] lol [04:32:10] lol [04:32:12] hi [04:34:44] sigh [04:45:06] Sons and daughters of Kerbin: "I aim at the stars, but sometimes I miss entirely." [04:46:32] Action: Scolar_Visari ponders how they could suck at World at Tanks but perform decently with War Thunder. [04:47:14] one more dimension to work with [04:47:52] I haven't even gotten to the airplanes, which I heard are significantly improved in War Thunder over WoT. [04:48:13] There's also something satisfying about seeing what your shots actually hit, too. [04:52:29] Action: Scolar_Visari also ponders if InSight might hit water. [05:18:25] https://mars.nasa.gov/system/content_pages/main_images/134_MarsLandingSites_InSight.jpg [07:14:57] i think the main trick is to aim for the ground and miss [07:15:30] for flying [07:18:47] heh matt lowne likes the prequel trilogy... heretic [07:19:02] but all things considered, they are a lot better than the current one [07:27:46] i don't think i really hated the prequels [07:28:02] exccept maybe the third one that went on for too long [07:35:39] ...? [07:35:58] https://www.youtube.com/watch?v=4Tp-IyL1lm8 [07:35:58] YouTube - KSP: Now THIS is Podracing! [07:36:33] Action: JVFoxy comes back from checking his channel, "oh he's got stuff up... meant to poke his channel earlier. [07:37:41] brain went stupid.. started htinking jet powered reindeer and santa's sled as a pod racer... or something [07:37:55] I'm quite sure someone's done it already [07:37:59] i think that was done years ago [07:41:45] seems obvious enough that someone should have done that already [07:42:31] .... looking up for 'jet powered deer kerbal' I find this... wasn't what I was looking for but cool, since been sorta watching macross on netflix... https://i.imgur.com/3SmkMO1.jpg [07:42:33] hehe it is like kepler. looked at the data, looked like planets are moving in ellipse. no that cant be, too simple, or somebody would have figured that out already [07:43:21] then he proceeded to try and fit 4th order curves (ovals) to the data, but that was too hard to work with so he approximated them with ellipses, until he realized the ellipse was a better fit [07:43:46] hehe kerbal macross [07:43:57] there is a guy who makes transforming plane-robots in ksp [07:49:01] sorta wishing KSP had more runway end marker lights... I can do pretty good landing normally but night time kinda hard to see if you've lined up right from a distance [07:49:21] some kind of ils would be better :) [07:49:39] but i think they stated that will never be added [07:49:51] I come down pretty lightly, even so, touch downs like slamming a carrier deck most times [07:50:18] hehe me too, i dont like the 3 degree glide slope, i do more like unpowered shuttle descent [07:50:45] technically, if I really wanted to. I could drive a couple of probe on wheels out a distance, use the markers that shows up when you get closer. [07:52:05] I was taking my cheetah executive jet for a little spin, hitting some nav points.. night flight. even low thrust, this bird really wants to race. [07:52:35] its just two wheazly turbo fans, made to look like a mini learjet.. but still. [07:53:10] i wanted to put down some flags once, but it always complained the runway was occupied by a craft when trying to launch something [07:53:36] in 1.6 we get navigation to space centers [07:53:44] so at least you can get t here from anywhere [07:53:50] and land visually as always [07:54:18] yes i tried that flag trick one, with exactly the same result [07:55:39] by "navigate to space center" you mean like a builtin waypoint? [07:56:26] Eddi|zuhause ideally you don't want them directly on the runway... I'd say go 250 meters out, then maybe another 500-750 farther.. [07:56:34] yes, waypoint [07:56:39] you can select navigation [07:56:44] and get directions on navball [07:57:40] https://gfycat.com/brilliantparallelcow [07:58:16] that sounds nice and all, but i don't think it helps aligning with the runway [07:58:22] it doesnt [07:58:31] but it helps you get back in the area [07:58:50] which you needed to do on your own, from the other side of the planet [07:59:07] i cant calculate the haversine in my head [07:59:10] so it was never optimal [08:00:51] .... lol.. speaking of transforming plane-robots in ksp... https://gfycat.com/JaggedImpracticalAustraliancattledog [08:01:38] yes that is the guy [08:03:05] hm, wikipedia doesn't know a german translation of "haversine" [08:03:12] there isnt [08:03:22] https://en.wikipedia.org/wiki/Haversine_formula [08:03:57] yes, looking at that page, but it's difficult to understand, as all my maths ever was in german [08:04:08] as proper math should be [08:04:21] it is hard to understand because we were never taught spherical trigonometry [08:04:39] so we lack even the simplest formulas to do any derivation of it [08:04:43] i think it assumes some bits of prior knowledge [08:05:00] which is never a good thing [08:06:47] it is for calculating angle and distance between two points, what you need for navigation [08:07:06] so because i cant do that in my head [08:07:22] i cant follow the shortest (curved) path on the globe [08:08:25] speaking of globe, are they ever going to fix the map opening on the opposite side of the planet? [08:08:33] hehe [08:08:38] i never noticed that [08:08:44] i just noticed i often have to rotate [08:09:15] ah.. harersine... something of a project I was messing with. How to figure out from point 'A'.. what would your new location be in a set period of time and speed on a spherical body [08:10:22] https://www.movable-type.co.uk/scripts/latlong.html [08:10:31] your ultimate resource for global navigation [08:10:46] also a thing i was missing: while in an inclined orbit (like a polar orbit), what's your position above the surface on the next orbit? [08:11:06] i miss the ascending and descending nodes [08:11:12] somehow you get those only when you target something [08:11:26] but you cant target the body you are around [08:11:50] my solution is typically to target a moon, if there is any [08:12:04] target a piece of debris in low orbit :p [08:12:19] mun is better [08:12:48] not if you're in polar orbit of the mun :p [08:13:02] then there is no debris there anyway [08:13:17] in general, there's a feature missing to target a virtual orbit [08:13:38] i have a piece of debris in low mun orbit [08:13:55] yes a special case is for that what i usually want, targeting an equatorial inclination [08:14:00] but complete orbit would be better [08:14:07] and the feature is there [08:14:09] that is annoying [08:14:15] you just cant specify your own target orbit [08:14:33] yeah, some contracts set up such orbits [08:15:12] what is worse you cant see an impact point in the future. what i mean you can see where your orbit intersects the body, but you cant see where that will be on the surface the time you get there [08:15:33] so you cant really do what nasa does, launch a probe and now where it is going to land on mars [08:15:37] because you just cant [08:16:11] that's what i was saying earlier [08:16:57] tracking the position of orbits relating to the surface [08:17:02] Hmm... should build a navigation beacon.. and a menu system so you could place them where you want without having to go there. Optionally, have kerbals do it, ie make it take time to get those beacons out to locations on the surface. :) [08:18:03] these navigation beacons are called "flags" [08:18:22] figuring out impact locations? there was a mod that would do it, but it wouldn't work for objects with lifting surfaces or if they changed mass/part counts. [08:18:27] or anything that is already there [08:18:33] (also, there's a waypoint mod) [08:18:37] no, you mean the atmospheric impact [08:18:41] i am not interested in that [08:18:51] i need the future surface impact from months away [08:18:59] mod worked on airless too.. wasn't just for kerbin [08:19:19] ah.. well months out, might be beyond scope of the game [08:19:36] what, getting to other bodies takes jsut as much [08:19:43] JVFoxy: i don't necessarily want to impact a point, just pass over a certain point [08:19:50] might be possible but would need to know things very precisely. [08:19:58] but it knows [08:20:03] the intersection point [08:20:08] and knows the rotation of the planet [08:20:20] so it is obvious that the actual impact point is computable [08:20:50] this is an issue of reference coordinates [08:21:08] up the number of patched conics, watch how nuts it goes.. [08:21:20] it is up [08:21:39] because the usual number was always too low for gravity capture around jool [08:22:39] my guess is.. you'll find a rough location, at least till you can get closer. In real world... even NASA has to make several mid course corrections.. ok we playing in computer, everything is exact figures, just matter of how many decimal points you wanna work with [08:23:12] yes, but they do course corrections, because they know where they would land, so they correct that they land in the desired position [08:23:16] "everything is exact figures" <- you've never done floating point maths, right? [08:23:36] i cant correct, because i dont have any input [08:23:46] so the usual is either land anywhere [08:23:53] or go into orbit [08:23:55] and choose a spot [08:23:59] 'if I launch now, where on planet x would I hit if I went directly to it..' hmm... [08:24:36] and the game know the intersection point and time. it just doesnt give you the extra info in actual latitude and longiture [08:24:39] game is missing a lot of features to plan a flight before actually launching [08:24:49] like delta v [08:24:57] the most basics of basics is missing [08:25:03] and i could never understand why [08:25:42] don't like the fact it doesn't give you lat-long while in flight even [08:25:53] just says.. flying [08:25:56] hehe [08:25:57] you land, thats when ti gives. [08:25:59] it knows it [08:26:07] because ker can kive it tou you [08:26:08] need engineer redux [08:26:16] hehe kive [08:26:36] when does it show you lat/long when landed? [08:26:41] on map [08:26:44] you can see it [08:26:57] once i used it to go to the curiosity cam on duna [08:27:19] actually.. early versions of ksp didn't even read out the longitude properly. some odd number.. [08:27:25] hehe [08:28:23] I was looking back at some old files, even was doing a test session to figure out what was going on [08:28:47] probably the wrapping around of angles was not working properly [08:29:31] sometimes I wondered if that was part of the reason.. when coming in for landing on the runway. Even though you still several km out, somehow space center building came out and smashed your wings off.. both sides. [08:29:43] hehe [08:29:55] yes the infamous launchpad destroyed your wings [08:30:14] that bug vanished after a while, but i doubt it was consciously fixed [08:30:37] was more runway for me.. come slowly in for landing. boom right wing tip blows up... few seconds later, left wing tip goes... check status (F3) impacts with VAB.. umm.. [08:30:52] iut was always the launchpad for me :) [08:30:55] but same effect [08:31:03] once i managed to land without wings :) [08:31:18] once valentina died because it was jsut before touchdown [08:31:35] and other times i just reloaded until it worked [08:31:36] usually after a couple of orbits.. someone said it was to do with mathematics going screwy [08:31:41] probably [08:31:45] it was not always happening [08:31:52] so seemed to be some floating point thing [08:31:59] or that [08:32:16] the game has to be full of tricks to avoid those [08:32:20] changing bases and such [08:35:59] be nice to have another base you could land at... then 'store' your planes and kerbals inside for later [08:36:32] but crafts jsut appear from hammer space [08:36:38] you dont need to store them [08:36:47] something independent from the main ksc... [08:36:53] but there are [08:37:01] oh wait that may be expansion only [08:37:19] well guess could just leave them outside.. pray they don't bounce into the air and blow up [08:37:37] was thinking 'store' so when you bring them out, you have a proper save state for reversions [08:38:07] it is called a saved game :) [08:39:30] doesn't saving a state cause your normal reversion point to poof? [08:40:03] no, loading does [08:40:06] I haven't used save game yet... mostly since majority of my missions run from launch to return [08:40:15] but basically saving before launch could be your revert point [08:40:42] but this doesnt really work in career when i run like a dozen missions in parallel [08:41:34] I would get alarm clock if I got to the point of running missions on other planets and kerbin same time. I have moments where I take a break from ksp, then come back, forget what I was doing [08:41:45] hehe [08:41:53] yes after that point kac might be a good idea [08:42:02] but i can keep up with around that many [08:42:23] I've ended up restarting so many careers.. well mostly because game updates. :\ [08:42:48] in fact i found i enjoy that, when things are really going on in a fast space, switch there, go into orbit, switch to an other one, land, switch to an other one return to kerbin, etc [08:43:52] ugh.. its been .. a few updates since I fell from one of my fav careers.. station, 10 passenger + a pilot cruise ship, early little carrier +lander combo for mun/minmus missions... [08:44:18] i think the big issue is, you can get everything from just inside kerbin soi [08:44:32] the game should encourage you more to go to other planets [08:45:23] same career... I've a kerbal stranded on the mun contract. I was getting ready to go out to him. contract added the challenge that kerbal is half way to south pole and I had to wait a few days before came out into the light. [08:45:48] who needs light :) [08:46:30] I was gearing up to go do a second mun landing mission... having kerbal that far south, meant I needed extra fuel... launch a fuel pack to the carrier, just hope its enough [08:46:33] How long do Kerbals to be rescued last with Kerbal life support or so? [08:47:20] wondered about that myself a bit too... mostly considering the part they stuck in has no power/fuel/ect [08:47:36] i never played with life support mods, but if they made it playable, it should start up when you get near [08:48:32] theoretical contract: kerbal stranded on Ike.. go rescue.. well crud. I've nothing around Duna.. he going to wait a while [08:48:51] even getting to minmus takes days [08:49:12] in any realistic accident, everybody would die in that time [08:49:38] this is why going to mars is so dangerous [08:49:40] RP wise... I'm a little reluctant to even do Mun till I get the 3 person pod [09:14:13] #KSPOfficial: mode change '+v Guest49169' by ChanServ!ChanServ@services.esper.net [09:29:03] what, no, lot of mars society videos [09:29:25] i wonder if these are new or reuploads [09:30:07] heh these are new, now i have to watch them [09:32:31] https://www.youtube.com/user/TheMarsSociety/videos [09:39:03] martian insulating greenhouse, interesting idea [09:42:35] it shows how hard it is to live outside of earth [09:42:55] not surpised as we evolved here and not outside it :) [09:43:15] maybe we are better off waiting until we are all in robotic bodies :) [09:43:30] no food, no air, no greenhouse, lot of mass spared [09:46:48] youi should read singers of time [09:46:59] by pohl and jack williamson [09:48:54] its certainly different [11:01:04] #KSPOfficial: mode change '+v phroa' by ChanServ!ChanServ@services.esper.net [11:55:46] lol powerplants are fake conspiracy [11:59:11] finally there is a date for the 64 sat spacex launch [12:03:37] a *what* conspiracy? [12:03:46] that powerplants are fake [12:04:01] and electric power is produced from the air in the transmission wires [12:05:14] because the earth turns & induces current in the moving wires? [12:05:55] didnt go into specifics [12:07:09] This is up there with "birds are fake" [12:07:20] no birds in canada :) [12:07:27] except for the one bird [12:08:08] That's not so much a bird as hate shaped like a bird [12:08:49] (Canada geese are scary) [12:16:08] I saw that too [12:19:48] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [12:29:40] heh, time is flying when you are having fun. mangalyaan hasb een around mars for 4 years already [12:57:25] how can there be a no-birds-in-canada-conspiracy, when canada itself is already a conspiracy? [12:57:54] hehe [12:58:10] no that wasnt a conspiracy [12:58:26] some years ago somebody asked the question on the internet, are there birds in canada [12:58:48] to which the answer was, there are none, except for one that is taken care by some randomly selected family [12:58:52] let me make a wild guess and assume that person was american? [12:59:41] unknown [14:30:13] what mod is used for docking port alignment these days? DockingPortAlignmentIndicator seems to be only for 1.4 on CKAN [14:30:41] i'm pretty sure i used that successfully on 1.5 [14:31:22] most mods should work on 1.5 because there were so few actual changes [14:32:29] mkay, thanks [14:32:56] i dropped only 2 mods when switching to 1.5, betterburntime because they said they had improved the stock one, and FAR because it caused 0.1fps [14:33:12] there is now "FAR Continued" but i haven't tested that yet [14:33:13] hehe 0.1 fps [14:33:22] I'm guessing they need an API to better define versions [14:33:41] Eddi|zuHause, I've tried FARContinued, and I've complained about FPS just yesterday [14:34:15] can FAR actually affect FPS in places without atmosphere (or the R&D Science Archives)? [14:34:33] goblin: it was really unplayable, even with crafts that weren't even in the atmosphere [14:35:00] someone here said FAR "fixes" drag computations so I just listened... eh [14:35:20] fixes as in it uses a more realisticaero model [14:35:39] yeah ;-) [14:36:42] the stock aero model seems really crazy (but I probably don't understand it). If I attach an identical tank behind an existing tank, suddenly drag gets increased, right? And it doesn't matter which way I fly, if I understand correctly? [14:36:44] hehe 0.1 fps <-- maybe i'm exaggerating, but it was definitely <1fps [14:37:10] I've usually had FPS in the tens, sometimes down to 7, with FARContinued [14:37:24] but then again my machine should be pretty beefy [14:37:42] although if it doesn't use the extra cores, then it's probably not that great [14:37:48] now that we have a goblin... https://myanimelist.cdn-dena.com/images/characters/10/322962.jpg [14:37:48] mind you, that wasn't the case in 1.4 [14:39:12] Althego, can't really see who's behind the armor :-O [14:39:21] dont need to [14:39:36] i've no idea what that references [14:39:41] he is the goblin slayer [14:40:01] because there has been only one of those, ever? [14:40:12] oh. In that case *punch* *clank* *bash* [14:44:09] getting dark. good that eu finally made steps to stop the daylight saving [14:44:15] Action: darsie recovers a 3.75 m heat shield from Kerbin orbit. [14:44:21] hehe [14:44:25] how did it get there [14:44:28] :) [14:44:33] No clue. Contract. [14:44:53] it must be the lost manhole cover that vanished after a nuclear test [14:45:51] or is that a personhole now? [14:49:29] humanhole? [14:50:08] Copenhagen Suborbitals wants to get a man to space. [14:50:24] the only manned private space program [14:50:42] amateur [14:50:47] Spacex is private, too. [14:50:53] it is not a space program [14:50:56] Well, it's a company. [14:51:17] humanhole is not inclusive, excludes robots [14:52:46] Whatever you intend to in/exclude. [14:53:11] Do you want to include tardigrades? [14:55:21] they do whatever they want anyway. but it was just a joke anyway [14:56:14] #KSPOfficial: mode change '+v eriophora' by ChanServ!ChanServ@services.esper.net [15:15:41] it's "Gullideckel" in german, no man/woman involved [15:16:23] getting dark. good that eu finally made steps to stop the daylight saving <-- it's my impression that they were leaning towards "daylight saving forever" [15:16:45] stop the changing anyway. because it is pointless [15:22:10] New channel rule proposal: The channel time should be UTC +0:14:57 [15:23:45] The world time should also be determined and constantly re-calculated using a population-weighted average of where the world's population is at any given moment :P [15:32:42] I don't think there is any date notation that supports timezone offsets in seconds [15:33:01] i wonder if it'd crash any clients to send dates like that [15:33:12] hehe [15:33:23] Anything could crash some clients [15:33:38] I bet there are clients that reliably crash on normal messages :P [15:34:39] there are some protocols where the definition of normal is too wide to actually conform to it [17:23:31] hehe i didnt know this [17:23:33] https://www.youtube.com/watch?v=3JD4P3oyxy0 [17:23:33] YouTube - Russian Rocket Launch Seen by Space Station - Amazing Time-Lapse Video [17:43:42] Looks like the Insight landing will be all over NASATV [17:46:09] as it should be [17:50:16] https://cdn.discordapp.com/attachments/485427078964183070/516307450471907329/v1.PNG [17:50:52] how is thisr elated? [17:52:52] there is some briefing soon [17:54:48] heh and greater sapien is still live, i cant watch two livestreams at the same time [18:00:19] https://www.youtube.com/watch?v=z8NvcbkvxXw [18:00:20] YouTube - NASAJPL Live [18:00:44] yet another briefing... with broken sound lol [18:01:02] my ears [18:02:06] hehe 144p and still no good audio [18:02:30] #KSPOfficial: mode change '+v erio' by ChanServ!ChanServ@services.esper.net [18:02:41] commenter: audio is through the marco sats [18:11:53] they have a cute model [18:19:14] hah [18:23:44] these marco sats are so cute i want them to work [18:25:24] hehe the principal investigator is almsot bruce banner, but sadly his real name is bruce banerdt [18:25:39] at least contains nerd :) [18:59:51] https://arxiv.org/abs/1811.02265 [19:00:02] VVV-WIT-07: another Boyajian's star or a Mamajek's object? [19:01:24] and meanwhile scott released another video [19:01:30] cant watch everything in parallel [19:01:36] https://www.youtube.com/watch?v=TshVTQnW9gc [19:01:37] YouTube - See Inside a 50 year old Soyuz Capsule - 1960's Soviet Space Technology [19:07:28] hehe he knows a bit of russian [20:51:27] another one is coming up https://www.youtube.com/watch?v=ZWhjDBmlcqg [20:51:28] YouTube - One Day from Mars Landing: InSight Team Q&A (NASA Social) [20:51:49] they are hyping this like it was some kind of game release :) [20:54:55] It's silly in that post landing equipment deployment and data collection / release will be done in laid back manner [20:55:17] for months [20:55:23] Yeah. [20:55:23] cant imagine what they do for that long [20:55:35] i could imagine a week or two calibration [20:55:37] And the big deal papers will take years. [20:56:15] AIUI the heatflow probe has to be deployed carefully to get good readings? [20:56:53] the seizmometer is the real sensitive thing [21:57:31] https://cdn.discordapp.com/attachments/236560222133551104/516371863513989141/20181125210709_1.jpg [21:57:49] a tent inside a house? [21:58:07] leaky roof? [22:01:19] maybe no roof at all? [22:01:44] mind you... those ropes through the wall.. neat trick :P [22:02:23] the tent is military regulation [22:03:58] it is german doctrine to pitch tents indoors [22:06:21] ... I'm not even going to... [22:08:24] on a realistic note, it was actual german doctrine to fire the MG 42 and 34 from the hip in certain circumstances [22:08:57] on at a time, of course [22:09:02] if you played red orchestra 2, chances you are an expert at hip firing the mg34 [22:09:36] they would use the sling to control recoil [22:22:07] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [22:23:37] https://youtu.be/NLPyySN9Czw [22:23:37] YouTube - Ultra Vomit - KAMMTHAAR - [Clip Officiel - Official Video - Offiziell Videoclip] [22:44:32] video title doesn't sound promising [22:46:21] that is a metal band that is rather popular in france [22:46:27] they put up good shows for what I was told [22:49:15] i would honestly be disappointed if it wasn't a metal band :p [22:49:35] but i'm really not into metal [22:50:05] ultra vomit... so... super puke? [22:58:08] so, after watching it, i don't care one way or the other about the song, but the video seems nice [23:02:29] i like the comment that said "this is my favourite rammstein song" :p [23:04:33] & [23:15:26] #KSPOfficial: mode change '+o APlayer' by ChanServ!ChanServ@services.esper.net [23:33:50] figured I'd get around to finally doing this station contract... keep forgetting how fast this launcher is, wanna get timing right to direct ascent. docking no challenge. undocking this little booster thing,then reconnecting...? Seems game has other ideas. mag lock causes vehicle to snap around, blow off a few parts and send it flying 40m/s in a ra [23:33:51] ndom direction ugh... >_< [23:34:48] sounds like an average day on KSP [23:35:07] out of frustration, I boosted into the station, blows command pod on it. only damage to booster was docking port and battery... revert to launch, deal with it later after shower. ah well [23:35:47] learn the magic of dated quicksaves? [23:37:28] if I can do a direct ascent to 0km without going past station orbit... I actually end up with a lot of extra fuel in the second stage. Half wondering if I should keep it connected, do something with it and the boosterlater. [23:39:04] 3rd stage is smaller tank with spark.. mostly for re-entry.. turns out that's a lot of fuel for 80-85km circular orbit de-burn [23:46:44] lol... when I get the claw, go around, pick up a few of these mk1 crew cabins still in orbit from rescue contracts, somehow connect them to the station. [23:47:13] gotta wonder though, repurpose vs just exploding them [23:47:43] or with other craft hat still has some life in them thats in orbit. [23:57:38] most fun is when the rescue contracts spawn some planetary station thing in an orbit